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214 Comments
- thtjebus, on 07/02/2008, -7/+104This is a great point! Thats one thing about modern graphics in games, they are getting better and better but seem to always be dark. Besides the fact that the petition is stupid 15000 signatures isn't going to make any difference...
- Themadnessedits, on 07/02/2008, -7/+99Start a petition to keep the color in the game.
- zdiddy85, on 07/02/2008, -6/+82People have bitched and bitched about wanting this game to come out. Now that is, they need to bitch about something else.
You can't satisfy gamers anymore it seems. Oh well. Blizzard could of made the game cell-shaded for all I care, just RELEASE IT ALREADY! - motagua, on 07/02/2008, -5/+72If the game is anything like what they show in the game footage trailer I don't think there is going to be anything to worry about. I'm sick of just seeing browns and grays.
http://www.blizzard.com/diablo3/media/#movies - inactive, on 07/02/2008, -11/+70I can understand a richer color scheme, but please don't make it look even remotely like WoW. Diablo is a dark game. It can be dark and still look pretty, you know.
- jedisushi, on 07/02/2008, -3/+48Keith Lee's point about contrast warrants repeating:
"One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast."
Listen, Diablo 3 is not going to be like WoW, so everyone needs to stop worrying about that asinine possibility. In the 20 minute gameplay video I watched, blood and guts were flying all over the place, and the dungeon seemed pretty damn dank to me. But, you know, Outside (also the name of a brand new MMO, I hear), sometimes the sun shines - even in a land corrupted by Satanic evil. EVEN in Mordor, the sun has been known to peek briefly through the clouds.
Also, Lee makes an excellent point. Scroll up and read it again.
Everybody chill the fu*k out and let Blizzard finish the game so we can all get addicted to it. - yargthepirate, on 07/02/2008, -4/+40But then how will I use my Broadsword of Light Radius +3?
Simmer down stupids, the game will still be awesome. - Loornadune, on 07/02/2008, -1/+36Seriously, one of the main complaints about the graphics of most recent games is the limited color palette. "Next-Gen is Grey and Brown". ***** that. Keep the colors, it makes it stand out among all of the Unreal engine games that have come out in the last few years.
- sbader, on 07/02/2008, -1/+36It's not going to look like wow and it's going to be plenty dark, I'm not even sure how you can look at the gameplay trailers release and the one thing you come away with is "oh noes there is too much color." Give me a break.
- inactive, on 07/02/2008, -5/+31***** hell, some retards are never happy! Im sure those most of those 15,000 people bitched about Doom3 being "too dark" as well. ***** OFF AND LET THE DEVELOPERS DO THEIR THING. Blizzard knows exactly what they are doing.
- mavranos, on 07/02/2008, -6/+31You mean there are at least 15000 retarded nit-pickers on the interwebs? Go figure.
I have no problem with color. Color happens when light shines on stuff. I've never been to a world that is getting it's ass kicked by evil but I am pretty sure light still bounces off ***** and hits your eyes. Maybe when evil is afoot it messes up your color receptors or something. Everything turns gray except for blood and fire.
JEEZ! The game can still be moody, dark and scary and have some bright color, you one dimensional pea-brained doofuses. - inactive, on 07/02/2008, -4/+2815,000 emo/goths is more like it
- reyoo30309, on 07/02/2008, -1/+20I think they used a total of maybe five or six colors for D2 and I for one had no problem with that. However I think there are much bigger problems on the horizon. Such as making it so that players have no need for things like maphack. Sure people will always cheat but I remember annual B-net banning totaling in the thousands. When there are that many people who even want to cheat you probably have a gameplay issue on your hands.
- mlwarrior, on 07/03/2008, -3/+16I would like to make a petition to keep the vivid colors. I thought it looked great.
- jcani, on 07/02/2008, -3/+16All in response to a 19min pre-release gameplay video and a handful of screenshots about a game that is faaaar from finished.
nitpicking yeah - elhaf, on 07/03/2008, -4/+17What an idiotic campaign.
- AL7AIR, on 07/03/2008, -0/+12There is also one in the lower right corner ... on a more serious note though: There is water, maybe a waterfall near by, and I bet there is a sun somewhere lighting the whole scenery ... so why not add a little realism?!
- rjc5056, on 07/03/2008, -2/+13You're dead on with this:
DIABLO FANS: Please, please, pleaaasssee make Diablo 3!!
BLIZZARD: Ok. Here ya go.
DIABLO FANS: Awwwwww maaaaan. Not THAT Diablo 3. Geeze. We never get anything! - Peko, on 07/03/2008, -0/+11So, uh, you're saying the worst part of SW:PM was the lightsabre choreography?
yeah, uh, that was totally the worst part. - markperia, on 07/03/2008, -0/+11Mass Effect managed to use color brilliantly using UE3.
- BlakeEM, on 07/03/2008, -0/+10I am pretty sure that is just Blizzards 3d style. Ever since Warcraft 3, they have gone for the exaggerated features and bright colors. I mean look at Startcraft 2 and you see more of it. Also I find you saying "Diablo never was meant" to be pretty funny seeing as it's their game.
- dylio, on 07/03/2008, -2/+12Thirded, the world has been rid of demons (daemons?) for 20 years. It's had time to regrow. I'm sure around the entrance to hell, it'll be much darker. Also, we've seen two areas. TWO areas. How is this game not dark enough when you have zombies emerging form the ground and ripping creatures limb from limb? There are virgins being sacrified to summon a huge ass demon (daemon?). Remember Doom 3, how dark was that game? Alright, now how good was that game during the dark parts?
- norm7, on 07/03/2008, -3/+12Caring about what the fans wanted is what made Phantom Menace.
"There should be like a BIG lightsaber battle at the end... and like one of the guys... will have two lightsabers, like, glued together, and it'll be TOTALLY SWEET." - 1337Einstein, on 07/03/2008, -1/+10Why are you complaining about the only good part of that movie?
- iofthestorm, on 07/03/2008, -0/+9Cell shading ***** rocks, there needs to be more of it.
- norm7, on 07/03/2008, -1/+9so the ***** what?
"darkness" is about more than the literal amount of light in the game, its about the personality of the game.
stop thinking that you are on some great purist crusade and let them do their damn job. - SGTS3XY, on 07/03/2008, -1/+9I'm pretty sure Blizzard knows what they're doing.
- fatdefacto, on 07/03/2008, -0/+8A sequel shouldn't just be the same game with better graphics.
- ShakeWell, on 07/03/2008, -1/+9I agree. I have always felt that D1 had a much darker and gloomier atmosphere, with the dark color palette and the perfect music. D2 brought better shadows to the dungeons, a bit more color, but somehow the atmosphere just wasn't as great as D1. I'm not against the use of bright colors, but it would be really nice if they can actually make the game's atmosphere as dark and heavy as the story seem to be going.
- chr0nix5, on 07/03/2008, -0/+8At least they're not using the bushes as clouds.
- Sinick, on 07/03/2008, -1/+9Originally I thought people complaining about the colors were crazy. And tbh, for the outside environments, I still think they are. But seeing the image that the one kid photoshopped of inside of a dungeon looked pretty amazing.
http://i31.tinypic.com/2zta5o7.jpg
After looking at that image, I think I like the photoshopped version better. However, outdoors, I think these kids are being a little too ridiculous. - inactive, on 07/03/2008, -6/+13Dear color haters - ***** you. Yes, Diablo is dark and gothic and yes, it deserves to be like that, I'm sure Blizzard will figure out a way to implement that but until that time comes, put away your oh so scary petition and shut the ***** up for 5 minutes while I get the super glue ready to smear all over the Blizzard executives arses so when they finally do something about it you can promptly kiss it and be forever attatched to an emplyees arse, all the while long complaining that they ***** up with the item system/level system/made it into a WoW clone/ruined the Diablo series. ***** you.
Burn. In. A. Fire. - Enche, on 07/02/2008, -7/+14Bury me if you want, but I'd rather have it the way theyre doing it
- jgzman, on 07/03/2008, -0/+7Diablo 2 sold over 1,000,000 units in the first two weeks. 15,000 is not a lot of signatures.
- imsoclever, on 07/03/2008, -3/+9Did anyone read this
- Beanbones, on 07/03/2008, -1/+7"You design a product to customers' needs."
That's one of the dumbest things I've heard on Digg. You don't design to a customer's needs - you design to your market's tastes. THAT's how you make money - by selling products that appeal to your target audience. Well, I hate to break it to you this way, but I would imagine that is PRECISELY what Blizzard is doing. So, if the game isn't appealing to you, what does that tell you about you and their target audience?
What do you think they'd accomplish by putting out a product that falls in line with the five quintillion other "dark and gritty" games out there? You really want another brown and gray mess?
Remember how awesome HELLGATE was? Huh? How awesome was that look? Totally dark and gritty, right? Runaway success, that one, wasn't it?
Shut your trap. You are wrong. - juicyjames, on 07/03/2008, -0/+6Let's not forget Starcraft's alpha looked completely different than the final product, too. People said it looked too much like Warcraft II and was nothing more than "orcs in space." Blizzard listened then.
http://www.sclegacy.com/content/starcraft-encyclop ...
I have faith Blizzard will consider all the criticism and put out something we all like, considering I think most of us liked how Starcraft came out. - patm1987, on 07/03/2008, -1/+7Although I applaud Blizzard for making the game colorful, games being darker probably has to do with advances in lighting. When you want to calculate lighting, you normally have a base ambient color, diffuse, and specular. The diffuse and specular base their intensity on the angle between a vector from the objects surface to the camera and a vector from the object's surface to a light. With just this technique that's been around for awhile, the dark side of the object is usually a shadeless flat color if you cap the intensities at zero so the solution is to usually make a really dark ambient color or use the absolute value of the intensity (which looks very odd if you're doing per-pixel lighting.
On top of this, the currently popular technique for calculating shadows is to render the scene from the perspective of the camera onto the stencil buffer storing the depths and positions of where the light hits objects. The test here results in just yes I'm in light or no I'm not providing hard shadows you're familiar with as well as the tenancy to make games really really dark like Doom3.
So, I would not blame the darkness in modern games on the developers thinking the world is really dark and brown but on what is easiest to make look descent. It also shows how much effort Blizzard is putting into this product, to make brighter environments actually look good with modern graphics techniques is a difficult proposition (at least in my fairly limited experience).
(note that I'm not experienced in realtime shadow calculation, I've only personally implemented simple phong based shading techniques. It would be nice if someone more experienced would confirm my suspicions) - dafragsta, on 07/03/2008, -1/+6I always wonder why that doesn't get used more. It only looks better on current consoles. I wish they'd include the option to limit the framerate though. It kinda kills the effect when it's perfectly fluid.
- sbader, on 07/02/2008, -0/+5And from two maps you can tell that there is too much or not enough color?
- ThreeDee912, on 07/03/2008, -1/+6There's already one started by a person on a forum I regularly go to:
http://forums.macosxhints.com/showthread.php?t=913 ...
Petition page is here:
http://www.petitiononline.com/prod3art/petition.ht ... - blitz718, on 07/03/2008, -0/+5They make the note that there should be some contrast and i agree, you can't go around showing how evil and dark a dungeon can be when everything else around it is close to the same. I'm not saying make it happy go lucky land, and i don't think they are stupid enough to do that, but some of the outdoor areas can use a bit of spicing up. Adding colors won't make the game more cartoonish, thats just a stupid statement, they are just trying for a bit more variety is all.
P.S. WoW sucks... nuts. - coolwalking, on 07/03/2008, -0/+5Demon and daemon both have multiple meanings, and at least one of them is common, so they are interchangeable in this instance.
- DM01, on 07/03/2008, -0/+5I loved crushing the small animals and insects in D2. ;]
- imsoclever, on 07/03/2008, -1/+6Internet tough guy, over-zealous video game fan who sounds like an angsty goth teenager. What a life you must lead.
- TurboBeard, on 07/03/2008, -2/+7I think they have quite a few good points. Diablo isn't warcraft and that artistic style shouldn't be carried over from product to product. And, for the love of god, this isn't Unreal Tournament so lose the giant shoulder pads, please.
Having varied, realistic, medieval weaponry might really spice things up rather than having a glowing/snowing blade of electro-frost. A system based on moves rather than over the top magic could be beneficial for the mood they're trying to set.
It's not gonna happen though - It's gonna be a single player WoW clone and I'm still going to buy it. - MasterGrief, on 07/03/2008, -0/+5I dunno, I find the perfectly fluid animation rather appealing in its own way. Though it's also good with a slight choppiness.
- JayD16, on 07/03/2008, -1/+6Having bright colors is fine. That's not really what people were complaining about.
The complaints were that the art style is too cartoony. Why are there bunnies hopping around next to skeletons?! -
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