107 Comments
- 2006, on 10/12/2007, -2/+54Awesome! Whoever created this is a genius.
Here are some controls:
Arrow keys: Move
S: Jump / Start
A: Shoot fireball when fireball Mario. - phort99, on 10/12/2007, -0/+49The levels are un-spectacular, but it's a cool programming achievement.
edit: I went into a toad house and it's Bowser's castle, WTF?? - KSOVII, on 10/12/2007, -3/+44Well, you COULD still play the same map again, it's just really improbable.
- dbxz, on 10/12/2007, -14/+43game doesnt seem to work on my mbp :(
pressing s does nothing - Buckley, on 10/12/2007, -0/+28I downloaded the jar file and unzipped it. For those of you who are not familiar with Java, Java programs are made up of various class files. Perhaps in an attempt to make the code hard to reverse-engineer, the programmers named each class with a non-descriptave name. That is, they named the classes a.class, b.class, etc. However, there were not enough letters in the alphabet, so some of the classes have upper-case duplicates. For a-l, there's two classes. For example, there's A.class and a.class. While this will work fine in a jar file (or any other zip file), OS X's default filesystem is case-insensitive, meaning it doesn't differentiate between the two files. Thus, when OS X's Java unzips the jar file to execute it, it can have A.class or a.class, but not both. Therefore, the game will not work correctly since some classes are not being loaded.
- Zidd, on 10/12/2007, -1/+24great work but way too many power ups
- drlha, on 10/12/2007, -7/+29@dbxz: Doesn't work on my powerbook either, must have some issue with Mac OS X version of Java.
- inactive, on 10/12/2007, -0/+16Ah, the "TRULY random" paradox. If it's close enough, there's no need to be a douchebag about it. This appears to be close enough. Just let it go.
- Rayor, on 10/12/2007, -0/+15I'd prefer it if you could customize the controls yourself.
I keep trying to use 'a' when I should use 's' and vise versa. - Notch, on 10/12/2007, -0/+15Hello, I'm the author of this little game.
Unfortunately, I've abandoned this project to work on my "main" project, but because of several emails containing really good suggestions on how to improve this game, I've released the source code.
There's a link for that at the bottom of the page now. And it's public domain, so you can do whatever you want with it (but please note that the art isn't public domain, so you might want to replace it).
If anyone does anything cool with this, please let me know. :-) - alexp2ad, on 10/12/2007, -8/+22Genius? Nah, the genius of the mario bros games are the level design.
- bryant, on 10/12/2007, -0/+13dkoon: You want a reply? Fine.
There's always been homebrewing. Nintendo's always been froody with this. (Or at least, as long as it's not produced or sold.) Alot of it sucks. Some of it (like this) is quite good.
Back to the point. Homebrewing is quite common. Alot of people have made their own versions of old Nintendo games, in fact, it's usually a reccommended first project for beginning game programmers.
It's not 'stealing' as you say. If this is stealing, then you better lock up the creators of all the digg-like websites, because they're all theives as well.
On a different note, wow. This guy's good. He actually made a homebrew that doesn't suck. The jumping feels just a little teensy bit not right, but I''m not one to nitpick. - Rorrim, on 10/12/2007, -1/+13What do you propose is truly random, BearOwned?
- loquedesea, on 10/12/2007, -1/+12Hey guys, I posted a walk-through, lemme know if you wan't the link...
- Meatshield, on 10/12/2007, -1/+11I have to say that is something that we've needed if you are a hardcore old-school Mario fan. While it is sometimes fun to play the old levels eventually you memorize them and then you lose the challenge.
Props to the guy who came up with that algorithm. And in JAVA. - leetleo, on 10/12/2007, -0/+10This is not fun, each map may be random but they all feel exactly the same.
- Atomic1fire, on 10/12/2007, -1/+11its a fangame as long as he isnt selling the game and making money from it
because your using someone elses work for monetary gain - sunwukong, on 10/12/2007, -0/+9It's like a mix of SMB3 and Super Mario World.
There are wall jumps too (hit jump when you hit a wall) - MateyO, on 10/12/2007, -4/+13@dbz8
Gotta love that write once run everywhere.
If Jbidwatcher and JAlbum can do it, why can't everyone else? - Elec, on 10/12/2007, -1/+10Yeah, there really wasn't a challenge presented here, and I suck at video games, but it was enjoyable to fly through levels.
I wish the toad houses did something, and I feel like the castles should have a boss at least, but otherwise cool idea. I had a bit of fun. - tdawson2012, on 10/12/2007, -0/+6its amazing how with all the revolutions in gaming, jumping over pits in mario is still the most suspenseful thing, its been ages since I got the classic "gamers sweaty palms."
- wendelgee2, on 10/12/2007, -0/+5Absolutely! What made Mario so awesome were the secrets...random tubes that plunge you into the underground, invisible bricks, warps to other levels...stuff that makes the world deep and interesting. This is faithful, but sort of lacking that the feeling that you're in a real (if fictional) "world."
- Luthor, on 10/12/2007, -0/+5I've always wondered why Nintendo doesn't release something like this for the DS(or now on the Wii).
I'd buy this... - inactive, on 10/12/2007, -0/+5It's like a Mario Fushigi no Dungeon!
- Muncher, on 10/12/2007, -0/+5It works fine for me, but I have to click a couple times for the applet to take focus.
- zephc, on 10/12/2007, -0/+5Of course it's *supposed* to be 'S' to start, but it's clearly not working on most browsers.
- lowerlogic, on 10/12/2007, -0/+5An AI that could play through these random levels would be an interesting programming challenge.
- TangentThought, on 10/12/2007, -0/+4I'd sure hate to write an FAQ for this.
- tdawson2012, on 10/12/2007, -2/+6A good snes emulator is but a click away ":)
- inactive, on 10/12/2007, -1/+5you can't handle your drugs.
- phort99, on 10/12/2007, -0/+3Click the applet, then press S. Press S when you're on a level to start it.
- inactive, on 10/12/2007, -0/+2If you have a gamepad, try using Joy2key for easier control.
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm - strictnein, on 10/12/2007, -0/+3Because then you wouldn't buy Super Mario World Extreme Deluxe Brothers Assault 48
- netcrusher88, on 10/12/2007, -0/+3@Buckley
Yeah, i can see that being the problem. Anyone to distribute a patched version? - t3hX, on 10/12/2007, -0/+3OS X can be made case-sensitive - format your HDD as case-sensitive journaled HFS+. It's not by default though, and very few OS X machines are...
- MasterRa, on 10/12/2007, -0/+3How do i mirror this page? i tried to grab it with wget --mirror, and manually downloaded the jar file.. but it won't load for me :P
- BenSerwa, on 10/12/2007, -1/+3If only the jump physics were better. I can't play a platformer that has lame jump physics.
- biometricks, on 10/12/2007, -0/+2"Ever wish you can play Mario Bros forever?"
That's a strange wish. - Guspaz, on 10/12/2007, -0/+2Sort of neat, but like most homebrew Mario games, flawed.
The player physics (speeds, jumping, reactions, etc) feel very off, leading to uncomfortable gameplay. The random level design also doesn't work very well, as every level is just a linear run-jump-run-jump gameplay. No challenges, nothing unique, just uniform randomness.
To top it off, despite being graphically simple, it managed to max out my CPU, barely running at full speed.
So, my verdict? Interesting concept, poor execution. - Atomic1fire, on 10/12/2007, -0/+2i got to the castle then just quit
i had 2 levels left but lost my powerups i got like 4 levels before - mixd, on 10/12/2007, -0/+2all the music is in a different key... that bothers me for some reason
- inactive, on 10/12/2007, -1/+3You know, that's the best Mario clone I've ever seen. That said, the levels get boring after awhile... They may be random, but they all seem alike. *yawn*
- Ashkc88, on 10/12/2007, -1/+3Nicely done, hard to find (good) online platformers now adays..let alone mario ones.
- internetworld7, on 10/12/2007, -0/+2dkoon and breakdown05 must be brothers. This is awesome stuff urbenlegend. Thanks for the link. :)
dkoon, for the record Nintendo is filthy rich and I'm sure it won't hurt them if this guy created this game using Java. It's a non profit affair were talking about here. It may not be legal but it's innocent fun, something you could definitely use more of. - shishidigg, on 10/12/2007, -1/+3Can't even play it once. The applet never loads and my browser crashes. Not like I need anything more than Digg to waste my time with ... ;-)
- trivialmaggot, on 10/12/2007, -3/+5@ Breakdown05
you sir, are a dick - wilsonder, on 10/12/2007, -0/+2Haha, wow I just though this was a joke because when I clicked nothing happened. I thought everyone was just playing along. I suppose I should RTFM.
- rkuchiki, on 10/12/2007, -0/+2Score doesn't work,. but on the other hand, you get to keep your powerups when you fall off the cliff.
- lunasunshine, on 10/12/2007, -1/+3"Digg... Tommorow I will be going to the lakeville police station to answer questions so they can trace numbers and emails...
I highly recomend not calling"
~from http://tomfraser.net/default.aspx
LOL. big boy not so big anymore? - Robomonkey, on 10/12/2007, -0/+2This is awesome. It runs so smooth compared to Flash Mario games.
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