arstechnica.com — The recently released Xbox Live Arcade title Braid has been receiving a lot of praise since its release, but the game's designer has said that the XBLA certification process may have actually prevented the game from being even better.
Aug 8, 2008 View in Crawl 4
carzorstelatisAug 10, 2008
Out their what?
Closed AccountAug 10, 2008
Like you never made a grammatical error before. Get over it.
doodAug 11, 2008
"Honestly.... what kind of confusion comes out of that statement? Does he really need to be more specific? Did you even read the article?"The confusion is clearly because he didn't say what the problems were. Yes, he needs to be more specific. Yes, I read the article, of course.
battletraxAug 11, 2008
More games = win.Less money, and less games = loss.
topher06Aug 11, 2008
Bottom line, the Xbox360 platform is a dying platform and XBLA is the cancer that is killing it. If you're going to make a game, consider the PS3, period.
graehFeb 7, 2009
I was Ünderwhelmed with a capital Ü - by Braid.I think it is one of the few times I have been out of synch with general taste in a game, but found that for a change, everyone else was wrong, and I was right. If it had been released 15 years ago - it would have sunk to the depths of "only played the shareware demo" trough that Cosmos Cosmic Adventures, and Sam the Secret Agent plumbed.While I totally appreciate the personal investment of equity and time and time is money so an investment in one is an investment in the other and oh no I've gone cross eyed...While I appreciate that - it's an incredibly poor outcome from the spending of said resources.
graehFeb 7, 2009
183 days later - I read your comment.I would avoid placing any sort of wagers on anything, ever, or working as a meterologist - if this is outcome we can expect from your longview.Omg, GREENDAY TIME!