21 Comments
- Cutter20, on 05/18/2008, -2/+18Read the article. The PS3 will display it at 720p but that is upscaled from the native resolution at 576p. This comes straight from the developers themselves as of this week.
- BlueSkyfish, on 05/19/2008, -2/+7Does it really matter though? I agree about the false marketing part, but textures, lighting, artistic direction, etc matter more than just number of pixels.
- Pulp, on 05/19/2008, -1/+4Okay, so the soldiers wonder about dressed up like bees, using nectar to enhance their performance. If there's a reason not to take this game seriously, let that be it.
- lacronicus, on 05/19/2008, -0/+3To be quite honest, resolution alone matters far less than the rest of the graphics in a game. Crysis at 720*480 still looks better than Doom at 1920*1200 right? so I don't really think you can say the graphics will be ***** because it isn't "HD" enough. I'm not saying that it looks good, I'm not saying it looks bad, I'm simply saying that the fact that it's 576p or whatever else doesn't matter very much.
- AydenV2, on 05/19/2008, -6/+8It's dissapointing seeing games which call themselves HD, but are really nothing but improved SD with a scaled resolution. I hope this trend stops soon.
- jacksons98, on 05/19/2008, -2/+3One of my favorite games last year was R6: Vegas and the graphics sucked on it. While I love gorgeous graphics I'll still pick it up if it is fun to play. I also like that they are trying to do something unique introducing nectar to the gameplay and the 4 player coop sounds cool too. I'll see what the reviews say before I pick this one up.
- ELCad, on 05/19/2008, -0/+1HD starts at 720.
- Senn, on 05/19/2008, -0/+1Nope, the Wii is still 480p at best here, though it can do 576i which doesn't look as good due to the interlacing.
- jacksons98, on 05/19/2008, -0/+1@lacronicus
Haze is upscaled on PS3, but the game itself runs natively at 576p. That's the thing people are trying to make a big deal out of. - deepbrown, on 05/19/2008, -0/+1Completely different and old article. Quaz isn't a Free Radical developer, and this story references a story on Quaz's analysis of Haze's demo which was posted on the same site a week before.
- Senn, on 05/19/2008, -3/+3It's PAL in progressive scan format.
- santasing, on 05/19/2008, -2/+2Games don't magicall become HD. Someone has to code them to be so.
- Step1Mark, on 05/19/2008, -1/+1Just wondering is the Wii 576p there? I know we are 480p here in the states.
- Sabin, on 05/19/2008, -4/+3This is the power of the PS3. All the best looking games this gen have been pulling the same tricks (pretty sure halo 3 ran at the same res as well as others) because the GPUs in the consoles don't have the power to run the games in full HD. The same thing happens with PC gaming all the time. You raise the detail and you have to lower the resolution. The PS3 or 360 could probably run crysis well on high detail at 480p.
- lacronicus, on 05/19/2008, -3/+1Actually, they do, assuming the hardware supports it. Through an emulator, I can take a regular old Ocarina of Time ROM and play it in 1080p, likely even higher if I had the monitor for it.
- 11up, on 05/19/2008, -2/+0In some ways, I want to say who cares, it's about the art direction, models and textures more than the resolution. I think people make resolution into a lot bigger deal than it has to be. Games don't have to run at 720p to look amazing. I've been playing Viewtiful Joe lately, and though it's an old game running at 480i, it still looks great. More recently, Mario Galaxy blew me away, even by 360 and PS3 standards, because of it's great art direction. Hell, I still get genuinely impressed by SNES-era games like Yoshi's Island. More power definitely gives you more to work with, but in some ways it encourages developers to not be creative. There are far too many games in which the developers thought that high-res textures and 720p would be a good substitute for art direction. I'd rather have 480p and artistically amazing than 720p and bland.
That said, when a system is advertised as being an HD monster, I sort of expect that the games will be at least closer to 720p than they are to 480p. - doshindude, on 05/19/2008, -5/+2what the hell is 576p? some mutant child between 480p and 720p?
- dig1x, on 05/19/2008, -8/+3Its pretty clear that the DPI is the least of Haze's worries.
Based on the preview videos, the physics and AI are horrible.
In one video, two AI were at the end of a hallway looking down the other way (the hall had a 90 deg angle). The user runs down the hall firing on these two AI, killing the first at a distance, then, standing over the second AI, guns him down. Neither AI ever even turned to face the Player firing upon them let alone fire a shot.
In a second video, two characters are running together across an open yard. From above a player shoots a single RPG down upon the pair. The RPG hits one, as a result, he literally stops in place and folds over at the knees like a folding-chair. The second guy (who just had an RPG kill the guy running just off his shoulder) doesnt even flinch, he just keeps running.
I rolled my eyes when I saw these things in the last group of gameplay videos..
The DPI? Not Haze's problem by far. - KnockoutNerd, on 05/19/2008, -9/+4Great use of the PS3's power Free Radical.
- Responder656, on 05/19/2008, -14/+3Already submitted this about an hour before you, yet I only got comments instead of diggs. How sad is that?
http://digg.com/playstation/Haze_runs_at_only_576p ... - inactive, on 05/18/2008, -15/+2Um, Free Radical already confirmed it as 720p
http://www.google.ca/search?q=free+radical+720p&ie ...



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