downloadsquad.com— Maybe, with their new-found love of games on the iPhone and iPod touch, we're about to see a rebirth of games on Mac OS X...
Feb 26, 2010View in Crawl 4
My PC was 800 dollars for everything and it can run anything out today. I even went overboard with it, and put an i7 which is way overpowered for gaming.Sorry, but your argument on which is cheaper is false (and, "laughable").
@raydeen: PC's and macs aren't consoles: they're more expensive and they tend to do more things, and its unlikely that one (or a few) killer game apps could ever convince someone to convert (or buy the other system).
I wouldn't be so quick to believe that. The images Valved released showing off Valve game characters (TF2, Portal, Half Life 2, L4D) in Apple/Mac-like posters makes me think that they are also doing some work in the background on getting Source native on the Mac.Honestly, it is in most game companies best interests to have a game engine that is highly scalable and portable across multiple platforms. Orange Box on consoles hasn't had an update in quite some time, even thought Valve has been hinting at one. However, Left4Dead 2 (and I think 1), have gotten patches and updates on consoles. I can only guess that they were able to get things written better to deal with those large markets.Getting the Steam engine to work on not only Windows, XBox 360, PS3 and Mac would be a boon for Valve as a developer. In all honestly, if they could get it working on the Wii, I would LOVE to see them make an on-rails shooter based on the Half Life "7 Hour War".
Phoronix (yeah, I know it seems like they've been spreading a rumor about this for a while) has evidence that valve is going to write a new renderer for steam that can utilize openGL and will have linux binaries. Besides, if they're going through the trouble to make it compatible with GCC and openGL (that's a crap ton of C code), then it makes no sense to not appease both market shares by writing a linux port, as the amount of work between branches would be minimal to none.
Well in the case of TF2 they will be <a class="user" href="http://is.gd/aaTkm" rel="nofollow">http://is.gd/aaTkm</a> So if they are doing it for that game it stands to reason that they will for all their games. Plus you will not have to buy the game again if you already own it. This is a good start for Apple gaming. Nows lets hope Apple will start putting in good cards into their machines.
ashkc88Feb 27, 2010
My PC was 800 dollars for everything and it can run anything out today. I even went overboard with it, and put an i7 which is way overpowered for gaming.Sorry, but your argument on which is cheaper is false (and, "laughable").
life036Feb 28, 2010
Been meaning to check that out... Wasn't aware there was a Mac version.
allisonaxeFeb 28, 2010
@raydeen: PC's and macs aren't consoles: they're more expensive and they tend to do more things, and its unlikely that one (or a few) killer game apps could ever convince someone to convert (or buy the other system).
computriusMar 2, 2010
There are plenty of open standards (OpenGL to name the biggest). Most of the big companies just choose not to use them.
macharborguyMar 4, 2010
BioshockDragonAge OriginsWorld of WarcraftRome: Total WarWarhammer OnlineVendetta OnlineEVE OnlineQuake 4most likely Diablo 3, StarCraft 2, Rage...
macharborguyMar 4, 2010
I wouldn't be so quick to believe that. The images Valved released showing off Valve game characters (TF2, Portal, Half Life 2, L4D) in Apple/Mac-like posters makes me think that they are also doing some work in the background on getting Source native on the Mac.Honestly, it is in most game companies best interests to have a game engine that is highly scalable and portable across multiple platforms. Orange Box on consoles hasn't had an update in quite some time, even thought Valve has been hinting at one. However, Left4Dead 2 (and I think 1), have gotten patches and updates on consoles. I can only guess that they were able to get things written better to deal with those large markets.Getting the Steam engine to work on not only Windows, XBox 360, PS3 and Mac would be a boon for Valve as a developer. In all honestly, if they could get it working on the Wii, I would LOVE to see them make an on-rails shooter based on the Half Life "7 Hour War".
kungfuj35u5Mar 4, 2010
Phoronix (yeah, I know it seems like they've been spreading a rumor about this for a while) has evidence that valve is going to write a new renderer for steam that can utilize openGL and will have linux binaries. Besides, if they're going through the trouble to make it compatible with GCC and openGL (that's a crap ton of C code), then it makes no sense to not appease both market shares by writing a linux port, as the amount of work between branches would be minimal to none.
linksusMar 9, 2010
from what ive seen the latest opengl does some pretty damn impressive stuff.Its just a shame that everyone is directx ( i suppose consoles use it? )
trent0090Mar 11, 2010
Well in the case of TF2 they will be <a class="user" href="http://is.gd/aaTkm" rel="nofollow">http://is.gd/aaTkm</a> So if they are doing it for that game it stands to reason that they will for all their games. Plus you will not have to buy the game again if you already own it. This is a good start for Apple gaming. Nows lets hope Apple will start putting in good cards into their machines.
Closed AccountMar 13, 2010
I bought my MacBook just before they changed from those s**tty Intel graphic cards.FML
balancedMay 14, 2010
I think it opened with 60-something, and that doesn't include a lot of the Source engine games that are pending release.