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46 Comments
- XBackstabberX, on 10/12/2007, -9/+22am i the only one who thinks Second Life is ridiculous?
- inactive, on 10/12/2007, -5/+14IBM is getting in on the paedophile Furry racket?
- RichPowers, on 10/12/2007, -3/+12I don't get why it's a big deal that some businesses are making announcements in Second Life. As if any non-SL players are going to go out of their way and log on to read an announcement they could've easy read somewhere else. Seems like hosting business in SL is more work just to appear like you're "cutting edge."
- darkever, on 10/12/2007, -6/+13nope.
- 501337, on 10/12/2007, -4/+9In related news: IBM to appear on Maury to find out who the daddy is.
- inactive, on 10/12/2007, -1/+4@tacom8: Not true. It revolutionized Furry dating. And Baby Furry dating. And Baby Furry coprophilia. For money. Real money.
- returnofmalv, on 10/12/2007, -0/+3"With these god awful graphics the distinction will never fade. Give me a full-sense immersion anyday, OK you have to wait at least 20 years for a virtual world. Second life is a bad imitation of Sims online"
Right, but does the Sims allow you to model, texture, animate, and script everything in your world? What makes SecondLife immersive is not the pretty graphics, but the fact that is gives you and incredible set of content creation tools allowing you to completely shape your environment for you and others to see. Until the MMORPGs start doing the same, your comparison in moot.
The Myspace of the future will be in VR. - pozzoe, on 10/12/2007, -0/+3Steve: You mean that it won't fade as long as you have that god awful imagination?
I played SL and didn't have any trouble getting in the game, as I didn't have any trouble back in the days with the "awfully looking" games like monkey island and I don't have any trouble right now when I read a book. You know... it is funny about books, they can give you a deeper sense of immersion than any game, yet they don't need any quad geforce 9999.999GTX ULTRA.
I don't say that graphics are useless, I spent 500us$ in my last card (I'm in Argentina, that's what I payed for a gforce 6800gt). But don't be a graphics whore. - MindTrigger, on 10/12/2007, -1/+4Spending money on virtual items isn't that big of a deal. I look at it the same way as spending money on movies, music, or other forms of "electronic entertainment". I can see where this may seem like a different subject, but it's not really. It's just a new concept to most people.
I have plenty of friends that like to gamble. Like everyone else, they rarely win more than they lose over time. I would rather spend my money on a virtual item in a game or VR world, then piss it away at a poker game. YMMV.
You can get really philosophical when it comes to virtual space, but I will spare you for now. - inactive, on 10/12/2007, -7/+9If i ever met someone who bought a digital island, i would slap them.
- tacom8, on 10/12/2007, -4/+6Look buddy face the facts, you're 30 and you play virtual dolls on the internet with people you don't know.
The only thing second life has revolutionized is in finding a new way to creep me out. - returnofmalv, on 10/12/2007, -0/+2Nope, but I think WoW is ridiculous. How can people spend so much time repeating the same quest over and over? I'd rather spend my time creating my own little universe instead of running ridiculous treadmills all day long.
It would help if you stated why you think SecondLife is ridiculous. Most people think its ridiculous because the graphics are poor, and that is about the only reason. Frankly, i see no difference between spending time socializing in SL versus socializing on MySpace. - pozzoe, on 10/12/2007, -0/+2Do you consider yourself to be inside "the masses"? I can only talk for myself, I don't know what "the masses" want and I don't care. The fact is that when I played SL I wasn't the only one there, there were many people. Maybe "the masses" are playing WoW... but why must all games appeal to "the masses", if you can find a niche and make money out of it then you should go for it!
And then it is the Pacman argument... it is quite strange, since I believe PacMan has survived the pass of time, and it had a wide audience at that time (just google pacman and you'll find the first link to be not an historical article about the game but a flash port, that must mean PacMan still matters). Are you saying you didn't play Pac Man at that time because it wasn't exploiting the full potential of videogames? Do you consider that any game is exploiting the full potential of videogames at the moment?
I know this is digg and many people here believe their personal opinion/taste are absolute facts, but give me a break.
Do you think people will be bringing Gears of War to a conversation 27 years from now (like you are bringing a game like PacMan, that is 27 years old, to this conversation)?
Going back to SL... that's ok, if you don't like it you don't like it... but saying that you are not going to play it because 20 years from now the genre will be more mature is a big fat fallacy. - MindTrigger, on 10/12/2007, -4/+6I can see it now. Some business person downloads this 'Second Life thing' and heads for the IBM island to see what all the hoopla is about. Upon arrival at this fancy 3D presentation, the person looks around and realizes they are standing next to an avatar in the shape of a giant penis, complete with hairy balls and photo-realistic textures. (yes, you can do this in SL).
IBM ftw. - sweintraub, on 10/12/2007, -1/+3It is a good way to make 3D virtual walk thrus available to the public. Like a museum art exhibit plan for instance. Especially for geographically disperse people. I think the W hotel is in there somewhere.
Also, I think when the graphics get better and the community more robust, it will be a interesting way to interact, purchase things, and have meetings - rather than our current collaboration and web tools.
Just my $ 0.02
http://2nditp.com - inactive, on 10/12/2007, -2/+4You guys hadn't heard of Second Life?
Well, today's your lucky day! Here's an article with Somethingawfuls deep-probing investigation team in Second Life:
http://www.somethingawful.com/index.php?a=4206 - mrspin, on 10/12/2007, -0/+1Virtual worlds need open standards
http://blogs.zdnet.com/social/?p=47 - KhanneaSuntzu, on 10/12/2007, -4/+5Well, on a similar note, there's these two brothers who made this machine from wood, string and a small bike engine that actually flies.... some people suggest it's gonna be big this whole flying business.
- pozzoe, on 10/12/2007, -0/+1Do you consider yourself to be inside "the masses"? I can only talk for myself, I don't know what "the masses" want and I don't care. The fact is that when I played SL I wasn't the only one there, there were many people. Maybe "the masses" are playing WoW... but why must all games appeal to "the masses", if you can find a niche and make money out of it then you should go for it!
And then it is the Pacman argument... it is quite strange, since I believe PacMan has survived the pass of time, and it had a wide audience at that time (just google pacman and you'll find the first link to be not an historical article about the game but a flash port, that must mean PacMan still matters). Are you saying you didn't play Pac Man at that time because it wasn't exploiting the full potential of videogames? Do you consider that any game is exploiting the full potential of videogames at the moment?
I know this is digg and many people here believe their personal opinion/taste are absolute facts, but give me a break.
Do you think people will be bringing Gears of War to a conversation 27 years from now (like you are bringing a game like PacMan, that is 27 years old, to this conversation)?
Going back to SL... that's ok, if you don't like it you don't like it... but saying that you are not going to play it because 20 years from now the genre will be more mature is a big fat fallacy. - GabrielS, on 10/12/2007, -5/+6This is the first I have heard of Second Life. But already...ridiculous would be an understatement.
- KhanneaSuntzu, on 10/12/2007, -3/+4So? The two aren't mutually exclusive. Whats this with people that as soon as some guy takes this new invention called a phone, all kinds of people come out of the woodwork screaming "it's the devils work, it should be forbidden, it's a sin etc. etc." Live and let ***** live.
- wiremonkeymommy, on 10/12/2007, -0/+1the Metaverse, you either "get it" or you "don't"... whether I get it or not, I know I want more of it!
- AlexMax, on 10/12/2007, -0/+1Or the locals will complain enough that you get kicked out of SL completely.
- returnofmalv, on 10/12/2007, -0/+1"Well, today's your lucky day! Here's an article with Somethingawfuls deep-probing investigation team in Second Life:
http://www.somethingawful.com/index.php?a=4206"
That is exactly why I love SecondLife. What other game allows you to walk around as a giant 500 foot phalus? - vrillusions, on 10/12/2007, -0/+1I've talked to quite a few people in second life that have left the sims online for second life. Also a lot of people from "There" have moved to second life. When I was in "There" for a bit there were also a lot of people that left sims online for it. Although I've never played sims online, and no longer play "There", so how many people that go to those from second life I don't know.
- inactive, on 10/12/2007, -1/+2@taxonomious: Second Life is microscopic compared to World of Warcraft or Guild Wars, but it's not really a MMORPG, it's more a 3D Myspace chat area with the added bonus of real money. Which is why there's so much kinky porn in it.
- Axim, on 10/12/2007, -4/+5it seems like a haven for the myspace type crowd who find it endless amazing that you can customize and create *****. when you give people complete free reign over a world that is built on a subpar graphics engine to begin with, you get all these horrible abortions of cities / islands whatever that follow no design principles, no coherence..
the fact that people spend so much money in this game makes me want to cry, of all the ways to piss away hundreds of thousands of dollars.. seriously invest it in a company that can actually create a half decent engine and impose some rules so that the whole environment doesn't look like grade 7 students with furry fetishes went to town on that bitch.. - dknighton, on 10/12/2007, -4/+5And they would probably slap you back with a wad of cash, idiot.
- GabrielS, on 10/12/2007, -2/+2@taxonimous
Look, a friend of mine actualy paid $50 for a rune item for the game Diablo 2. I had to seriously reconsider our friendship after that. Luckily, I was able to locate a person willing to pay $51 so all was well. - Guitarsenal, on 10/12/2007, -2/+2You can do that in real life too, out at Burning Man, but you probably wouldn't do it at the office. It's the same in Second Life. You would observe the social norms of the area that you are visiting, or lose your right to visit there.
- Stevethegreat, on 10/12/2007, -6/+6With these god awful graphics the distinction will never fade. Give me a full-sense immersion anyday, OK you have to wait at least 20 years for a virtual world. Second life is a bad imitation of Sims online
- Vanburene, on 07/28/2008, -0/+0IBM Recognized for its Green Recycling Practices by IT Analyst Firm IDC
http://www.sourcerelease.com/corp/pwp?r=6mmm80 - taxonimous, on 10/12/2007, -2/+2Are there *really* great marketing opportunities *in* second life? I am sure I heard the user numbers were not that high in comparison to world of warcraft etc but the hype was way bigger. Now I do concede there seems to be PR value in announcing some sort of connection to or even within SL, there is certainly a big assed bandwagon there ...
It might be interesting if the open source version actually comes to fruition, personally I don't see the appeal right now. Now if it was like the internet is portrayed in futurama ... heh - zippy757, on 10/12/2007, -1/+1- 2nd Life chews processors
- IBM makes processors
- Some view 2nd Life as potential new avenue for replacing simple web screen e-commerce, and creating next wave of processor consumption
- Investment by IBM is 'insurance policy' in case it gets big
- They do this every single day....but usually hidden via venture cap firms...[bet you didn't know that... ]
- IBM is big time into gaming technology, a potential tie-in and derivative of 2nd Life technology
- This one had glitter...that's why BW picked up the story.... - Stevethegreat, on 10/12/2007, -1/+1@pozzoe: No, I'm just saying that SL was a random experiment that somewhat succeeded, but there is so little resources (hardware and software-wise), that this undertaking can do no better than being regarded as "bad quality", of course people's social deprivation makes them to be suited with bad quality per se.
Honestly, pacman was the first videogame I've ever played and I'm really happy that games have progressed since then, I never looked back since -obviously- Pacman is a piece of ***** given the amount of recources we have today. As for those "retro gamers" who play ***** like pacman, they only do so because it brings back to their mind their youth, they're just losers who failed in their lives and anything that reminds they're youth seems good to them.
This is the truth I can't tell it in a more delicate way for the sensitive ones, they just have to see the facts, not my problem. - returnofmalv, on 10/12/2007, -2/+2"Look buddy face the facts, you're 30 and you play virtual dolls on the internet with people you don't know.
The only thing second life has revolutionized is in finding a new way to creep me out."
Your just narrowminded. The human body is simply an avatar for the mind. We are given our body at birth and we shape it in such a way to express our true identity, the identity given to us by our unique experiences.
What does it matter if we use an online avatar versus our own bodies? Is our identity determined by how we look or by how we think? - qtrade, on 10/12/2007, -0/+0Ye,
- AlexMax, on 10/12/2007, -1/+1"Your just narrowminded. The human body is simply an avatar for the mind. We are given our body at birth and we shape it in such a way to express our true identity, the identity given to us by our unique experiences."
Now you're trying to rationalize being 30 and playing virtual dolls on the internet with people you don't know. And trying to rationalize it with some philosiphy you got from playing Metal Gear Solid 2 too much.
*golfclap* - AlexMax, on 10/12/2007, -1/+1Whoever is burying Azur2 either has no sense of humor or is probably one of the aftermentioned players of Second LIfe who is mortified that their pedophile furry antics are now on display for everyone to scrutinize.
- WebProDigg, on 10/12/2007, -2/+1There are some great marketing opportunities with Second Life, but personally as a user I think I'll stick with my first life for the time being.
- mwny, on 10/12/2007, -2/+1I still don't understand the point of "being hip" to Second Life. Wouldn't IBM be just as "hip" if their CEO Sam Palmisano wore his Pedro Martinez jersey to a Beijing meeting in Real Life?
- KhanneaSuntzu, on 10/12/2007, -5/+4And someone who'd buy a digital island and made 50K profit a year on it?
- Stevethegreat, on 10/12/2007, -3/+1@pozzoe: Screw imagination, that's not what brings the masses. The truth is that our minds are hardwired with the reality, so anything else than that, however creative imaginations have we, draw us away from real/full immersion. As I said before the real virtual reality games/worlds will come in give or take 2 decades, by then Second Life would be to Virtual worlds what Pacman is to videogames, a laughable extract of that genre. I'm not touching the stuff 'till it matures (I made the mistake to try it once, just for the heck of it, but I'm too "delicate").
- GwynethLlewelyn, on 10/12/2007, -6/+4It was fantastic to be in the audience and watch this interview "life"... or rather... "second life". Although I guess the distinction fades every day...
- Deepbluetank, on 10/12/2007, -5/+2News.com.com
- KhanneaSuntzu, on 10/12/2007, -5/+1Heya gwyneth, busy little bee, humming about.


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