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- Paroparo, on 10/10/2007, -4/+81A translation of most of the text. Courtesy of omoneru from Vgchartz.
- The director Koizumi did SM64 and Sunshine so he's the director who knows everything about Mario.
- Project started right after finishing Donkey Kong Jungle Beat
- The idea of gravity has been around for a while but never been realized completely until this title.
- 60% of the ideas developed for SM128 are utilized for SMG.
- We managed to get it work well by the time of E3 last year. By that time, we made it so that people don't have to pay much attention to camera and can play without getting motion-sickness.
- Miyamoto has even edited and modified maps and objects in detail. Swapping things around and testing new things out.
- Platformer is about jumping and you can't do it all that well on a spherical platform. That's why we introduced a new move called Spin which fits well with a round platform. Based on that, we developed Staring with which you can travel from star to star, which gives you an exhilarating feeling.
- You can travel fast or sometimes it has no gravity and float you slowly. It's a mix of very different actions.
- There are some places where multiple gravitational forces simultaneously exist and because of that, Mario sometimes moves unexpectedly, which produces tons of new actions and makes it very complex. This unpredictability increases its depth and fun.
- Once you get used to the concept of gravity, you'll learn how to utilize gravitational forces.
- In general, Miyamoto thinks that there really is no rigorous barrier between core gamer and casual gamers. After all, core gamers sometimes play casual games as well. In addition, casual gamers without much experience often get better at games very quickly and can sometimes beat core gamers.
- Of course, there are easy games and hard games certainly. It's hard to adjust difficulty settings. But developers need to try to make games that aren't hard but sill very fun. In other words, you can't rely solely on difficulty to make it fun. If you don't underestimate game newbies, respect them, and work very hard to entertain them, you can make a game that can also satisfy core gamers. But this is a very hard thing to do in reality. But with new young and talented staff we recruited, we are confident that we can do it. There is a way in game design that lets both newbies and veterans entertain together. There must be a way, Miyamoto believes.
- Most core gamers are playing alone these days, but they used to play with their friends having fun in front of TV saying "give me the controller" and such. We'd rather like to change the conventional style of playing alone. That's why we incorporated the assist play into SMG. You can either help your friend doing co-op or actually can annoy him/her as well. Your friend may say "hey stop that!". You can have fun with your friend in various ways. While you do that with your friends, naturally you start to converse with them while playing like "that way that way!, help!" (just like old days). We love how this co-play encourages conversations between players. With a pointer, you can direct your friend more easily. You can say "go this way" and can just point the where he needs to go.
- We are trying to make it so that some people can say it's fun because it's difficult while newbies can also say it's fun because it's doable. We are examining every piece in the game to make it satisfying for both parties.
- You can clear the game by finishing 60% of the contents. But if you are a core gamer and want to challenge and explore the whole content including difficult ones, you can do that as well, and the assist play helps you get through difficult contents.
- With this dual structure, both core and casual players can clear the game with their own difficulty.
- A lot of stars. It's really a galaxy. A lot of adventure packed in. Bigger than the solar system for sure (laugh)
- Traveling from star to star makes you feel like you're really traveling the universe.
- Soon, we'll be releasing games for gamers such as Metroid and Mario. We need to make these titles very satisfying to them. In this sense, we are working hard to make it even better than NSMB.
- Miyamoto: I've always said this but I've always wanted to make a Mario game that you can even have fun just by casually touching it (ie. trying it out casually and/or just hanging around in the game). Conventionally, game's been all about how to overcome in-game challenges (to conquer a game), and the business of game magazine has been built around that. But it's very important to make 1-1 (the very first section of the game) quite entertaining. If there are people who are afraid of going any further than that, that's fine as well. We're trying to make a game that is open to various audience groups.
- In Sunshine, you had to control camera, but this title, you don't have to worry about it that much. You can play from start to finish just without manipulating camera. Miyamoto calls it "a game with spherical geography and easy camera."
- When we created SM64, we focused on the new fact that you needed a camera in 3D settings, but now we know all about it, so everybody says to make an intelligent automatic camera. It's easier said than done because every player has different camera taste. Our conclusion was this was impossible (laughter). Thus, in Sunshine, we let users handle it by themselves. But it was a bit overkill. and we thought that we needed to devise a system where users don't have to worry much about camera. In SMG, with spherical geography, you don't necessarily have to manipulate camera to see the opposite side (due to its geographical property). It's getting closer to our ideal.
- SM64 was a turning point because it divided the user base, those who can play 3D and those who can't play 3D. But with the new degree of freedom in SMG that goes beyond simple platform, even those who can't really play 3D can enjoy SMG. This has been one of our tasks. This is also a reason why we made a 2D game, NSMB.
- Shimizu believes game is a tool for people to get together just like mahjang or card. I hope SMG (and game in general) will be the center of communication tools that connect everyone to have fun.
- Since it's called galaxy, we are trying to make it deep enough. It is for those who want big adventure, and at the same time it's for those who like to lie around (on a couch) and just play casually and relax. It's got various approaches to have fun.
- Miyamoto: I hope this title will make it to the Famitsu's Top 10 Most Wanted Games List. You can play it thoroughly and deeply, and once you're done, you'll still want to go back. Please look forward to this game. - MechaZain, on 10/10/2007, -5/+63Jaded gamers can complain all they want to about the Wii. If this, Zelda, Super Smash Bros, and Metroid were the only games available I'd be completely satisfied with my purchase.
- feshmania, on 10/10/2007, -2/+58i agree. i, also, would give your right leg to be able to play this game today.
but, yea, this game is going to be purty awesome. - cusoman, on 10/10/2007, -3/+31Cause everyone knows being an adult is SO MUCH FUN!!!
- drgnpaladin, on 10/10/2007, -2/+26Did you just use the word "Wiirld" in a sentence? *shakes head*
- joebus, on 10/10/2007, -3/+26Well I'm not five anymore and I can't wait to play as a bumblebee because it looks awesome!
- furashi, on 10/10/2007, -3/+25I would give my right leg to be able to play this game today.
- KnockoutNerd, on 10/10/2007, -2/+23BooMario FTW
- bruinexmo, on 10/10/2007, -13/+30Returning characters is news for Nintendo? That's all Nintendo has done for the last 20 years, recycle the same characters over and over again.
- Shaflugi, on 10/10/2007, -2/+17Uh, playing online IS alone.
- MikeWanDo, on 10/10/2007, -2/+15Yeah, the wii is so much less creative than all the other systems available. Seriously, do you think before you type?
- fantasticFlan, on 10/10/2007, -1/+11I think you got that backwards.
- skankyBacon, on 10/10/2007, -1/+11Guess what? You don't have to play it, no dismemberment necessary.
- Microfoot, on 10/10/2007, -3/+13Guess I'll never be able to go back and play as a raccoon in SMB3, because I'm not five.
- nakile, on 10/10/2007, -2/+11Can't help but feel this game will get straight ten out of tens across the board. Going to be the most epic Mario platformer since Super Mario Bros. 3 and Super Mario 64.
- antitab, on 10/10/2007, -0/+9Holy living *****.
- wafflez, on 10/10/2007, -1/+9why not, ya know...ignore it if you don't like it so much?
- crazybrit, on 10/10/2007, -0/+8Sweet jesus. This game looks awesome.
- jeremymccurdy, on 10/10/2007, -0/+8Er, you do realize that every GTA game from GTA3 to Vice City Stories used the same graphics engine with little improvement, right?
- skylard, on 10/10/2007, -3/+11So.... Recycling is wrong.
Then why do the best-selling games are mostly sequels?
What are the most successful franchises?
According to the list on VG-Charts, among the 50 best-selling games (excluding Nintendo games) there's:
The Sims
Grand Theft Auto
Grand Turismo
Final Fantasy
Halo
and Myst
Of those, how many recycled ideas? - HanSolo69, on 10/10/2007, -2/+10Digg is useless most of the time now because by the time any of the stories get to the frontpage the site is dow, and if a mirror happens to be posted that usually goes down too.
- layzie1989, on 10/10/2007, -0/+8I'm going to use the long jump for hours and hours to see how long I can stay in orbit
- DTJunkie07, on 10/10/2007, -2/+9You're a douche bag, overly self conscious, self indulgent prick that I'm willing to bet never has any fun because you are too busy paying attention to what other people think of you. Well someone has to tell you this so I guess I'll be the one: noone gives a ***** about you...mister "UtopiaInTheSky."
- pjsk8, on 10/10/2007, -1/+8Guess what? You don't have to play it, EVER, therefore, you owe me your left leg.
- Scienceisfun, on 10/10/2007, -0/+7No, you know, he's right. Mario 64 was exactly like Super Mario World, Metroid Prime was exactly like Super Metroid and A Link to the Past was basically just Zelda 1 all over again. Yeah, a lot of their ideas do get recycled -- new versions of Pokemon or Mario Kart aren't all that dissimilar to their predecessors, but using GTA 3, Vice City and San Andreas as comparisons? I loved each one, but the progressions from one to the next weren't all that earth shattering. Even in you're presuming changes for GTA 4, I guarantee that Corruption and Galaxy won't play like anything you've ever seen before.
- Cdog923, on 10/10/2007, -0/+7Please do.
- krd1979, on 10/10/2007, -1/+7Why so harsh towards Sunshine? Okay it's definitely not the best game in the series, but geesh it wasn't that bad either.
- Alegis, on 10/10/2007, -2/+8Same here. Would have waited with purchasing it until Brawl was out, but Twilight Princess made me buy it at launch. Wii Sports/Play surprised me too. Definitely happy, and Brawl is looking amazing.
- omgroffles, on 10/10/2007, -1/+6Wait, you consider playing online to be social interaction?
A life: get one. - mywhitenoise, on 10/10/2007, -7/+12Are you kidding me? Did you not look at Nintendos top 215 games list? http://www.digg.com/gaming_news/List_Alltime_Nintendo_Million_Sellers_215_games_875m_total_sales
Nintendo DOES NOT repeat franchises! - Synn, on 10/10/2007, -0/+5That advice would be better applied to YOUR life instead of his.
- felyduw, on 10/10/2007, -1/+6I don't think you know much about games at all.
- Tippis, on 10/10/2007, -0/+5In the same vein as "Boourns"?
- Falldog, on 10/10/2007, -0/+5http://imgdump.info/img-scan-01-44139.htm
http://imgdump.info/img-scan-02-44140.htm
http://imgdump.info/img-scan-03-44141.htm - loconet, on 10/10/2007, -0/+5http://images.gamersyde.com/gallery/public/6037/1315_0001.jpg
http://images.gamersyde.com/gallery/public/6037/1315_0002.jpg
http://images.gamersyde.com/gallery/public/6037/1315_0003.jpg - python2121, on 10/10/2007, -4/+9I am probably pretty close to a Jaded Gamer. I have to say I love my Wii, but I HATE when people declare it "the winner" because it still bows to the same flaws as the 360 and ps3 when released: # of titles. I have had my Wii for a better of 8 months and I have only one GOOD, and I dont mean OK game, Zelda. If all of the games turn out to be as good as Zelda was for me, I will be fine with people calling it "the winner."
- Falldog, on 10/10/2007, -0/+5Sorce where Vook got it... http://www.neogaf.com/forum/showthread.php?t=178737 (which got it from 2chan)
Secondary backup: http://imgdump.info/img-scan-01-44139.htm , http://imgdump.info/img-scan-02-44140.htm , http://imgdump.info/img-scan-03-44141.htm - bmkalbf, on 10/10/2007, -0/+4It will be great to bring this type of mario game to the wii scene If it is anything like most other mario games it will be well worth the money.
- yamyogurt, on 10/10/2007, -0/+4hooray beer
- masamunecyrus, on 10/10/2007, -0/+4GoNintendo has a mirror:
http://gonintendo.com/?p=22694 - krd1979, on 10/10/2007, -0/+4I especially like the "not able to swim" feature of GTA... it was so realistic, and speaking of swimming and realism just look at those water effects.../sarcasm
- krd1979, on 10/10/2007, -1/+5I think in this context what they meant by alone, was being the only person playing in the same room. I.E. even when you're playing online, you are technically playing alone locally.
- doshindude, on 10/10/2007, -1/+5*buries your comment*
Why?
Because it's LAME
LAME
L A M E !!
[and retarded, and exaggerating] - kickcows, on 10/10/2007, -4/+8i look forward to the levels which will make you have a headache, like the level in super paper mario where you actually play upside down.
mirror? - pugmy, on 10/10/2007, -0/+4They meant non-online games. SMG is not an online game. Adult gamers often, but not always, play them alone.
- emjaymj, on 10/10/2007, -0/+3I can arrange it if you want.
- DTJunkie07, on 10/10/2007, -3/+6Sunshine is the definitive Mario game to this point (It's 100% more inventive than Mario 64 just not as revolutionary). You sir are one of those ass clowns that jump on any bandwagon when a majority of people complain about something. Play the game for yourself and form your own ***** opinion.
- 9a3eedi, on 10/10/2007, -0/+3This game is seriously the prettiest game on the Wii. Ever. Why can't all Wii games learn from this ._.
- wafflesomd, on 10/10/2007, -0/+3Ok, this game looks great. Advanced Shaders, good geometry. Why don't they start doing that with every wii game.
- krd1979, on 10/10/2007, -2/+5You're boring... and not even a novelty
-
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