macrumors.com — Univeristy of Washington's Emerging Technology group published notes from Apple's Developing Web Sites for iPhone session from WWDC last week. The blog entry provides some interesting information for users and web developers alike about the iPhone's capabilities, and has been summarized below.A...
Jun 19, 2007 View in Crawl 4
phpfreakJun 19, 2007
--wrong reply--
Closed AccountJun 19, 2007
by shadearg 2 hours ago "They nitpick because these are the ultimate limiting factors of the device. If everyone waited until a product was released to air their grievances, then there would be no push for change to accommodate the customer. Why would they even entertain listening to the customer after they have already made their sale?"--------------Yeah whatever. low sales is what Apple will listen to. Not pre-sales gripes from self-styled technoelites.
cleverboyJun 20, 2007
I posted a cleaned up version of the list, compiled from Gizmodo's post and MacRumors on the iPhone dev website:<a class="user" href="http://forums.figma.com/showthread.php?p=31#post31">http://forums.figma.com/showthread.php?p=31#post31</a>I found the MacRumor's listing was great but read a little funny.I have no problem with lack of Java and Flash support.I posted on Gizmodo why... ok, I'll repaste...-----------------------My theory...? Apple already has plugins being tested on the iPhone using an ARM version of Rosetta, that does dynamic recompiling. My bet, is that, after testing... it would seem that Flash alone, would immediately degrade the expected battery life on the phone (varying widely with the amount of "incidental Flash" people tend to throw around), and ALSO I agree with concerns about having Adobe brought in as a launch developer, when Apple has committed itself to honing all of its launch plugins for the phone. Add 3-6 more months of development right there.Anyway, whether Flash light, or Flash (or Microsoft's new solution), I think iPhone can run it... the question is... as others have noted, does Apple want it to? ------------------------------Flash is the new "bevel, emboss, drop-shadow". People don't even know how little it helps them, but they'll feel it in the morning...
nsresponderJun 20, 2007
Bloody stupid of him. There were signs all around the conference reminding the attendees that the sessions are confidential. He'll not only be barred from WWDC, he won't be eligible for an ADC membership, either.-jcr
alextimingJun 21, 2007
!!! ORIGINAL POST !!! This is what Apple made them take down.––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––University of Washington's Emerging Technology group published notes from Apple's Developing Web Sites for iPhone session from WWDC last week. The blog entry provides some interesting information for users and web developers alike about the iPhone's capabilities, and has been summarized below.Apple listed what the iPhone offers for websites:- the page view feature lets you look at multiple websites and documents by scrolling thru them one after another- Full PDF support- double tap for zoom in- one finger as a mouse used to-- pan page-- press and hold to display the information bubble- two fingers as a mouse used to-- pinch content to shrink - zoom out-- pan page-- scroll wheel events- new telephone links allows you to integrate phone calls directly from your webpage. remember this is only on safari.- built in google maps client for integrated mapping from your websiteA few iPhone size limitations / restrictions are noted in developing for the iPhone:- 10MB max html size for web page- Javascript limited to 5 seconds run time- Javascript allocations limited to 10MB- 8 documents maximum loaded on the iPhone due to page view limitations- Quicktime used for audio and videoThe notes confirm that there is no Flash and no Java support, and Apple recommends the following design considerations:- separate html and css- use well structured and valid html- size images appropriately dont rely on browser scaling- tile small images in backgrounds, dont use large backgroung images- iPhone supports both EDGE and WiFi. EDGE pipe is smaller than WIFI pipe so think about bandwidth when developing.- XHTML mobile documents supported- stylesheet device width:480px- apply different css for the iPhone. For example displaying a one column page for iphone vs a 3 column page on a desktop.- there are no scroll bars or resize knobs. the iphone will automatically expand the content- Avoid framesets, scrollable frames are automatically expanded to fit the content- iPhone User Agent: Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420+ (KHTML, like Gecko) Version/3.0 Mobile/1A538a Safari/419.3- Video: H.264 baseline profile level 3.0 up to 640¡¿480 fpsApple's iPhone comes out on June 29th, 2007. At WWDC, Apple announced that Web-based applications will be the only way for 3rd party developers to produce applications for the iPhone.
mistermarcJun 27, 2007
I guess the apple.com webpage will have an alternate page for iPhone, given the page width and use of javascripts? Notice the use of scriptaculous in the source.