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105 Comments
- battybattybatt, on 10/12/2007, -2/+46Count me in as part of the larger percent of just viewing, because this particular comment isn't really a comment.
- renegade334, on 10/12/2007, -2/+28@royall64
That's not what they are saying at all.
They're saying if you put a demo online, 10% will provide feedback, and the rest will either download the game or not. - falcon707, on 10/12/2007, -4/+23I'm posting so I don't become a statistic!
- MrPerfect, on 10/12/2007, -0/+16out of 100 people 1% would change it, 10% would interact with it and 89% would just look at it
- renegade334, on 10/12/2007, -3/+19Beat him up
- bigwyrm, on 10/12/2007, -1/+8The 1% was the content creator, the guy who wrote the original article. The 10% are the people commenting here. The 89% are the ones like you, yes YOU, the guy reading this, but who can't come up with relevant anything to say. :-P
- inactive, on 10/12/2007, -1/+8You wouldn't like it if the 89% decided to interact more
- renegade334, on 10/12/2007, -5/+12haha, your in the 10%. your stlil a stat
75% of statistics are made up though - phoenix3200, on 10/12/2007, -1/+7if you read it, the 1% is the content creator
- Batiu-Drami, on 10/12/2007, -1/+6renegade: it would only work with Digg for stories on the frontpage, as going to the queue or spy suggests a much higher likelihood to interact with stories (you are actively searching out stories to digg, rather than just viewing news)
The first 30-or-so diggs required to get it to frontpage would most likely have a much lower view : interaction ratio. - inactive, on 10/12/2007, -2/+7LOUD NOISES!!!
- inactive, on 10/12/2007, -2/+7Dont run with scissors! isnt that the #1 rule?
- mookieXL, on 10/12/2007, -1/+60.1% make pr0n and 99.9% wank.
- inactive, on 10/12/2007, -3/+7What does this have to do with 1%? Shouldn't it be called the 10% rule?
- inactive, on 10/12/2007, -2/+6I like it. I'll see what I can come up with based on this and post it here if my brain starts up again.
- frank3000, on 10/12/2007, -2/+5how does this apply to pr0n?
- inactive, on 10/12/2007, -0/+3Content still king, not conversation.
- iBookG4, on 10/12/2007, -4/+7Interesting. I wonder how the digg numbers compare.
- grantaccess, on 10/12/2007, -0/+3I think a better economic analogy would be that 1% are suppliers and 99% are consumers. You take consumers out of an economy and you have no more economy.
I would expect that the 10% who actively interact with the content (give feedback) probably constitute a decent cross-section of the community. I most often don't give feedback when somebody has already expressed my viewpoint. If everybody responded we would likely have a thousand "me too"s in every post.
later,
ga - Ignignokt01, on 10/12/2007, -2/+4GOOD ARTICLE. DUGG, we need more stuff like this.
- DarkDays, on 10/12/2007, -1/+3I'm not sure if this is an 'emerging rule' - I believe this can be applied to (or always existed in) real life as well.
- martin77, on 10/12/2007, -0/+2I agree with this. I run one of Yahoo's most popular groups
with more than 14 000 members. 13 950 are passive observers
but sadly most of the 50 who contribute are morons.
Make of this what
you will... - Carlox, on 10/12/2007, -2/+4am I miss understanding, 1% out off a 100 will be 1 person. this rule should be 10% so it the is 10 out a 100, so for me the story is inaccurate, feeling than is less than 1%
- CutRock, on 10/12/2007, -0/+2That rule sucks - it only works if you have exactly 100 people. No Digg.
- renegade334, on 10/12/2007, -3/+5P.S Anyone who posts here is part of the 10%
At the time of me writing this comment there are 17 comments with 90 diggs.
No doubt some pple viewed this without digging it.
Also, the theory suggests if ten people dugg or buried this story, 100 viewed it overall - shawnbot, on 10/12/2007, -0/+2The 1% refers to the one out of every hundred people who actually create content.
- goat77, on 10/12/2007, -3/+5wtf, the digg comment system is SERIOUSLY screwing with me.
- NoDakMAC, on 10/12/2007, -0/+2Everyone commenting here seems to be missing one of the most important points of the article: "it's a lot easier to download from YouTube than to upload". There are bandwidth considerations and a lot of other things that get in the way. In essence the complexity of the environment or the site itself is what causes many people to not get involved.
In the case of Digg, you must have a membership to be active in content creation. Any site that says you must be a member to get involved in content creation is also saying "please don't add content to this site" to most of it's users. I personally avoided adding to the content of Digg for six months, not because I didn't want to get involved, but because I didn't want to be forced to be a member.
I know I'm not the only one tired of having a thousand accounts on a thousand different sites. AND... when it's time to choose and ID and password, each site has different requirements, so I can't reuse common ID's and passwords. Lastly, on some sites I want to have a unique ID and password (e.g., my bank account and VPN). It all adds up to an insane level of administrivia that I don't want in my life.
The 'membership' sites need to find a way to operate without forcing membership. After all, does Digg really need password proof to deliver it's product? - phatvolvo, on 10/12/2007, -0/+2Is that because you think you're fat? Because you're not.
- jaimevejar, on 10/12/2007, -1/+3nice article.... "now do i qualify as the 10 or 1 percentile???"
but truly i think that its that way because many are afraid to post- simply because of the differentiating opinions of the other users. one might feel that a communal backlash is not worth there comment. - iLEZ, on 10/12/2007, -1/+3I thought about that too, I have read TFA, and the text also says 1%. Are we that stupid? 1 of 100 is one percent. Cent = 100, as in CENTury, CENTimeter, CENT, CENTiliter, etc. One per 100. 10% is ten per 100, and so on. This is not nuclear physics.
- fatdog789, on 10/12/2007, -3/+5Right. The 1% Rule. That sure explains Blogger and MySpace and all those other crapholes. Because it's not like this archaic rule is actually relevant or anything.
Here's the New 1% Rule:
89% of people will create *****.
10% of people will create ***** worth viewing or interacting with.
1% of people will actually interact with any of the ***** created by the other 99%. - chesterjosiah, on 10/12/2007, -0/+1How accurate is this statistic though? According to the article, the "creator to consumer" ratio at just 0.5% for YouTube. I don't want this newly emerging statistic to start off wrong! Kevin, post some Digg stats!
- SimonDonkers, on 10/12/2007, -0/+1"I think it's much less than that. A good rule of thumb for online ads is around 1%, so I would imagine the ratio of game players (a demo) to buyers is somewhere near this."
When somebody clicks an ad that takes less then a second work. When they download a demo they need to visit the site, probably read about it/view screenshots/study requirements. Decide if this is trustworthy or not, ad-ware, spy-ware, .... . Download it, install it, run it.
So people have taken a lot more work and thus are a lot more interested in the end game. I'm an indie developer game and from what I hear around the market, that 10% rule isn't that far off although this highly depends on things like whether it's a good game, how it's promoted, ... - shinynew, on 10/12/2007, -0/+1am i in the 1% or 10% now?
- Xageroth, on 10/12/2007, -0/+1This isn't really fair. The nature of the content has everything to do with how users participate.
If every YouTube user was also a contributor, most of that extra content would go without ever being viewed once and the site would likely suffer from service disruption and storage issues.
If Digg stories hit the front page then are shoved off the 1st page after 1 minute because of so many stories being submitted and dugg, the community aspect would be lost to a great degree. A lot of Digg stories are even "You remember this other story on Digg?" - fiv3isaliv3, on 10/12/2007, -1/+234% of statistics are made up... or was t he 65%... hmm no idea... made that up also.
- inactive, on 10/12/2007, -15/+16So if a game company made a game, and put a demo online, 10% of people would buy the game, and 89% would play the demo? If this has always been true, then companies need to stress the purchase of games more. There's a whole 89% out there waiting to buy something!
- Computer_Kid, on 10/12/2007, -0/+1What about the missing person?
- gijoel, on 10/12/2007, -0/+1Well I'm proudly one of the 89% who just view... Arr Damnit!!!
- muyuu, on 10/12/2007, -0/+1Last time I checked, 10 out of 100 was a 10%, not a 1%.
- zonk3r, on 10/12/2007, -1/+2This further leads credence to the idea that it is often a vocal minority online that complains about such things as busted ds lite hinges, being ripped off by ebay, etc...
in other words, these things likely do happen to some folks but it sometimes seems that the problem is more widespread than it might truly be. - rustyryan, on 10/12/2007, -0/+1who says a high school diploma isn't good for something?
- fatdog789, on 10/12/2007, -3/+4Amen to that. And right now, that furious 1% is busy modding us down.
- interiot, on 10/12/2007, -1/+2But in real life, the distrinctions between "will a given person digg an article, or just view it" weren't so small. In the real world, there's quite a big gap between someone viewing a product and plonking down cash for it. Online, it doesn't take much effort to comment or just click "digg", but many people don't choose to.
- sdpenner, on 10/12/2007, -0/+1Isn't this basically the pareto principle? I doubt they have a statistically significant enough sample to prove that it's 10% and not around 20%.
http://en.wikipedia.org/wiki/Pareto_principle - nofxjunkee, on 10/12/2007, -0/+1"I wonder what happens when you make it easier for users to interact. For example not requiring users to login or register to leave comments or post content."
Then more will interact, but these are usually just passer-by type users anyways. At least that's my experience with the wiki message board I run as a hobby. There were a few regular anonymous posters on the board, but when I required registration they signed up. - ryderstep, on 10/12/2007, -0/+1Let's see... 98 comments... and 1180 diggs. Which means 8.3% of people participated in this story, and 91.7% just looked at it. (Assuming each comment is from a unique user, which it is not)
- CutRock, on 10/12/2007, -0/+1100th comment - 1203 diggs.
- 13tongimp, on 10/12/2007, -1/+2No, it's because I have produced content for the web...and for that I get dugg down?
jeez guys, lighten up -
Show 51 - 100 of 105 discussions



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