98 Comments
- CaffeinePowered, on 03/12/2008, -4/+52So I wont have to drive a broken vehicle through the same terrain with different skins 30 times over?
The other thing that bothered me was they used the exact same 5 interior structures for every side quest on a planet, would it have killed them to add a little variety to building layout? - CollapseControl, on 03/12/2008, -1/+30I did all but 5 side missions and despite the interiors of the buildings being the same I never really got bored. The enemies varied and as long as I was leveling up it didn't bother me. In the beginning of the game I loved driving the Mako and hated the combat, but as the game went on the roles were reversed. Mass Effect is a great game and will go down in history with me for being the first "RPG" that I actually wanted to finish.
It is obvious that the first part is just the stepping stone to greater things. Just like every other game in existence, the games sequels add on to what was already great and fills in the gaps. - inactive, on 03/12/2008, -6/+23I never found the exploration in Mass Effect fun, which is a pity considering the possible scope. Key word, "possible." The planets were just lame. Bury me blah blah, but screw you, I played through the game 3 times and just did the main planets.
- MiDri, on 03/12/2008, -1/+18I agree, the shelters and stuff could have easily been prefabs that are generic for humans to use, however; almost EVERY cave is carved out the same... Who does that!?
- gfreeman223, on 03/12/2008, -1/+14NO.
Turn based combat is for D&D, Strategy, and that other stuff. I personally loved Mass Effect's combat system. It was a bit basic sure, but it wasn't bad. - zengonzo, on 03/12/2008, -1/+12What really killed me was spending so much time in the beginning on the station - thinking that if the beginning location is so rich in detail, I can't wait to see what the rest of the universe is like ...
I'd really like to see them improve the tactics, however. That could've made even repetitive missions somewhat enjoyable. - fasda, on 03/12/2008, -1/+12I think the same kinda interiors structures make sense most space things are usually modular equipment
- Vergs, on 03/12/2008, -0/+11Try pressing the "R" button - it pauses the game, you can rotate and select your next target. Not exactly "turned based," but still allows for on the fly planning with no FPS type stress. I love the combat.
- OaklandNative, on 03/12/2008, -3/+12How about giving me teammates that don't just stand there shooting the wall or stand in the middle of a battle taking repeated shots to the face? "What did you say, Shepard? You want me to take cover? Nah, I think I'll just take more shots to the face." It's a great game overall but I wish my teammates were smarter than rocks.
- petebot, on 03/12/2008, -0/+9I have high hopes that Mass Effect 2 can be "The Empire Strikes Back" to Mass Effect's "Star Wars."
- fasda, on 03/12/2008, -3/+11No
- Sheco, on 03/12/2008, -0/+8Since some people didn't notice, it was mostly successful.
- bweltondav, on 03/12/2008, -0/+8this is what i wanted to hear. I love mass effect but those side quests are seriously interchangeable with each other--each one independent of another. it would be cool to see some more variety. also--bioware, please fix the inventory system! i don't want to have to melt half of my stuff down just because i don't check on it every five minutes
- jnosanov, on 03/12/2008, -2/+9Elevator speeds? The elevators were there to mask loading times.
- BobsYourUncle, on 03/12/2008, -0/+6Is that even worth mentioning? Obviously if you don't like the story-line or universe, there isn't much else. Maybe you simply shouldn't have bought the game. I don't play WWII games and then complain how the game doesn't have much for people who hate WWII games.
- zengonzo, on 03/12/2008, -1/+7Gimme' a break.
- adam07, on 03/12/2008, -3/+8That was one sort of thing that made Morrowind and Oblivion (especially Morrowind though) great for me and Mass Effect kind of boring. In the former two you could go outside of towns and explore dungeons and caves that were all incredibly diverse and had aspects that tied into the general story and theme of the games. In Mass Effect, however, exploring other planets gave you the same damn experience every single time.
- blackbeardtron, on 03/12/2008, -0/+5I agree with this. I mean, the re-used interiors and terrains were noticeable, but for the most part I didn't mind. I was too busy throwing a psychic black hole in the middle of the room and shooting anyone unfortunate enough to be sucked into it. The gameplay made up for the shortcomings in variety, in my opinion. But it is good to hear that they are going to address this issue as well, making the sequel that much greater.
- WhereAmI, on 03/12/2008, -4/+9When is the PC release date?
- BabyWookie, on 03/12/2008, -0/+5This stuff is common in cRPGs. Oblivion has very repetarive environments and textures as well.
- thinman1189, on 03/12/2008, -1/+5The only side quest I didn't complete was finding all the minerals; I was just one short but I couldn't stand searching for it anymore.
Good to hear the side quests will be getting a makeover. But they were already very fun as is.
And yes, the inventory system needs to be fixed. - jsnow87, on 03/12/2008, -0/+4I am in my second run on the way to level 60. What's bothering me now is the monetary cap at 9.9 million. In running all the side quests you can make a ton of credits but once you've bought the really bad ass high level items, their is nothing more to buy so selling 100k weapons is wasted at the cap or melted down. In either case it really seems like a waste. My hope for Mass Effect 2 is that their will always be something to use credits on. Also need to keep adding variety to the planets, driving Mako across a bumpy terrain when rarely something happens, like getting attacked by a thresher maw, gets pretty boring if your obsessed about completing all the quests.
- hc22, on 03/12/2008, -2/+5Great game, worth the money and time. I am looking forward to this sequel and this fall am looking forward to Fallout 3 (from Bethesda).
- TruEKuma, on 03/13/2008, -0/+3It'd be interesting to see how Bioware can improve on this already pretty flawless game.
- Blandyman, on 03/13/2008, -0/+3Oh, trust me. You don't have to remind US who Bethesda is :-D
- frogman54, on 03/12/2008, -0/+3Mass Effect is one of my favorite all time games. I liked the side quests, but I do think if they had a little more story and variety injected into them it would help make the game seem more complete. One other thing that bothered me was not knowing when new conversations on the ship were available. I would always worry that if I didn't chat with everyone after each mission I would miss something, so I spent a lot of time running around talking to people that didn't have much to say. Shorter elevator rides would be good too.
- theberlindoctor, on 03/12/2008, -4/+7Given how bad the side quests were in this game, Mass Effect felt like a railed "RPG" .. there was hardly anything to do outside the main quests story arcs.. (and yes, I did them all..)
- BabyWookie, on 03/13/2008, -1/+4Computer RPG or Western RPG, as apposed to a jRPG, like say Final Fantasy.
- Blandyman, on 03/13/2008, -0/+3Sorry if I just don't understand... what does cRPG mean?
- BabyWookie, on 03/12/2008, -1/+4Uh... I haven't played Morrowind, but Oblivion had the same repetitive environments and textures throughout. It's been commonly criticized for that.
- RSS14, on 03/13/2008, -0/+2Mass Effect was fun, but I want another KOTOR!
- CerMakAlot, on 03/12/2008, -0/+2This is great news. Thats really one of the only flaws in the game that bothered me (besides a few minor technical ones). The more variety the better. I think now that bioware has the development time to focus harder on content creation instead of content coupled with improving the Unreal 3 engine (besides the bugs) they will make an even greater masterpiece. They've already made great strides in the menu system as evidenced by the PC version. Can't wait for the sequel!
- theberlindoctor, on 03/12/2008, -1/+3er, not as good as they come. Compared to oblivion, even morrowind, this was a terribly structured rail RPG. The side quests and exploration felt like afterthoughts. Discovering mineral deposits for no reason? Fight the same nameless guy in the same nameless derelict ship or the cult leader holed up in the exact same building on the exact same planet twenty odd times? Give me a break..
- Tyfon, on 03/12/2008, -1/+3sometime in may
- adam07, on 03/12/2008, -0/+2Morrowind was better in my opinion, it had some of the most elaborate places in any game I've ever played. And each one was unique. Though I'll admit getting from place to place was a pretty boring experience. A lot of the dungeons in Oblivion were tedious and had the same textures, but you must admit that they sure beat the same cookie cutter bases on the planets in Mass Effect. And at least they were elaborate and you didn't know what to expect around the next corner. In Mass Effect it was like: kill everybody in the main room and then get the loot from the other two rooms. Every. Single. Time.
- Evolutuon, on 03/12/2008, -1/+3Like playing MMO dungeons all over again.
- ScionX, on 03/12/2008, -0/+2I never knew this :O
- NYC10004, on 03/12/2008, -0/+2Played the game and it's great.
My only concern is that Bioware doesn't get influenced by all the whining PMS gamers out there and just sticks to their original game-plan. - allfatherblack, on 03/12/2008, -0/+2News Flash: Sequel to have more stuff; Universe collapses in disarray
- CoreyP319, on 03/12/2008, -0/+2My sole complaint about the game was that once you accumulated vast amounts of wealth, you could not buy anything that compared to what you could find.
You're telling me that in this intergalactic amalgamation of cultures that I cant at least by a gun that shoots nipples? Something, like that. - Blandyman, on 03/13/2008, -0/+2Actually, it wouldn't be TOO hard to generate the planets (though structures are a different story.)
TerraGen (unless I'm mistaken on the name) randomly generates terrain based on seed values you give it for height diversity and things like that. I'm sure this technology could be expanded (if it's not already in the original software) to randomly generate bodies of water, mountains, and to place textures in the proper locations.
A separate random dungeon generator could be developed to create buildings that were a little more diverse... Oblivion does this, but not random. All dungeons being generally the same (stones and some water) there were a bunch of different types of rooms created, and the connectors between these rooms all matched up... this allowed the developers to grab from this existing group (Lego block style) and piece them together... granted, it takes time to develop so many rooms, and if each planet is unique it would mean a lot of work... but it would mean a big difference from developers having to create 100 unique buildings and just 100 unique pieces they can throw together for each building.
I hope I'm making sense. Honestly, this technology is very feasible, and although is sounds kinda like a lot of work and a lot of wasted space on the disc... it actually would SAVE space in the long run.
Instead of 100 different buildings per region with similar room structure but unique in its own way (done by hand), this new method would use instancing to create these structures, allowing instead of loading a 25mb building with all unique textures, loading 100 500kB pieces that can be used over and over and over. - BabyWookie, on 03/12/2008, -0/+2Point taken, but I haven't played Mass Effect yet. It seems to me, like it would be extremely difficult and time-consuming to create a fully believevable, detailed, multi-planetary game world with trully unique environments, using the level of graphic detail that we are used to today, though.
- SSCrow, on 03/12/2008, -0/+2I don't see much resemblance between Mass Effect & CoD as far as combat. Other than they have Guns, and you play as a human.
- gfnw, on 03/15/2008, -0/+1Yet you recommend Lost Odyssey, which is pretty much the definition of a console RPG.
- SSCrow, on 03/12/2008, -0/+1I think there is a way not to kill Wrex.
- SSCrow, on 03/12/2008, -0/+1Yeah Inventory was a significant design flaw.
They could simply adopt a system like Final Fantasy and it would be miles ahead. - SpanishBrowne, on 03/17/2008, -0/+1DocCochran - dunno why you're being dugg down.. you're hitting nails on heads as far as I'm concerned!
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http://hyipnews.freehostia.com/hyip - adam07, on 03/12/2008, -0/+1Well yeah, that's the problem with scale. The bigger the scale of the game, the less attention to detail that is given. Even with today's technology, you can't make a whole galaxy and then expect every planet to be unique and exciting. However, I DO think they could have made it more interesting than having the same exact building on every single planet.
- SSCrow, on 03/12/2008, -0/+1Really? I had a blast exploring those planets.
They were awesome.
some crazy skyboxes that were just so imaginative! -
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