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52 Comments
- Repeater2000, on 12/12/2007, -1/+23Yes, and GT4 will be online. Right?
...still waiting... - logicalnoise, on 12/12/2007, -2/+14Forza 2 did teh same thing. a Pro driver magazine had pros and ametuers drive a track in forza 2. Then they moved the actual cars and actual track and their driving lines were almost identical.
- demps, on 12/12/2007, -0/+8What Alex Roy was alluding to is that many accidents would be prevented if some form of car control/vehicle dynamics was taught in driver's ed. The majority of accidents in the US are not because of traffic violations, but driver error. I believe having some form of track experience makes you a safer driver, because you have a greater understanding of a vehicle's dynamics. Not to mention, many insurance companies offer discounts for customers who have completed some form of advanced driving/racing school.
- DrGoFast, on 12/12/2007, -3/+9two gods in one clip! .....magic!
Go ALEX ! And Go Kazunori san! (please include the team polizei bimmer ! ) - cmirza, on 12/12/2007, -1/+7You know, dealers let you test drive cars before you buy them.
- chroko, on 12/12/2007, -2/+7Until it's actually shipped, please don't assume that GT5 includes damage.
Polyphony has made some particularly lame excuses in the past as to why they didn't have damage in GT2, GT3 and then GT4. Then the much-anticipated PSP version of GT turned into vaporware.
So... until it has shipped: I have no reason to believe that they'll do what they promise and actually include damage this time - or that it will even be a worthwhile implementation. - osarhan, on 12/12/2007, -1/+5hang on, are you telling me driving isn't like ridge racer 6?
- VANOS, on 12/12/2007, -0/+4Forza 2 was an excellent simulation. Had just enough arcade to make it interesting, but enough realism to require skill.
- JonTheGoose, on 12/12/2007, -1/+5sure, why not? I learned how to drive from playing cruisin' USA in the arcade.
- mckirkus, on 12/12/2007, -1/+4So basically he can now say "We don't have the feature but it may come in an online update" for any feature.
It bothers me that they call it a simulator when you can't even flip the cars over. PC based driving simulators have had that feature (and damage) since 1998 (Grand Prix Legends) - Chirp08, on 12/12/2007, -0/+3That would explain the cow chunks everywhere..
- yourk, on 12/12/2007, -6/+9They are putting damage in, just not yet:) it's built into the game he said.
- desistere, on 12/12/2007, -2/+5If you break the traffic laws, Gran Turismo is not going to help you become a better driver. This guy is conflating being a "good driver" with driving with driving in a "legal and safe manner." I race on the track and I keep my risky driving on the track. We don't need more dumbasses like that guy topping out his Lamborghini on Arizona highways. Gran Turismo can teach about racing and physics, but it will not help you obey traffic laws or become a racecar driver.
- KevinWhite, on 12/12/2007, -0/+3Yup, he did, and that confirmed the game is very accurate.
- guitarf1, on 12/12/2007, -0/+3My only consolation to the idea of correlating GT game experience with real life consumer benefits is that they allow the use of the specific year and model of the car that is insured by the consumer. This would ensure accuracy to both the physics and behavior of their particular car based on its real life condition/modifications. Without this correlation, then I strongly feel this idea to be redundant as a suitable real life simulation. The idea itself makes perfect sense, but I'd say it won't be feasible for another ten years or so due to multitude of factors that is mostly due to the racing implications of the game itself and would be almost paradoxical.
- DarkDx, on 12/12/2007, -0/+3Like the long wiimote? :P
- Soriven, on 12/12/2007, -0/+2Yes, and you should test drive both cars before making the final decision... but you won't be able to spend 10-20 hours with a dealership test drive like you can in GT.
I own an RX-8, and I have to say GT 4 creates a very realistic representation of what the car is like to drive. (ie: poor low end torque but an incredibly smooth high revving engine in a car that turns on a dime) - b0rna, on 12/12/2007, -0/+2That interview was just great!
- smoger, on 12/12/2007, -0/+2you needed Gran Turismo to figure out that a $30,000 roadster is going to be better than an $18,000 dollar roadster?
- stuntman242, on 12/12/2007, -0/+2Despite the people here saying the physics model in the GT series not good enough to teach you how to drive a real car. I know that the time I spent playing GT3 has given me skills which have assisted in maneuvering out of potential real world accidents.
I think the biggest concept that can be learned from simulators is that high speed cornering and breaking simultaneously is a bad idea if you want to keep control of your vehicle. I guess they had to invent traction control for drivers who can't figure that out... - aviazn, on 12/12/2007, -0/+2Ahh yes, GPL... What an amazing game. Nothing in any of the GT games comes close to the experience of racing online against 19 other people in those cars. Every racing game I've ever played since then has to live up to GPL, and no console games even come close.
For me, it's not the lack of damage in GT5 that's the kicker--I could live with that--it's the lack of realistic collision dynamics. In GPL, contact with another car was catastrophic and would send you off the track, so the game forced you to race like in real life--study the opponents' line, find where you were faster, and pick the right time to make a move, and then do so without losing control, because if you collided, you were both going to crash out. In GPL online, there was a way around the damage--you could always reset your car back onto the track when the track was clear, which was fine by me. But the time you would lose in the crash acted as incentive enough to race your opponents cleanly. There's nothing like that in the GT games--you can just ram the back of the AI cars and keep on going, or lean on the inside of a car to keep you on the track. And as a result, there's no intensity to the "racing" in the GT series. It's a shame, because those games could be really good if they'd put the work into the collision physics. - WakeRider, on 12/12/2007, -1/+3I don't think that will work. I have just passed my New Zealand Full Drivers Licence test, and I can say that games like Gran Turismo don't really help. It doesn't simulate real world scenarios. In the game, no one is going to fling a door open from a parallel parked car. No one is going to try and squeeze up on the inside of you while merging two lanes into one. Also the control and handling of the car in the game and real life is completely different. I had a PS2 steering wheel that I used with Gran Turismo 3 and it barely went 1/4 turn while the steering wheel of a car spins around approx two turns. Also, Gran Turismo doesn't model the imperfections in the road. The surface in real life could be damaged, uneven, wet etc which would dramatically affect the car's handling. Also in Gran Turismo, you don't feel the bumps and vibrations on your ass from the suspension of the vehicle. Try holding onto the steering wheel on a gravel road filled with potholes!!
There are so many differences between real life cars and Gran Turismo that it seems to me like the people suggesting that it be used as a teaching tool are most likely 14 year-old kids who have no driving experience whatsoever. People, actually get in a car, drive in heavy rush hour traffic (not a cul-de-sac with no cars) and then try saying it is like Gran Turismo. You're in for a big surprise! - KevinWhite, on 12/12/2007, -2/+4I taught my dad how to play GT4 and it changed his mind on what car to buy.
Originally he wanted a Miata....he drove it in the game for awhile and decided it was crap. Drove a Honda S2000 in the game and fell in love and bought one soon after. Having driven both in real life now, he definitely made the right choice. - DollaDollaBill, on 12/12/2007, -0/+2I'll do you one better. Top Gear and Gran Turismo, http://www.youtube.com/watch?v=rkdWkAs9qmo
- CLShortFuse, on 12/12/2007, -0/+2Even if it's not 100% accurate, I'd say driving with a steering wheel and pedals DOES help you learn to drive. Of course, not parallel park or whatever, but you get to used turning a wheel when driving, and most important, getting a good grip on brake/acceleration usage. I'd say, from my experience, one of the hardest part in learning to drive is your controlling feet. Sure, after you learn, it's cake, but not when you're doing it for your first time. It's not perfect 1:1 simulation but it's a start.
- iancgi, on 12/12/2007, -0/+2Gran Turismo 1, 2, 3, and 4 taught me a lot about car physics and dynamics. It really does help when you need to use it on the road.
- triple110, on 12/15/2007, -0/+1IMO, the racing/car gaming simulation industry needs to stop focusing on graphics and focus on the visceral experience. The major thing lacking is a wheel and pedal system that correctly simulates how a car feels when driving. The "feedback" systems are still using technology that was developed for the first generation racing games. A proper "consumer" priced steering wheel/pedals/(with clutch) in the $150 dollar range is what the industry needs. The closest thing to that now is built by logitech in the $300 dollar range.
That's my 2 cents... - gogun, on 12/12/2007, -0/+1/
- Christbait, on 12/12/2007, -0/+1You forgot GT1. It's pathetic how they don't include damage and the cars feel like you're driving a slab of marble.
- volacide, on 12/21/2007, -0/+1You actually could play it online... for free too and quite easily as well.
- luftrofl, on 12/12/2007, -3/+4GT's physics aren't good enough for driver's ed.
For the PS2, I'd say get Enthusia, XBOX- Forza, PC-LFS - Chirp08, on 12/12/2007, -0/+1Lets see some lap times like what they did with forza. Give em a steering wheel, no assists, and a known track such as leguna seca (not hte ring, too much of a margin for error) and see how they compare to his real life times.
- Virgule, on 12/12/2007, -0/+1It can work and it will. Forget about the crappy GT3 steering. They all suck. Try again with GT4 and Driving Force Pro steering. It guarantee you DO feel all the bumps and craps on the track. I don't use my DFP for Rally Events because its too much of a workout to keep the car going up to speed. This thing also made me fear 250MPH crazy LMP cars.
A video game will never be like real life. There is no g-forces involved and the only possible feedback from the car-road relationship is what the TV can provide. This is true for all games on all platforms. It still can and does teach how a car behave when pushed too hard.
Lastly, a PS2 has only 233mhz and 32 MB RAM so there :) - Christbait, on 12/12/2007, -0/+1It's like I said before. None of the cars in any GT felt real. They all feel like massive, chunky slabs of marble that have the handling of a boat.
- squirmalicious, on 12/13/2007, -0/+1I'd take this kind of "education."
- Virgule, on 12/12/2007, -0/+1Why Gran Turismo 4 + Steering wheel is great: See my M3 GTR Race Car going around the Nordshleife then lookup Hans Joachin Stuck doing the same in the real life counter part. I studied his run and then put it down in the game which resulted in the fastest time I know of around the GT4's 'ring.
http://www.youtube.com/watch?v=JI0WhGl5H8w - Biznack, on 12/12/2007, -0/+1And the flattened trees in Yosemite national forest.
- mattfarah, on 12/12/2007, -0/+1i'm glad i get to share a show with alex. he rules, and yamaguchi rules as well.
- superyounan1, on 12/12/2007, -0/+1LOL, i thought he's just winding the guy up, trying to see how much hot air he'll get him to play into, but i think he's serious
- smoger, on 12/12/2007, -0/+1i just started playing Forza 2 the other day and it astounds me that with everything else in the game being spot on, that cars come to a screeching halt when they touch dirt. it really destroys the immersion of the game. i can deal with losing traction, i can deal with spinning out. but in real life.. i've never heard a tire squeal as the car stops on a dime when it touches dirt.
- inactive, on 12/12/2007, -2/+2nice
- Inox555, on 12/12/2007, -0/+0Are you perhaps thinking of this March 2005 Popular Science magazine article regarding the original Forza Motorsport?
http://www.popsci.com/popsci/automotivetech/060c11 ...
If there's another article, I would be interested in a link, or at least the name of the magazine and its month/year of publication. - KamikazeeDriver, on 12/12/2007, -1/+1For a split second, I thought it said Grand Theft Auto.
I thought, "wow" - Dracusis, on 12/12/2007, -2/+1I'm all for GT5, but those are some of the dumbest ***** questions I've ever heard asked in an interview. I've heard 60 Minutes and the like ask some shockers, but most of that interview was even worse than the trash the Today Show dribbles out of it's rectum.
- Chirp08, on 12/12/2007, -2/+1Yeah GT is a good "simulator" but the car doesn't behave realistically, once you get used to what GT wants you believe is real, then you are fine, but you can't hop into GT and drive a car like you would in real life and expect it to behave like it should as it does in Forza or LFS.
GT can't be a total simulation given the PS audience, they dont have a nice division like xbox does with PGR = Arcade and Forza = Simulation. It kinda has to appeal to both sides which means the physics will lack.. - dijihtal, on 12/12/2007, -3/+2Fantastic!
- Repeater2000, on 12/12/2007, -4/+3GT games taught me how to master bumper cars.
- captanobvs, on 12/12/2007, -6/+4Shame they won't include damage- but great to see the Driver talk to a god in the industry..
- Dylson, on 12/12/2007, -3/+1ME TOO! NOWAI!
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