Do Video Games Need To Be Fun?
gamasutra.com — They don't need to be fun; they need to be engaging. (Submitted by GamingForever) More...
Motion Controller War - The Next Gen Console War
gamasutra.com — But over 50 million Wiis sold later, Nintendo's proclamation that it would create disruptive technology didn't seem like empty words, but a real concept engineered and marketed pretty brilliantly. Now, Microsoft and Sony are readying to launch their answer to the mass market question that Nintendo addressed three years ago with the Wii. (Submitted by Ricochetbiscuit) More...
Gaming the System: How to Get Ahead in the Game Industry
gamasutra.com — Success in game development takes a careful balance of hard work, timing, and company politics, whether we like it or not. And yet, getting ahead in your specific discipline doesn't always mean doing what you're told or following advice to the letter. (Submitted by GamingForever) More...
Analysis: The New Reality of the Video Game Console Business
gamasutra.com — In this opinion piece, DFC Intelligence analyst David Cole warns that the console business is under threat from a "rapidly increasing" amount of low-cost gaming options and a five-year cycle that no longer applies. (Submitted by GamingForever) More...
Video Games Are Evil, says guy who made money creating games
gamasutra.com — I think that video games are evil," says Tomino. "[Gaming] is not a type of activity that provides any support to our daily lives, and all these consoles are just consuming electricity! Let's say we have about three billion people on this planet wasting their time, bringing no productivity at all. Add 10 billion more people, and what would happen t (Submitted by GamingForever) More...
4 Perspectives of Game Design:Insight from the Mobile Fringe
gamasutra.com — What can you learn about game design from working on mobile titles? Cellphone game design veteran Ventrice (Guitar Hero Mobile), now working with iPhone developer Smule (Ocarina/Leaf Trombone) on music games, discusses the key conceptual layers of game building that are common to all titles. (Submitted by chris1234) More...
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