1 Comments
- Duilen, on 01/10/2008, -0/+1Excellent article. The world would be a better place if 1/10 platform developers were to convert to RTS.
bit-tech.net — In part three of the series about game design, Bit-tech looks at how RTS games are written and designed differently to other genres, guided by an exclusive interview with the creator and lead designer of World in Conflict, Magnus Jensen. The in-depth article is well suited to beginners, but examines many core aspects of game design.