28 Comments
- handle, on 10/12/2007, -1/+8The article clearly states he started driving real race cars at 13.
- inactive, on 10/12/2007, -1/+8I wonder if I play populous long enough if i can be God
- JackHallows, on 10/12/2007, -1/+8This is a great story.... someone achieving their dream.
But I can't quite shake the feeling that Jackoff Thompson is going to say something about it..... I mean, a teenage boy making video games a reality? He's going to have a field day with this one.... I hope it rains on him...... - djgump35, on 10/12/2007, -0/+3Denny Hamlin used a racing sim this week, and won, in his first time on the Pocono track, I hope this kid goes on to do great things for the sport. On another note, Earnhardt Jr. also used games at one time.
- starquake, on 10/12/2007, -1/+4Or maybe all those hours locked away in my bedroom watching pr0n will eventually pay off.....
- pjh3000, on 10/12/2007, -2/+4So he had same experience with turning left?
- sjgmoney, on 10/12/2007, -0/+2Those games mentioned are not sims, no wonder you crashed in the first turn. Nascar Racing 4 or 2003 would have prepared you ahell of a lot better, and Gran Prix Legends would have made you good.
- sjgmoney, on 10/12/2007, -1/+2Wrong. With a sport like football it would take more physical skills, size etc. Racing is more hand/eye/feet coordination, something that CAN be improved sitting in your room (and I don't mean your usual beating-off habits). The physical endurance part of it, something Sme RndmGay can't understand, can not be simulated so that would have to be worked on outside your room.
- akashra, on 10/12/2007, -0/+1Hard to believe you played the 2000 to 2005 versions considering they released F1 Challenge 2002, and then made F1 Challenge '99-'02 when ISI (EA) lost the license to SCEA (Sony). No further "F1 Challenge" games have since been released. Sony now have the exclusive license to produce Formula 1 franchise games, a contract which expires in 2007. Some groups have however released 2003, 2004 and 2005 carsets and track for these games.
ISI are currently working on RFactor, and while it would be great to see a followup in 2008 if they can regain the license, it still has a way to go. My current understanding of it is that it only calculates physics based on the whole car, not the invividual wheels having contact with the ground, so it's a huge step backwards. I also understand that Sauber are doing some work with them on it, mostly regarding modelling and physics.
In a game developed for the mass market, you're never going to get something that can replace a wind tunnel. But you can at least get close with something that teachers would-be drivers the correct braking points, and how to take corners correctly, without also destroying tyres and other components. It's easy to drive a car in a sim flat-out when you don't have to worry about such things. Learning how to make your tyres last 150km - that's only beggining to enter the difficulties. - jrmy, on 10/12/2007, -0/+1Good sims are multi player online.
In good sims the car does change from lap to lap, from second to second. Hell GTR outputs enough information for you to monitor your car with motec software.
Many coaches would disagree with the seat time. It is important but knowledge about how to race is more important.
I am not a fan of NASCAR and have never played any NASCAR games so I cannot comment on those.
My comment was directed at this; "Racing games do not do anything to your racing skill." You admit to only playing some of the F1 games. But what pedals and what wheel? That is *very* important in the feel and accuracy of the game. Maybe the kid in the article did not play real games but that doesn't mean anything to me. You made a blank statement about all racing games. (By including F1 series you are including racing sims...) That statement is false.
I recommend getting a decent pedal/wheel set (The common fav on the low end is the logitech momo) and some decent games. GTR, rFactor, RBR, GTR2(When it comes out.). Just check some racing sim forums.
I am not saying someone that just plays racing sims all day is going to be able to hop into a race car and do well. What I am saying is that a race driver can learn and practice things in a sim. They do not necessarily make you a worse driver as you stated. That is too broad of a statement. - Klitzy, on 10/12/2007, -0/+1In fact, I think he just might be a member of Digg....
- RyanLigon, on 10/12/2007, -0/+1dementedcrabs: The problem is the sims your are using. The EA products, F1 Challenge and Nascar Heat are not full sims. They fudge a lot.
The Papyrus sims, Gran Prix Legends and most notably Nascar Racing 2003 are what people are referring to when they say racing sim. But because EA Sports bought the exclusive rights to NASCAR and are race sponsors the drivers cannot say they are practicing on a non-EA sim. Because you will see in every interview no driver says what they're racing online with. But when they show video or pictures of them racing online, it's always with Nascar Racing 2003.
Just please don't lump GranTurismo, EA products and other racing games with the likes of real racing simulators like NR2003, GPL, GTR, GTL, LFS, netKar Pro, Richard Burns Rally, rFactor and a couple I might of missed. - dementedcrabs, on 10/12/2007, -0/+1@jrmy
I played with pedals and a racing wheel. I played all the F1 games from 2000 to 2005 from EA, and all the NASCAR thunder games from 2000 to 2006. I know there are really precise racing games out there that F1 drivers use before each race, but I didn’t play them. The kid in the article didn’t play them either, he played the same games as I did, more arcade based games then simulators. I would love to have the ones that F1 drivers use, but I wouldn’t know where to look for them. Seat time is almost the most important thing in racing besides giving your crew feedback on how the car handled. Play the most precise simulation game made it isn’t going to compare to seat time on the track. Games are just code, nothing like real life where the car handles differently every lap and you have 42 or 21 other racers thinking for themselves opposed to computers that practically ride on rails and never leave that racing line.
@WorldRTomi
Sure you can do set up your car on games, but you aren’t talking to the guys doing it. It is one thing adjusting your car on a game its another trying to tell your crew exactly how the car feels, handles, exactly where it’s tight or loose at etc. You can’t learn communication skills through games. If a driver was asked if he wanted to play a game to practice for a race or waste tires fuel and money, which one would he pick... - EmileVictor, on 10/12/2007, -1/+2Indeed - try racing a rally car in gran tourismo 3. Compared to WRC + the real thing, the feel and control you have over the car is completely different.
- Parkeway, on 10/12/2007, -1/+2"examples of real simulators: nascar racing season 2003, LiveForSpeed, Rfactor, Netkar Pro, GrandPrixLegends, Richard Burns Rally."
Indeed, trying to compose a list of PC sims without including GTR is like showing an alien an example of "tree" and not including the Redwood!
GTR online racer 60ROC ;) - ThndrShk2k, on 10/12/2007, -3/+3Well with games like Grand Turismo, in which are less racing games and more of racing SIMULATORS, someone could assume people would debue in this sport.
My brother is a big fan of the Turismo line himself, and other racing games, and he works on cars as a hobby and works currently in a parts shop. Working on his DSM in his spare time and racing it at the local dragstrip. People like him are into the tuning and complex racing attributes of both the game and real life activity - akashra, on 10/12/2007, -1/+1Seven of the 11 Formula One teams also use readily available games to help drivers get used to tracks and run basic low-level simulations. In fact, both are using games which are almost five years old now - they just tweak the physics. Contrasted to two (guess which) who just decided it would be better to spend millions of dollars having their own developed.
- mr_yuk, on 10/12/2007, -3/+3With the new limits on testing sessions current drivers use games to prepare for a race:
http://www.gamespy.com/pc/nascar-racing-2003-season/712182p1.html
So the kid is just following the herd. No dig. - pilot40874, on 10/12/2007, -0/+0For anybody with N2003
NASCAR Racing 2003 (Papyrus N2003) is an exceptional simulation - arguably the finest NASCAR simulation ever produced. Almost four years later after it's initial release, it remains the premiere NASCAR racing simulation, as evidenced by the fact that it currently sells on e-bay for well over $100.00 for an original boxed copy!
This is the same simulation used by Carl Edwards, Denny Hamlin, Ryan Newman, Jerry Nadeau, David Gililland, Dale Earnhardt Jr, Martin Truex Jr, Boris Said, to name a few. Believe me when I say...this is not "PlayStation", and it's NOT the popular EA sports version of NASCAR 2007 sim-racing either..those are games...Papyrus's NASCAR Racing 2003 is a simulation.
Yes, there are people selling the software with banned CD keys, and this will prevent you from racing on-line using the "in game" SIERRA Servers, but don't be discouraged.
The good news is that you can still race on-line against other people with N2003 and YOU DON'T NEED A KEY; as long as you race on RaceServers. Frankly, the pick-up racing on Sierra is absolutely terrible. It's a huge wreckfest. People go from race-to-race wrecking and getting wrecked. There is no respect for other drivers. Therefore, if you are serious about getting into the sport of on-line sim-racing, you'll probably be a lot happier over at RaceServers, anyway.
My suggestion would be to find a good sim-racing league which runs on RaceServers. One of the finest leagues in existence is www.fsracing.net. It's the fastest growing sim-racing organization on the net and best of all, it's 100% absolutely FREE and open to everybody. We race on Raceserves with Active Cheat Detection Software (ACDM), so you know the racing is fair and equal. As long as you have properly installed the N2003 software, you are ready to race!
We parallel the real life NASCAR NEXTEL schedule. There are multiple divisions; CUP, BUSCH, TRUCK, ARCA, HOOTERS. All drivers have the opportunity to qualify into these events on a weekly basis...the fastest 30 get into the CUP, and so on. Additionally, there are nightly practice races, so there's plenty of great racing action all week long!
The CUP races are actually televised over the internet and we have real live race broadcasters doing commentary during the races...just like in real life! Your friends and family can actually tune-in and watch you race! We even have live internet radio broadcasts during all of the main event races.
Again, this is very competitive, high caliber, professional quality sim-racing at it's finest. Many of the drivers are real race car drivers and all of us who participate take this organization very seriously. This is NOT a place for kids to play games. I think you'll really appreciate the atmosphere fostered there.
Oh, and one other thing...bring your "good stuff", because FSReal Racing has some of the finest sim-racers on the net! Don't be discouraged if you aren't up to speed right away. There are plenty of friendly, helpful people to assist you. With practice, you WILL become competitive.
The philosophy of FSReal Racing is is "fair and equal". We use "real world" FIXED setups. Everybody competes on a "level playing field". That means the racing is truly a contest of driving skill and racing ability - you won't get beat because somebody had a "better" setup....the idea is to see who the fastest driver is...not who has the best setup...and after all, isn't that what the sport of competitive racing is all about?
If you'd like to find out more, please visit www.fsracing.net.
Good luck and see you on the track!
pilot40874 - Logomatrix, on 04/23/2008, -0/+0are there any rules against driving with my mouse?
- WorldRTomi, on 10/12/2007, -0/+0dementedcrabs:
"Half the battle to winning a race is setting up your car before you even get to sit in it, you have to set your clutch so it engages at the right time, adjust your air pressure, shift weights around, switch out axels add a 3rd bearing to the axel, adjust the castor/camber etc. This is why you need really good communication skills, which games cannot teach you. So you either got it or you don't, and obviously he had it or logged a hell of a lot of seat time"
You can do this sort of setups in a simulator. For example, there are lots of real racers who use simulators to test new setups and do quick comparisons without needing to spend more cash to buy tires, fuel and trackdays. - admiralpro9, on 10/12/2007, -3/+1That article pretty much bunk. I'm going to sit in my room and play Madden and break into pro football. Reported as inaccurate.
- jrmy, on 10/12/2007, -4/+2What F1 games did you play? Did you play with a quality set of pedals/wheels? How about the realism, was it the whole way up. How long ago was it?
There are solid racing simulations out there. (Grand Turismo is not one of them. ) Sure there are many things you cannot get from a playing a simulation but there are a lot of things about racing you can. Such as setting up your apex correctly for different entrance and exit strategies. Actuality setting up a car is one of the things you can get better at from a good sim. It's the in car, at speed, feel that you cannot. Such as the feel of losing traction, balancing the weight of the car through a corner. Simulation do simulate this but the same feeling is just not there.
I would really like to know the games you played because they sure do not sound like a racing simulation. If all you got out of it was were to brake and what the track looks like then you would have been horrible at racing. In the sims I play sure you need to know the braking points but also how to break, should you trail break here or there, did you lock your tires, was the down shifting smooth, did you apply the power down smoothly.... All of those type of ideas can be learned from sims. Sure you need seat time but learning how to race is more than just seat time. - WorldRTomi, on 10/12/2007, -5/+1ThndrShk2k:
Your post is quite funny considering the fact that GranTurismo is not a simulator. It is pretty, it has tons of cars, but is widely considered in the simracer's world as an arcade game because of its ***** unrealistic physics.
examples of real simulators: nascar racing season 2003, LiveForSpeed, Rfactor, Netkar Pro, GrandPrixLegends, Richard Burns Rally. - SmeRndmGy, on 10/12/2007, -7/+1Cars driving in a circle with inbred drunken rednecks watching is not a sport. It is traffic.
- dementedcrabs, on 10/12/2007, -8/+1Racing games do not do anything to your racing skill. They make your racing worse imo. About the only thing they do is tell you where the general area's are to brake and what the track looks like so you don't get any surprises. I race karts and I been playing racing games for 3 years before I started racing. Started playing games at 10 got my kart at the age of 13 been racing for 3 years now. The first race I went to which was at beaverun in PA, I thought it would be a piece of cake because I had been playing NASCAR and f1 games for years... Got on the track second turn I wiped out. >_< They might improve your hand-eye coordination, but not by much.
You either got good motor skills or you are put in the best equipment there. They are the only ways you will be good. Practice all you want, you wont is as good as someone in better equipment then you. Games don't do a damn thing when you are really controlling a car or kart. Half the battle to winning a race is setting up your car before you even get to sit in it, you have to set your clutch so it engages at the right time, adjust your air pressure, shift weights around, switch out axels add a 3rd bearing to the axel, adjust the castor/camber etc. This is why you need really good communication skills, which games cannot teach you. So you either got it or you don't, and obviously he had it or logged a hell of a lot of seat time. - inactive, on 10/12/2007, -32/+8***** NASCAR and everything about it.
- stisev, on 10/12/2007, -27/+2HAHA You rule man. +DIGG!


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