68 Comments
- truspector, on 10/11/2007, -3/+18Then what was their excuse for Virtua Tennis? Developers are skipping Sony in the online department because with MS everything is provided, the servers, software, tools, bandwidth, etc. and online is encouraged. Sony is giving devs the do whatever the f*** you want approach and provide no hardware. I don't deny Sony has some pretty impressive online games but they are all first party. If they want devs to embrace the online world in future PS3 games they need to meet or beat the level of commitment MS is giving out. Keep watching, the trend will continue.
Edit: $50 a year goes a long way and reasons like this are why I gladly pay it. - zephc, on 10/11/2007, -0/+12The fighters look like theyre coated in Vaseline. http://www.gamersreports.com/grimages/1761/1178137967/3/1/gr.image.jpg
That's an effect I'd prefer to see in a DoA game. - truspector, on 10/11/2007, -7/+17Don't blame sega, blame Sony for forcing developers to host their own servers. If you don't want to blame Sony, blame yourself for making a poor purchasing decision. MS is giving developers the tools that they want and there will be some amazing things happening on the 360 this gen.
- dmgr, on 10/11/2007, -0/+7the official press release info is now up as well direct from SEGA
- RoroCo, on 10/11/2007, -2/+9Look on the bright side... At least they can still have a slap fight with their avatars in Home...
- inactive, on 10/11/2007, -0/+6Virtua Fighter 2 on PC, which came out in the 90s, had online multiplayer support. I played it. It worked pretty well, and the lag wasn't very noticeable (except for a few hick-ups).
- dunlop, on 10/11/2007, -2/+7Awsome, let's see if they can implement it properly (not sure how to compensate for a lagy player). VF is a lot more technical than DOA4
- Sommerlost, on 10/11/2007, -1/+6Sure wish Nintendo could follow this trend.
- BlauAngel, on 10/11/2007, -0/+3i have this game for my PS3 and it's fun, with friends. it gets old when your just playing single player all the time, i hope they release an online patch for VF5 so that us PS3 owners can play online too. :(
- inactive, on 10/11/2007, -1/+4If you wanted to play online console games, you let hype convince you to buy the wrong console for your needs.
- thedemographic, on 10/11/2007, -0/+3Live is P2P which equals lag. VF5 is a game where this would be a huge problem. Sure DOA had it but who still plays that laggy boobfest besides perverts like me?
- truspector, on 10/11/2007, -0/+3Yes they do. Only first party titles have servers hosted by Sony, everyone else is left to fend for themselves. If it wasn't for EA, you guys would barely have ***** online as EA hosts their own servers for all 360/PS3 games and PSN/Live are just portals to their network.
- Ignignokt01, on 10/11/2007, -5/+8What changed their mind? Microsoft removing the cost of implementing an online system by having xbox live in place, whereas having to host their own servers to enable PS3 owners to play online. Its all about the $$, nobody should be suprised by this as 360 owners pay to have a unified online system and PS3 owners don't.
- Tikkimann, on 10/11/2007, -5/+8ouch. This is gonna hurt Sony fans...one of the PS3's best titles and timed exclusives will be coming to another console with more. A lot more.
- ExaltedDragon, on 10/11/2007, -2/+5MS not only owned up to its problems, but is extending warranty to 3 years, paying back ALL customers for any repairs, and fixing the system hardware:
http://thexboxdomain.net/2007/07/05/microsoft-expands-xbox-360-warranty-coverage-to-three-years/ - faceless128, on 10/11/2007, -0/+2FINALLY!!!
- ScarlemNocturne, on 10/11/2007, -1/+3I know :-(
But, atm, Nintendo's online policy is even worse than Sony's. Oy - MOD1985, on 10/11/2007, -1/+3for everyone saying how long overdue this is I just want to make a point.
from being a competitive fighting game player and experience national tournaments like evo I just have to say that with fighting games timing is everything and the windows are very small. There is not latency allowed , even when split second reactions are wrongly input in the arcade the player usually gets upset and blames the game , says the opponents st lye is broken or cheap , or blames the sticks. Most of the time it can be the control sticks but I just wanted to mention there are not really any casual fighting game players . Now a days picking up a fighting game and understanding the strategy can be alto more complex than game you can point and shoot to get your basic enjoyment. The casual gamers dint like getting there ass handed to them by the very competitive fighting crowd so they play halo on Heroic and wii play. So I think the competitive gamers will be really annoyed by any little lag in thee matches and the ability to really part ice for tournaments. - samdu, on 10/11/2007, -0/+2Motorstorm was patched with online play in Japan.
- DrunKao, on 10/11/2007, -0/+2The VF scene in the states is in dire shape. I think anything that gets more people to play VF is a good thing. It's not like anyones forcing you to play online anyway, and the vast majority of people that would purchase VF for the 360 probably aren't too hardcore anyway since most probably already purchased the PS3 version. Online mulitplayer will be more for casual fighter fans than anything.
- akumous1979, on 10/11/2007, -2/+4I am not jumping for joy because this is act of discrimination. I am sure many of us who are fans of next gen fighting games were eagerly awaited for Sega to announce the possible online functionality for VF5 for the PS3. I vividly remembered, every damn game site, game reporter, journalist, and even fans requested it and Sega or AM2, disappointedly, turned us down.
Below is the actual conversation between 1up editor and representative from Am2 sega:
1UP: In terms of versus play, you're not planning to put the game online, but are you thinking about using the PS3's online capabilities to offer things like microtransactions? In that way it would mirror the arcade experience somewhat, since you usually pay 100 yen ($1 U.S.) to customize your character within a certain time limit at a VF Terminal.
NS: This time we're not using any online functionality in the game.
1UP: AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?
NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online.
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Sega you should be ashamed of yourselves for doing something so low to the PS3 users and the early adopters that bought your game. I personally don't own a PS3 as of yet, but I feel bad for those that own the game for that system and they should all complain and demand some sort of patch to enable online play. - toasty168, on 10/11/2007, -0/+2apples and oranges my friend. the fighting system is infinitely more complicated now compared to then. lag will definitely be a factor. but the fact that online play is available is a big PR plus for the 360.
- mattyice11, on 10/11/2007, -0/+2I wish Luke was still on 1Up Yours to give him ***** about it.
- jacksons98, on 10/11/2007, -8/+9Hopefully they redeem themselves and patch the PS3 version. From 1up:
We don't know much other than that, but the announcement is far different than what AM2 told us back in December 2006 during our cover story for the PlayStation 3 version. There, the studio was clear about their problems incorporating online multiplayer:
1UP: In terms of versus play, you're not planning to put the game online, but are you thinking about using the PS3's online capabilities to offer things like microtransactions? In that way it would mirror the arcade experience somewhat, since you usually pay 100 yen ($1 U.S.) to customize your character within a certain time limit at a VF Terminal.
NS: This time we're not using any online functionality in the game.
1UP: AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?
NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online.
Wonder what changed their mind? We'll try and find out next week at E3. - inactive, on 10/11/2007, -1/+2Oh dear. This is LONG overdue.
- RoroCo, on 10/11/2007, -1/+2Only that Motorstorm in Japan and Virtua Tennis everywhere still has no online on the PS3. OUtside of that... good logic... Esh
- RoroCo, on 10/11/2007, -1/+2Because side-by-side reviews of games that have already come out have made the PS3 look like the leader this gen. Esh... You guys are a trip with you fanboy logic.
- shauncullen, on 10/11/2007, -1/+2There is a god!
- AzraelKans, on 10/11/2007, -0/+1actually Im convinced what really causes the lag in doa4 is the spectators, play a fight without anyone but you and a friend and you will notice the lag is almost completely gone. Thats some bad network coding if you ask me. since spectators dont actually do anything.
IMO Doa4 is actually a pretty good rounded fighter is the extremely generic character design and lack of "power moves" what drives people out. but the fighting in 4 is very, very solid (and extremely fast). - samdu, on 10/11/2007, -1/+2Read what I said again... It's more than likely that the networking for VF5 on the 360 will be P2P, like most 360 games. Servers, therefore, aren't an issue.
And frankly, there are LOTS of games online for the PS3, not just EA and 1st party games. - pronouncable, on 10/11/2007, -4/+5Shane Bettenhausen weeps.
- DeepFreezed, on 10/11/2007, -2/+3ha ha
online and rumble. lol - samdu, on 10/11/2007, -1/+2Sony doesn't force developers to host their own servers. Chances are this will be P2P on the 360 (like most 360 titles). There's no reason they couldn't have done the same on the PS3. As for blame, here's a quote from an interview with Sega about VF5:
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1UP: In terms of versus play, you're not planning to put the game online, but are you thinking about using the PS3's online capabilities to offer things like microtransactions? In that way it would mirror the arcade experience somewhat, since you usually pay 100 yen ($1 U.S.) to customize your character within a certain time limit at a VF Terminal.
NS: This time we're not using any online functionality in the game.
1UP: AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?
NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online.
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So yeah, they said they didn't do it because it couldn't be done. They lied. Straight up. - iRoy, on 10/11/2007, -1/+2I was thinking the same thing and yet everyone on every game website is saying that the graphics are somehow better?
Whatever, I guess ill be enjoying those beautiful 720p visuals OFFLINE for the time being... well until they release Virtua Fighter 5: Evolution. - DrunKao, on 10/11/2007, -0/+1Hmmm... player player or player server player. Maybe that illustration could've been better, but maybe you get the point. I think P2P would work better for a 1 vs 1 fighting game like VF5 since data traveling between two players would be faster than data traveling to the server first and then the other player. A game with multiple players would be a whole different issue, however.
- Sommerlost, on 10/11/2007, -0/+1Oh I know, no *****. Sorta sometimes wish I'd bought an Xbox
- dmgr, on 10/11/2007, -2/+2as the amateur VF players have said all along, if online vf5 bothers you that much because it is "impure," then do not use the online mode.. let us amateurs who like to have fun and know how to take enjoyment from most things we play have xbox live fun ---, dont watch us, listen to us, ask us about it, or get us to report scores to you since it sounds like it causes you purists actual, physical,pain!
- willemfkkc, on 10/11/2007, -0/+0It is faster, but the player with the 'hosting box' is always in the advantage, and the other player could easily get the feeling that the game wasn't fair.
They might ping the other player to get an idea of the lag and apply the same lag to the game of the host, but that could be annoying too. - sakuraz, on 10/11/2007, -1/+1....Comments like these are why I stick with websites like Kotaku for insights...
- djSyndrome, on 10/11/2007, -1/+1It's not coming out in Japan. This is for the US and EU only.
- djSyndrome, on 10/11/2007, -5/+5What makes you think that I don't own a 360 as well? I don't regret buying the PS3, but I *do* regret buying VF5 - I would have gladly waited eight months for online play and Ver. C.
- pedrom86, on 10/11/2007, -3/+2That's so lame. They better patch the PS3 version...
- Sofocore, on 10/11/2007, -3/+2to tell you the truth like Motorstorm and other games that came out in Japan first Online play can be integrated later with an update for the game and on the PS3 the game is like 39$ now
- nplace1, on 10/11/2007, -3/+2Why is it so bad the 360 version has multiplayer? Oh, your icon is the PlayStation logo. Nevermind. Maybe you should go the DMC4 route and sign a petition to keep the 360 version from getting multiplayer.
I bet thise comes to the PS3 via download. - toasty168, on 10/11/2007, -3/+2don't be hatin'. i'm sure ms paid a *****.
- inactive, on 10/11/2007, -3/+2Xbox360 gets the good stuff ...............PS3 gets the left overs ( meaning JACK ***** )
Sweet concept to me - dheaddy, on 10/11/2007, -4/+3360 VT5 > PS3 VT5
- rainergamer, on 10/11/2007, -3/+2Microsoft's money changed their mind. That's the only reason they're still alive, because they have infinite money to buy the competition.
- TypeEE, on 10/11/2007, -3/+1I wonder if this could capture some of the Japanese market. They love virtual fighter and they like to go to arcade to compete with real people.
- Import98, on 10/11/2007, -3/+1Just another reason why the 360 is owning the PS3 (Next to the Wii). We may of had to wait longer, but getting an updated version with online is fine by me. I wasn't gonna get the game, but with online, I will.
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