Sponsored by Dragon Age: Origins
See the new YouTube feature trailer for Dragon Age: Origins view!
youtube.com/DragonAge - EA presents BioWare's new dark fantasy epic Dragon Age: Origins. '9/10' from Game Informer.
191 Comments
- Arcae, on 07/01/2008, -0/+125Wrath of the Lich King, Starcraft 2, Diablo 3. Blizzard does not want me to have a social life.
- magicaltrout, on 07/01/2008, -4/+103Q: Will there be a cow level?
A: There is no cow level - Tigdigger, on 06/30/2008, -2/+99It's great that they're putting so much time into this game, it sounds like it's going to be friggen awesome. Except it's funny to see that the interview doesn't reveal much at all. . .
Q: Will there be "insert feature here?"
A: Maybe, we haven't decided yet.
. . . - AlDaTbagsNChina, on 06/30/2008, -9/+96Audience Q&A
Q: Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?
A: Group size isn't a technical restriction, but a gameplay one. Smaller groups are better due to the camera restriction. We haven't really decided but we'll focus on whatever gives the best experience, that'll be 4 or maybe 5 person parties.
Q: Will you increase inventory size?
A: We haven't decided. We're improving the inventory system and it'll be easier to trade items between your characters or other players. We'll pick a size appropriate to gameplay.
Q: There are a lot of WoW players and Diablo II players, which audience are you aiming at?
A: We haven't a particular aim. We're making the game for people who love Diablo, and there's plenty of room for both WoW and Diablo, we've no intention to play one game against the other.
"We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be."
Q: Will the seven classes from Diablo II be kept as well as the new classes you're introducing?
A: We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be. We're not trying to bring back Diablo II classes.
Q: Will there be different systems like mana, energy and rage for each class?
A: We're exploring these systems, we have no specific plans.
Q: Will there be hardcore mode in Diablo III?
A: I don't see why we wouldn't. That decision is made towards the end of development, we might not, but we probably will.
Q: With the loot system in Diablo II, the player with the fastest connection often got the loot. Will this change?
A: We're changing the drop system. Monsters will drop multiple items, each player will see loot generated for them.
Q: Will you be able to respec your player's skills?
A: We're not talking about it but I think it's a bad idea not to. I can't give you any specifics.
Q: Is the witch doctor a spiritual successor to the necromancer?
A: It's not really a replacement. It's a really cool class that we liked the sound of. The witch doctor doesn't prohibit us deciding to put a necromancer class in too.
"The witch doctor doesn't prohibit us deciding to put a necromancer class in too."
Q: How does the gear system differ from Diablo II?
A: There are new features for items planned. The core system isn't drastically changed. The loot structure is already good, we've maintained and improved on that.
Q: Will there still be the ability to cheat over Battle.net?
A: I can't give you specifics, there's a new version of Battle.net with a huge focus on cheats and anti-hack. We really want to make sure it works as cheating hurts the community.
Q: Will there be secret areas and hidden levels?
A: That's a secret.
Q: Will single-player and co-operative play be balanced? Do you have to group to get the best items?
A: The game experience is different in co-op but items will be available in both modes, there won't be anything available in co-op you can't get in single player.
Q: You announced LoD in 2001, why is the sequel so late?
A: It's a development issue. We wanted to make a game worthy of being a Blizzard game, so it took this long to make it that good.
Q: Will male and female characters have different attributes?
A: There will be no differences beyond physical appearance. We don't want to get into that area.
Q: Will system requirements be high or will a WoW-capable PC run it? Will you need DirectX 10?
A: It's not settled but Blizzard's goal is to support a broad set of systems. We'll have as low system requirements as we can. We don't plan to use DirectX 10 at the moment.
Q: Will there be a map editor?
A: We haven't nailed specifics but the Diablo series isn't very friendly to mods, mostly due to the random nature of the game. It's not a big focus of ours. But we haven't decided.
Q: In Diablo II there was a rune system, will you keep that?
A: No comment at this time. - Nazuel, on 07/01/2008, -4/+90Anyone else notice that D3 seems to be in its early stages? A lot of fundamental design choices have not even been made, let alone implemented. What exactly has Blizz been doing with the diablo IP for the last seven or so years? Sorry but I am getting tired of 'announce then make your fans wait three years for the game' crap. Personally I think they do it to build hype and let marketing have at it. Anyway D3 looks good at least so far, I just dont want to wait tillo 2011 to play it. I would much rather have developers announce a game when it is in its later stages of development, NOT its early stages where the game you are pimping won't resemble the final product anyway.
- haruuii, on 06/30/2008, -8/+66"Q: Will the seven classes from Diablo II be kept as well as the new classes you're introducing?
A: We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be. We're not trying to bring back Diablo II classes."
Let's just hope it's not WoW-esque classes, but other than that, the game looks like it's goin to ***** be 'bitchin' - goeric, on 07/01/2008, -4/+58Stay a while and listen.
- maximatron, on 07/01/2008, -0/+47Q: With the loot system in Diablo II, the player with the fastest connection often got the loot. Will this change?
A: We're changing the drop system. Monsters will drop multiple items, each player will see loot generated for them.
Wow.
Problem.... Solved. - yargthepirate, on 06/30/2008, -1/+39Q: Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?
A: Group size isn't a technical restriction, but a gameplay one. Smaller groups are better due to the camera restriction. We haven't really decided but we'll focus on whatever gives the best experience, that'll be 4 or maybe 5 person parties.
Q: Will you increase inventory size?
A: We haven't decided. We're improving the inventory system and it'll be easier to trade items between your characters or other players. We'll pick a size appropriate to gameplay.
Q: There are a lot of WoW players and Diablo II players, which audience are you aiming at?
A: We haven't a particular aim. We're making the game for people who love Diablo, and there's plenty of room for both WoW and Diablo, we've no intention to play one game against the other.
Q: Will the seven classes from Diablo II be kept as well as the new classes you're introducing?
A: We have no plans to carry classes over. It's a fresh start, we haven't finalized the final classes or how many there will be. We're not trying to bring back Diablo II classes.
Q: Will there be different systems like mana, energy and rage for each class?
A: We're exploring these systems, we have no specific plans.
Q: Will there be hardcore mode in Diablo III?
A: I don't see why we wouldn't. That decision is made towards the end of development, we might not, but we probably will.
Q: With the loot system in Diablo II, the player with the fastest connection often got the loot. Will this change?
A: We're changing the drop system. Monsters will drop multiple items, each player will see loot generated for them.
Q: Will you be able to respec your player's skills?
A: We're not talking about it but I think it's a bad idea not to. I can't give you any specifics.
Q: Is the witch doctor a spiritual successor to the necromancer?
A: It's not really a replacement. It's a really cool class that we liked the sound of. The witch doctor doesn't prohibit us deciding to put a necromancer class in too.
Q: How does the gear system differ from Diablo II?
A: There are new features for items planned. The core system isn't drastically changed. The loot structure is already good, we've maintained and improved on that.
Q: Will there still be the ability to cheat over Battle.net?
A: I can't give you specifics, there's a new version of Battle.net with a huge focus on cheats and anti-hack. We really want to make sure it works as cheating hurts the community.
Q: Will there be secret areas and hidden levels?
A: That's a secret.
Q: Will single-player and co-operative play be balanced? Do you have to group to get the best items?
A: The game experience is different in co-op but items will be available in both modes, there won't be anything available in co-op you can't get in single player.
Q: You announced LoD in 2001, why is the sequel so late?
A: It's a development issue. We wanted to make a game worthy of being a Blizzard game, so it took this long to make it that good.
Q: Will male and female characters have different attributes?
A: There will be no differences beyond physical appearance. We don't want to get into that area.
Q: Will system requirements be high or will a WoW-capable PC run it? Will you need DirectX 10?
A: It's not settled but Blizzard's goal is to support a broad set of systems. We'll have as low system requirements as we can. We don't plan to use DirectX 10 at the moment.
Q: Will there be a map editor?
A: We haven't nailed specifics but the Diablo series isn't very friendly to mods, mostly due to the random nature of the game. It's not a big focus of ours. But we haven't decided.
Q: In Diablo II there was a rune system, will you keep that?
A: No comment at this time. - ligyron, on 07/01/2008, -1/+37I'm looking forward to the Battle.net upgrade. Battle.net is about 10 years overdue for an upgrade.
- Infidelcastr0, on 07/01/2008, -0/+36Oh god, Diablo 3.
Just when I thought I was out, They pull me back in. - kakwakas, on 07/01/2008, -0/+19Well, for one thing, pretty much the ENTIRE team behind Diablo quit a few years back. Then again, in that time, those guys made Guild Wars and Hellgate: London...
- strictnein, on 07/01/2008, -0/+19I hope not. I prefer my Diablo to be a single player experience.
- PCloadLetterWTF, on 07/01/2008, -0/+17before you accuse someone of being a diggtard perhaps brush up on your dork history.
In Diablo 1 there was a rumor that there was a secret cow level which, of course, there wasn't one. But it sparked a legend of sorts.When StarCraft was released, it featured a cheat code, "There is no cow level". Then the fabled cow level made its appearance in D2.
I'm assuming that's what he was referring to. - ace144, on 07/01/2008, -0/+16umm. barbarian.
- Pittance, on 06/30/2008, -3/+18Blocked at my work. Would you or someone else post the Q&A please? Thanks.
- CJ117, on 07/01/2008, -2/+17Necromancer FTW!
- stevealford, on 07/01/2008, -1/+16I had a social life until I joined digg. I had a great-paying job, beautiful girlfriend, dog, cat, and was in great shape. We won't discuss my current life.
- Rsam, on 07/01/2008, -1/+16Elves dont belong in Diablo. Bring back the ROGUE
- alexforcefive, on 07/01/2008, -2/+16It must be killing microsoft that they aren't even planning to use DX 10
- wolferz, on 07/01/2008, -0/+13well it is hard to make a Forrest and a desert seem spooky in an isometric view game... perhaps you'd prefer they just keep you in a dungeon the whole time like DI?
- antdude, on 07/01/2008, -0/+13Barbarian?
- pdavda, on 07/01/2008, -0/+12Battle.net has always been free, why would they change that now?
- pdavda, on 07/01/2008, -0/+12Social life, ah, its overrated
- stoanhart, on 07/01/2008, -0/+11I hope they opt for OpenGL, and release on all three platforms. That would really twist the knife :)
- Dracusis, on 07/01/2008, -4/+15You're on Digg, clearly you never ~had~ a social life.
- rz8472, on 07/01/2008, -1/+12I wonder who will be the ubiquitous "archer" class in DIII... will the DI Rogue or the DII Amazon make a comeback, or will it be an entirely new class?
I remember using Buriza with knockback and multiple shot; that was always overkill at least until you reached Hell Difficulty. - Beanbones, on 07/01/2008, -0/+11I believe you diablew it there. Let's hope this comment doesn't get diablown out of proportions though.
- xenoc1de, on 07/01/2008, -1/+11I'm pretty damn hyped.
- BedPost, on 07/01/2008, -1/+11Man, I was *so* close to graduating High School. Ah, such is life.
- mlvassallo, on 07/01/2008, -0/+10WoW is essentially Diablo elements applied to an MMO in the Warcraft universe.
- swicken, on 07/01/2008, -0/+10Yeah, they really should have stuck with blizzard.... :P
- bigmrpig, on 07/01/2008, -0/+9I hope they do manage to implement some sort of reasonable respec system. Always making a character and then having to restart around levels 30-40 because I did something wrong always really really made me hate my life. My life being Diablo.
- Technohamster, on 07/01/2008, -1/+10Never played Diablo huh.
- Dracusis, on 07/01/2008, -0/+9That'll be an expansion class.
- CarStan, on 07/01/2008, -0/+9I hope they include it.
"Insert feature here" was one of the things that made D2 so great - jgzman, on 07/01/2008, -0/+9I certainly hope not. Diablo is not an MMO, and elements from MMOs should be carefully considered before being implemented.
A mere handful of items were BOA in D2. Mostly quest items and similar. I would expect to see the same in D3. A huge part of the fun was twinking out your low-level characters. - Naskin, on 07/01/2008, -1/+9I hope I can be an ASTRONAUT
- Onion575, on 07/01/2008, -5/+13I miss the dark and spooky feel of Diablo 1, which was lost in Diablo 2. I hope they bring it back for Diablo 3...
- rz8472, on 07/01/2008, -0/+8That's Bishibosh to you.
- punkcat, on 07/01/2008, -0/+8Q: With the loot system in Diablo II, the player with the fastest connection often got the loot. Will this change?
A: We're changing the drop system. Monsters will drop multiple items, each player will see loot generated for them.
thank god, i had fear of ninja looters. - drimsun, on 07/01/2008, -0/+7I uploaded the whole D3 design panel:
http://www.youtube.com/watch?v=WjlqQK4FY4I - BlackJackJester, on 07/01/2008, -0/+7I don't know about anyone else, but whenever I faced the butcher or the Skeleton king, or diablo, or lazaraus, I would almost always bust out in a cold sweat. I'm not talking about just at release. i installed and played through it 2 months ago, and they still freak me the ***** out. Not sure what it is, but they nailed it.
- BananaGrabber, on 07/01/2008, -2/+9I'm hoping they don't force a healer, tank, and dps team like in WoW. I'd like to take down bosses with full dps teams.
- xenoc1de, on 07/01/2008, -0/+7The killed pickit in 2 sentences.
- Gizza, on 07/01/2008, -2/+9Fear? Check
Damage over Time spell(s)? Check
Summon Pets? Check
OMG, the necro from Diablo 2 copied the Warlock from WoW too!!! - inactive, on 07/01/2008, -1/+8Since Blizzard typically builds its own gaming engines (which, if you work in the industry you'd know this takes anywhere between 1-2 years). Design for games like these takes a mountain of time to formulate, and then of course there is always the age-old question of, "will this be fun?" Not too be rude, but a lot of people have high expectations for gaming companies and the reality is that you can't just pump a game out in a few months. There have been very few (if any) games that came out at such a speed that were worth their weight in gold. The games we wait the longest for are typically the games that are the best. Their reasoning for not including much information about the game itself isn't necessarily a result of it being in its infant stages (because its beyond Alpha, the gameplay trailer showed us that) - I'd say it probably has to do with not wanting to reveal too much before their within an acceptable amount of time for release. Why burn out the populace on information they won't be able to enjoy for 1-2 years?
- BlackJackJester, on 07/01/2008, -0/+7They should patch XP to use DX10, as they have already extended the life of XP on lower level systems. If they want companies to use DX10, they need to make sure the people are using DX10, and the majority are running XP
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