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98 Comments
- Morghin, on 04/22/2008, -1/+37I hope they don't screw this one up. Epic, or epic fail?
- cybrspin, on 04/22/2008, -3/+25oooooooooooh the anticipation, so many hours i shall waste :)
- demiurgency, on 04/22/2008, -2/+19I'm playing Oblivion currently, and have logged 100+ hours on it.
Despite the time I've spent playing it, I can't call it an excellent game. It's adequate. It fills the time. It has rather uninteresting quests, is not very challenging, and though initially beautiful, the world eventually seems very static, dead, and predictable.
It also has by far the worst skillup/level up system of any rpg I have ever played. I actually had to write a flippin' SPREADSHEET, just to keep track of my level up progress, because you get severely penalized for not leveling up optimally. And in the end, there's nothing to stop you from getting 100 in every skill, so your initial 'class' choice is largely irrelevant. Yes, yes, I'm that kind of player. Sorry.
I only care so much because Fallout is my most beloved RPG franchise in history. I'm really glad Bethesda is doing it, but I really hope the end product is more like Fallout, and less like TES. - sagat, on 04/22/2008, -1/+15Yeah Oblivion would be so great online, as you enter your first portal some 10 year old who is level 30 runs up to you and starts calling you a ***** gay. /sarcasm
***** off back to Wow before you get lonely and while your at it give your mother a call because it's pretty obvious seperation anxiousity is because she didn't hug you enough as a child. - scoot2006, on 04/22/2008, -0/+12Some people don't want to play online games with giant douche bags (like you). Others just enjoy one player content more than online games.
- Christ0s, on 04/22/2008, -0/+12War. War never changes.
- Deathrea, on 04/22/2008, -0/+10While I do agree that Bethesda should take their strengths to an online realm, I have to disagree with your view of the lone exploration. Fallout is about exploring a post apocalyptic world and the few surviving settlements, so there shouldn't be people everywhere. They also have said that the world will be big, but not as big as Oblivion.
- blackcloud333, on 04/22/2008, -1/+10Or we could just play a good game.
- blah247, on 04/22/2008, -0/+8Maybe some of us don't need to make our friends online. I would like a multiplayer function for coop but could do without the Fallout 3 MMO.
- sagat, on 04/22/2008, -3/+11Play it first and judge later.
- Murdats, on 04/22/2008, -0/+7I tried watching movies, but I felt so alone, I also tried watching TV and reading books, even listening to music and the radio, they all made me feel so alone, even if I did it in the company of others, they were solo activities, unless you are someone who talks in the movies or interrupts people as they read or watch tv, or tries to talk to people who have headphones one.
you are one of those people arent you? in which case, go away and shut the hell up. - Jebrooks, on 04/22/2008, -1/+8Bethesda hasn't made any game yet of the calibre required for the Fallout series. I unfortunately expect the worst; hopefully they will prove me wrong and put out a good game.
- pathy, on 04/22/2008, -0/+7Why read books, that's anti-social!
No one wants to do anything alone, no alone time is allowed. Only people that crave contact with others are normal. - dhVyse, on 04/22/2008, -3/+10Oblivion was Elder Scrolls 4, so there won't be another Oblivion game. Some fan you are. Pssh.
- d0nbaker, on 04/22/2008, -1/+6Like oblivion was!
- Enasni1212, on 04/22/2008, -0/+5I certainly wouldn't call that Fallout 3. A damn fun game, but not all that Fallout-y.
- LogicBomB, on 04/22/2008, -0/+5Will Fallout3 play like Oblivion with some pause-action thrown in (for targeting and such) or will it play very, very differently?
- SpaceMonkeyZero, on 04/22/2008, -0/+5You're a bunny hopping ADHD kid who loves to camp and snipe, aren't you?
- Enasni1212, on 04/22/2008, -0/+4I agree with everything there, Demiurgency. I've sunk far too many hours into TES IV, but I wouldn't call it great. All of the things that are wrong with The Elder Scrolls games were amazing in Fallout... It's why die hard Fallout fans are so heated about Bethesda.
- inactive, on 04/22/2008, -0/+4spores are actually very tiny
- demiurgency, on 04/22/2008, -0/+4"Some day, I hope to have the time to waste hundreds of hours on an 'adequate' game."
Welcome to my life. :P
For me, an excellent game does more than keep me coming back to the screen. It engages me, gives me a range of emotional highs, and lows, and ultimately when I look back on it, I'll consider those hours of my life spent on the game as very well spent. Oblivion passes the time. It has enough in it to keep me interested, but nothing has happened so far that's made me insist to other people that they need to experience this for themselves.
Some excellent games? Fallout (1 & 2), Jagged Alliance 2, X-Com (1 & yes even 2), GTA, Planescape: Torment, Alpha Centauri, Thief, the Dark Project, There's lots others.
I certainly wouldn't say Oblivion is a bad game. I would say, in fact, it's a very good game. But when it comes to the Fallout name, I won't be happy with just 'very good'. I want to relive the joy of my first time melting a super-mutant to a pile of loose bones and liquid flesh.
Btw, I like your nick, aladrin. Does that come from somewhere? - david050, on 04/22/2008, -1/+5yeah i'm really nervous about this one, there's no middle ground.
- thedogfatherx, on 04/22/2008, -1/+5I agree with everything you said. The environment, the music, and the random side quests are whats good in the game. The main quest was way to short, the fighting system was boring I thought, and much to unrealistic. I hope the next game will be much much much better.
- dhVyse, on 04/22/2008, -0/+4Alright, shoot me up with some Jet and lets do this.
- sagat, on 04/22/2008, -4/+7GTA will hopefully keep me going until Fallout is released who needs anything else? Maybe a sports game for additional distraction.
- thecrazyd, on 04/22/2008, -1/+4IGN: Has it been a challenge developing across three different formats and working towards a simultaneous release?
Pete Hines: It's never easy, as any developer will tell you, and you'd always prefer to just make it for one, so you're aiming for one thing, but this is our second time around on all these platforms, so we've learnt a lot already from doing one big sandbox game on 360, PS3 and PC, and we're able to use a lot of those learnings and that tech for the next generation of stuff we want to do. It's gone pretty well, and we're pretty confident we're going to have three versions that are all on parity in terms of performance, and certainly from a content standpoint and gameplay standpoint it'll be exactly the same.
IGN: Was anyone from the original game's developer Black Isle Studios consulted?
Pete Hines: We've talked to some of the guys from the original – there's pretty much two different teams – we have talked to some of those folks from a casual standpoint.
IGN: Fallout's got a massive following and quite a vocal community. Have you at any point consulted the fan-base to see what they want from a Fallout game?
Pete Hines: Back when we first announced we were doing it in 2004, there was tons of feedback with people saying here's what we want and here's what we don't want. We're not really into consulting, in that we've got 75 people who spend all day every day working on this game, so we look for information and feedback for the kinds of things the fans are looking for, and feedback from the last game that we made. Even though it's an Elder Scroll game, we've looked at the things they liked or didn't like from that, and we have our own opinions about what we liked and didn't like, and look at what things may be applicable to Fallout. Whether its how fast travel works, or for example how we've changed the way leveling works, so it's very different from Oblivion.
IGN: Though Fallout 3's world won't be as large as that of Oblivion, will there be any way to get around quickly?
Pete Hines: Yes there are ways you can traverse it quickly, using fast travel, but you can't explore it quickly – there's no vehicles, there's nothing you can ride to speed up that journey. We've certainly tried to create the world in a way that you're not traveling huge distances for no reason – there are lots of things that are put all over the place for you to do.
IGN: We've seen the welcome return of Dogmeat – are there any other non-playable characters returning from the Fallout universe?
Pete Hines: There are other things from the original that we haven't spoken about yet that folks will come across. As far as inanimate objects, there's lots of things, be it the skills, the perks, the weapons, there's lots of that kind of stuff, and all the references to that world, the Nuke Cola and all of that is just part of the world itself. If you've played the original Fallouts, you get some measure of pride or enjoyment out of seeing that stuff again. If you haven't played Fallout before, you're not missing out on anything – it stands on its own but it still has plenty of stuff from the last game and the series as a whole.
IGN: Has it been restrictive working with a canon as well defined as Fallout's?
Pete Hines: It's more just a pleasure to be able to work in that fantastic universe, and the canon is not that restrictive to work with. We obviously took it to a different coast for a number of reasons, but the canon itself is a lot of fun and there's still a lot of opportunity to play and we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.
IGN: We've seen different factions going about their business in the demo – how persistent is the world of Fallout 3 going to be?
Pete Hines: We don't want it to constantly be wherever you go two groups are fighting each other, as that would get to be a little old after a while, but you see it enough, whether it's creatures attacking humans or different factions fighting each other.
IGN: You've said previously that Fallout 3 will have 500 different endings.
Pete Hines: Somewhere around that.
IGN: How's that going to work? Is it going to be permutations of different elements?
Pete Hines: It'll be like in the original games, where the ending that you got was a compilation of different things that you would have done along the way, main quest related or not main quest related, you piece it all together so it's custom tailored to what you did. We want player choice to be meaningful, so anything that you get will be based upon what you chose to do – did you save this town, did you blow it up – and taking what you did and retelling it back to you so that it's meaningful to you as opposed to having one generic ending.
IGN: Moral choices play a large part of the Fallout experience – how does this compare to games such as BioShock?
Pete Hines: I thought BioShock was terrific. It obviously draws some amount from Fallout, which is part of the reason why I like it, in that they borrowed the holo-tapes and stuff like that. I think the thing about Fallout that's unique is that is very much open-ended and up to the player in that there's moral choices and they're not in linear fashion, so you feel you have a lot more choice in terms of where you're going to go and what you're going to do. BioShock is very much a linear experience, you can harvest the little ones or you can save them, but still at each point you're going point to point and making that decision. To that end, that's where the difference in ending comes about. If you harvest the first little sister but save the rest of them, you still get the bad guy ending, and there's no ending for the guy who started harvesting little sisters but then had a change of heart and decided to save them as the story went on – where's that ending? That's where the 500 endings of Fallout come into play, we want to take into account if you started playing the game really evil and then turn into a good guy, then the story that you told is very different. Those endings are all different flavours to how you played the game, as opposed to whether you were good or you were evil.
IGN: Is this the start of an ongoing relationship with Bethesda and the Fallout franchise?
Pete Hines: I would hope so, and that was the whole point of picking up the rights. This is going to be something that we plan to continue and develop going forward, like we did with the Elder Scrolls, but obviously you've got to do the first one first! - pojut, on 04/22/2008, -0/+3While I can understand why you are upset about such large worlds in a single player game, for people like me games like Oblivion are fantastic. I love playing MMOs, but I still prefer to try to complete as much of it as possible solo. Yes, while some may say this goes against the point of an MMO, I play an MMO for only two reasons.
1. To stand around in a main city and socialize and
2. To explore a huge world.
Most single player games don't have a massive area to explore...which is exactly why I love games like Oblivion. They are huge, providing hours upon hours of exploration...and yet I don't have to deal with any of the standard MMO dicks. Not to mention there are certain types of quests and events that you just couldn't do with an MMO that you can do in a single player game. - jezsik, on 04/22/2008, -0/+3I nearly reinstalled Fallout 2 this weekend. Instead I foolishly started a new Medieval Total War campaign. That one has cost me about two months of my life.
- alukima, on 04/22/2008, -3/+6I lost the entire summer of 2006 to Oblivion, I cant wait for this game.
- aladrin, on 04/22/2008, -0/+3Some day, I hope to have the time to waste hundreds of hours on an 'adequate' game.
I've spent around 200 hours on Oblivion and that fact alone puts it in the 'excellent' category. Despite its shortcomings (what game has none?) it continued to be entertaining for all that time. I can count the games that entertained me that long on just 1 hand.
Even at 200 hours, I -still- feel like playing some more later. - bigfinger, on 04/22/2008, -1/+4Someone please cut and past the text. IT Nazi's here block anything game releated or proxies
- jezsik, on 04/22/2008, -0/+3I'm soooo tempted. It's the atmospheric sound effects and background music that made that game for me.
- Enasni1212, on 04/22/2008, -0/+3All the things that were boring or non-existent in Oblivion (combat, engaging quests, good story, conversation, choice, etc... these things all sucked in Oblivion) were amazing in Fallout. I am not keeping my hopes up for a good Fallout game from Bethesda. A better Oblivion maybe, but not a better Fallout.
- inactive, on 04/22/2008, -0/+2Hah, I reinstalled F2 this past weekend and was just about to play, great game!
- Enasni1212, on 04/22/2008, -1/+3Yeah, I know, and it's a damn shame. Fallout needs to be dumbed down to make it more successful. I know that, but it doesn't mean I have to like it. I loved Fallout for being an engaging experience that made me think, and was a lot of fun in the process. Fallout 3 might be fun, but it's not going to a very cerebral experience...
- NYC10004, on 04/22/2008, -0/+2Single player games are more engaging and personalized experiences. On-line dilutes the world the developer and writers create by adding foreign elements that can easily ruin the experience.
Single player games are more engaging and personalized experiences. On-line dilutes the world the developer and writers create by adding foreign elements that can easily ruin the experience. - TheUngod, on 04/22/2008, -1/+3Dogmeat is just waiting for some Iguana on a stick...
- leerayIG88, on 04/22/2008, -0/+2Pipboy *Duck and Cover*
- LogicBomB, on 04/22/2008, -0/+2I feel your pain.
/cubicle monkey - Unc1354m, on 04/22/2008, -0/+2Just download some mods for Oblivion, such as deadly reflexes to fix the boring combat. Vanilla Oblivion was an utter disappointment compared to morrowind, but the user made mods fix the game and make it very good.
- Enasni1212, on 04/22/2008, -2/+4I dugg you up, Pathy, even if no one else will. Fallout 3 is looking like a decent game, but it's obviously not going to live up to its predecessors. And to the people who say, "play first, judge later"... fine, I WILL get the game, and reserve final judgment until that time. But nothing I've seen makes me particularly excited for Fallout 3, and plenty of things I've seen just make me angry.
- Aharoni, on 04/22/2008, -0/+2Huh? I played and finished both and I enjoyed both very much. Sure, Morrowind had more of an atmosphere to it and a slightly richer world (with the three houses), but Oblivion did not disappoint. It was a bit different, a bit the same, but overall very satisfying.
I usually get bored with games after clocking in 10 hours or so. Morrowind and Oblivion are the only two games that kept me playing for over 50 hours. - Unc1354m, on 04/22/2008, -2/+4Doubtful, Bethesda is infamous for dumbing down games. Fallout 3 will be a lot like morrowind and primarily based on combat. I loved Fallout 1 and 2, but bethesda are taking it from a CRPG to a console RPG, which means it will be simple and won't have any of the dynamics that made the previous fallouts good.
- libertymi, on 04/22/2008, -0/+2Dear sweet baby Jesus,
I know we have our differences, me not believing in you and all.
Please please please dont let this suck..
I Mean come on already.
Boom Shanka.
-Neil - BBoombastic, on 04/22/2008, -0/+2Bethesda's Fallout is going to be far less fallout-y than tactics was.
- sagat, on 04/22/2008, -1/+3Comparing Bethesda to ***** Uwe Boll are you mental?
- Enasni1212, on 04/22/2008, -1/+3Pojut, that feeds right into Pathy's argument.The movie I Am Legend was decent; the book was much better. Fallout 3 will probably be decent; the originals were incredible.
- Gizza, on 04/23/2008, -0/+2Oblivion sucked big time (what were they thinking with the leveling system, way to destroy a major RPG element). They better not stuff up Fallout like that.
- Enasni1212, on 04/22/2008, -0/+2As a reply to both Orangedude and AON99:
OK, OK, so maybe angry was too harsh a word. Strongly annoyed? I'm not angry about change in and of itself, I'm just upset when my favorite series gets desecrated. Good change is fine with me. I have nothing against the VATS combat, provided it's fun and engaging (although I have reservations about that from previews I've seen). It doesn't have to be turn based or anything. I DO have something against making every super mutant in the game hostile. When I see a monstrosity like the Fatman in my favorite game series, I get annoyed. When I see what they did to super mutants and ghouls (not their looks, their behavior), I get very annoyed.
I wasn't annoyed when Infinity Ward changed Call of Duty into a modern game, because Call of Duty 4 kicks ass. On the other hand, if Bethesda turns Fallout into a dumbed down shooter hybrid, I will be VERY annoyed... you could even say angry. - jezsik, on 04/22/2008, -1/+2Pojut, "I Am Legend" was OK, but the story from the book is so much better. The movie was nothing more than a modern apocalypses story ("I must try to survive") where the book delves into the psyche ("Am I good or evil?"). Uwe Boll takes blockbuster games and turns them into B movies barely fit for old drive in theaters.
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