rebelscience.org— Nobody likes to be told that they are wrong but we are. It all started 150 years ago when Lady Ada Lovelace wrote the first algorithm (table of instructions). We have been doing it wrong ever since.
Jun 10, 2006View in Crawl 4
I'm digging this only because it might spark an intersting conversation about programming - If Louis Savain (the author) wants to convince me and, I suspect, almost anyone else that he has come up with a better methodolgy than Turing then I need little more maths, a *lot* more expamples and *entire* paper with less MBA style nonsenseojargon.
I wouldn't say videogame coding has gotten better. Some early games were much more impressively coded, given the hardware. Read the 6502 code of the Atari 2600 games if you want to be impressed. Those things are like little puzzles.What's gotten better is the hardware and the tools. There's a lot more money put into games as well.
subcranium, I don't know if you've stumbled across it as well, but there's a site with colored visual maps of 6502 code from Atari, Commodore, and Apple games, diagramming the jumps and shape tables in all their puzzling but elegant glory.Anyone reading this who knows the link I'm talking about, post it?
The author is on crack. I agree that the current state of formal software engineering is a waste of time, but blaming the algorithm for all the trouble is just insane - he just rejects the concept of the algorithm out of hand without any sort of coherent argument. I'm all for burning down the current state of software development and starting over, but using something like hardware description languages? WTF? How about just revamping CS education to start with formal functional languages and ditching most of the formal sofware engineering crap.
Oooo you know what, I've seen this crazy hippies in college who "love fractals" and "digg" the stuff for "far outness."This guy has to be one of those only he learned how to use a computer. D:
lutjaJun 10, 2006
I'm digging this only because it might spark an intersting conversation about programming - If Louis Savain (the author) wants to convince me and, I suspect, almost anyone else that he has come up with a better methodolgy than Turing then I need little more maths, a *lot* more expamples and *entire* paper with less MBA style nonsenseojargon.
subcraniumJun 11, 2006
I wouldn't say videogame coding has gotten better. Some early games were much more impressively coded, given the hardware. Read the 6502 code of the Atari 2600 games if you want to be impressed. Those things are like little puzzles.What's gotten better is the hardware and the tools. There's a lot more money put into games as well.
lemonjuiceJun 11, 2006
I would like to see the author implement quicksort using his methodology. Oh wait thats an algorithm, who needs to sort stuff anyway?
skeuomorphJun 11, 2006
subcranium, I don't know if you've stumbled across it as well, but there's a site with colored visual maps of 6502 code from Atari, Commodore, and Apple games, diagramming the jumps and shape tables in all their puzzling but elegant glory.Anyone reading this who knows the link I'm talking about, post it?
monalisaJun 11, 2006
The author is on crack. I agree that the current state of formal software engineering is a waste of time, but blaming the algorithm for all the trouble is just insane - he just rejects the concept of the algorithm out of hand without any sort of coherent argument. I'm all for burning down the current state of software development and starting over, but using something like hardware description languages? WTF? How about just revamping CS education to start with formal functional languages and ditching most of the formal sofware engineering crap.
simpleidJun 11, 2006
Oooo you know what, I've seen this crazy hippies in college who "love fractals" and "digg" the stuff for "far outness."This guy has to be one of those only he learned how to use a computer. D: