I'm a software dev, that's not how these things are generally done. Apple likes vertical integration, therefore I generally wouldn't expect an SDK anytime soon. Yeah, they're selling a boat of goods about the network and blah blah blah...If anyone has been around other smart phones long enough, they know that the iPhone is woefully short on features and high on price. Tons of other phones out there have tons of applications available for them on other networks. The iPhone has a very nice UI but that will only go so far when you see people on other smart phones literally doing things you cannot, and you paid just as much if not more your phone. btw. 3G is about twice as fast as in the real world as Edge, it's a noticeable difference.
You obviously know nothing about neither Windows CE nor OS X, but that is irrelevant, cause the minute the iPhone hits the streets, people are gonna tear it apart and find out exactly what is going on behind the hardware. No need for an SDK there.
How come something this expensive can't even make toast? I bought a toaster for 20 bucks last night, are you telling me that somethings that cost 500 dollars can't make toast? Outrageous!
So much ignorance."Omg, right now our $1000 phone doesn't have any support for downloadable apps, even though there are many phones below $100 that do."Yes, and how much do you pay for these apps? Crappy little apps for crappy little phones that usually have monthly charges associated with them.Web apps == free. You don't have to pay you carrier, ANYONE can develop them using tools they already have."and hey it has a web browser - so you can write apps for it in JAVASCRIPT!! and the user pays AT&T each time he wants to use it."Most apps now require airtime. You are already paying for them. I think the package they are selling is always on broadband. So no, you are not paying additional air time, you pay a fixed monthly fee."because it is actually running off someone elses server, not the phone itself. and we all know how much bandwidth Web 2.0 sites/apps waste"Bandwidth is cheap. Web2.0/sites/apps don't waste bandwidth. In fact the conserve bandwidth assuming the are developed properly. And just how many iPhones are there going to be in the next couple of years? How much traffic is going to be generated from a limited amount of users, using infrequently, loading small pages? Use your brain."Javascript.. what a joke that was. People have hacked it to s**t so it actually slightly useful at the expense of a metric s**tload of processing power. but you gotta be smoking crack if you think it even offers the slightest bit of competition to standalone compiled binaries that run off the system itself."Wow the ignorance just keeps coming. In case you have been asleep for the last few years, more and more apps are moving to the web using js and becoming very popular. Is a binary more efficient? Sure on the processor, but no on every other aspect. Deployment, delivery, updates, wider audience. Building native apps for the iPhone is just silly. A pain to develop/compile/install/test. This method all you need is a text editor and Safari. Patches can be released instantly, the user never has to upgrade their version, the benefits go on and on. Also you are talking about a small screen and most apps are going to connected in some way. Given the power, what exactly do you think you are going to be missing by not using a binary?I can only assume you are not a developer based on your silly statements, so it pretty pointless for you whine about something that doesn't apply to you.The simple truth is that there will tons of iPhone apps right out of the gate. There are at least a dozen or so right now. It it great model for both developers and users.
Here we go again, with Apple repeating the mistake of going in favor of closed systems when the technology world is going the way of open platforms. No wonder their market share on the desktop is what it is today. I would think that in this case, as in the past, Apple wants to have the upper hand on any new apps that are developed, and the carrier wants to maximize billable data traffic on their networks, that's why it's all web server-oriented.
Well, you can join the underground development team like I have done. I have used the following link: <a class="user" href="http://code.google.com/p/iphone-dev/wiki/Building">http://code.google.com/p/iphone-dev/wiki/Building</a> to successfully build a tool-chain on my Fedora Core 5 OS - Intel processor laptop. I have joined ADC, and fetched MAX OS X 10.4u SDK and other documentations to develop the native apps for my iPhone. To test my tool-chain out, I have download two sample apps from the underground iPhone development team, built them, and executed them on my iPhone. Since my iPhone is on my home network, I can access it using ssh and scp. I am working on my app now using ObjectC and Cocoa framework.Please try the above link - Hope that you will have as much fun as I have had with this magnificent device called iPhone
d00dJun 19, 2007
Spectacular, we're only a few features away from cloning Slashdot's comment system.The overlords will be pleased.
ibisJun 19, 2007
They aren't even "web phone apps" they're just bloody web pages.
avinash240Jun 19, 2007
I'm a software dev, that's not how these things are generally done. Apple likes vertical integration, therefore I generally wouldn't expect an SDK anytime soon. Yeah, they're selling a boat of goods about the network and blah blah blah...If anyone has been around other smart phones long enough, they know that the iPhone is woefully short on features and high on price. Tons of other phones out there have tons of applications available for them on other networks. The iPhone has a very nice UI but that will only go so far when you see people on other smart phones literally doing things you cannot, and you paid just as much if not more your phone. btw. 3G is about twice as fast as in the real world as Edge, it's a noticeable difference.
Closed AccountJun 19, 2007
How come something this expensive can't even film video? Sod the developing tools, get the bare basics sorted first.
1townJun 19, 2007
You obviously know nothing about neither Windows CE nor OS X, but that is irrelevant, cause the minute the iPhone hits the streets, people are gonna tear it apart and find out exactly what is going on behind the hardware. No need for an SDK there.
1townJun 19, 2007
How come something this expensive can't even make toast? I bought a toaster for 20 bucks last night, are you telling me that somethings that cost 500 dollars can't make toast? Outrageous!
smhillJun 19, 2007
So much ignorance."Omg, right now our $1000 phone doesn't have any support for downloadable apps, even though there are many phones below $100 that do."Yes, and how much do you pay for these apps? Crappy little apps for crappy little phones that usually have monthly charges associated with them.Web apps == free. You don't have to pay you carrier, ANYONE can develop them using tools they already have."and hey it has a web browser - so you can write apps for it in JAVASCRIPT!! and the user pays AT&T each time he wants to use it."Most apps now require airtime. You are already paying for them. I think the package they are selling is always on broadband. So no, you are not paying additional air time, you pay a fixed monthly fee."because it is actually running off someone elses server, not the phone itself. and we all know how much bandwidth Web 2.0 sites/apps waste"Bandwidth is cheap. Web2.0/sites/apps don't waste bandwidth. In fact the conserve bandwidth assuming the are developed properly. And just how many iPhones are there going to be in the next couple of years? How much traffic is going to be generated from a limited amount of users, using infrequently, loading small pages? Use your brain."Javascript.. what a joke that was. People have hacked it to s**t so it actually slightly useful at the expense of a metric s**tload of processing power. but you gotta be smoking crack if you think it even offers the slightest bit of competition to standalone compiled binaries that run off the system itself."Wow the ignorance just keeps coming. In case you have been asleep for the last few years, more and more apps are moving to the web using js and becoming very popular. Is a binary more efficient? Sure on the processor, but no on every other aspect. Deployment, delivery, updates, wider audience. Building native apps for the iPhone is just silly. A pain to develop/compile/install/test. This method all you need is a text editor and Safari. Patches can be released instantly, the user never has to upgrade their version, the benefits go on and on. Also you are talking about a small screen and most apps are going to connected in some way. Given the power, what exactly do you think you are going to be missing by not using a binary?I can only assume you are not a developer based on your silly statements, so it pretty pointless for you whine about something that doesn't apply to you.The simple truth is that there will tons of iPhone apps right out of the gate. There are at least a dozen or so right now. It it great model for both developers and users.
dazzumJun 26, 2007
Here we go again, with Apple repeating the mistake of going in favor of closed systems when the technology world is going the way of open platforms. No wonder their market share on the desktop is what it is today. I would think that in this case, as in the past, Apple wants to have the upper hand on any new apps that are developed, and the carrier wants to maximize billable data traffic on their networks, that's why it's all web server-oriented.
blueskyttOct 3, 2007
Well, you can join the underground development team like I have done. I have used the following link: <a class="user" href="http://code.google.com/p/iphone-dev/wiki/Building">http://code.google.com/p/iphone-dev/wiki/Building</a> to successfully build a tool-chain on my Fedora Core 5 OS - Intel processor laptop. I have joined ADC, and fetched MAX OS X 10.4u SDK and other documentations to develop the native apps for my iPhone. To test my tool-chain out, I have download two sample apps from the underground iPhone development team, built them, and executed them on my iPhone. Since my iPhone is on my home network, I can access it using ssh and scp. I am working on my app now using ObjectC and Cocoa framework.Please try the above link - Hope that you will have as much fun as I have had with this magnificent device called iPhone
mrtherapistAug 20, 2008
This is so old.Soooooooo out of date.