scene.org— Check out these 64k intros, less than 64kb in size and yet more than 2 minutes of graphics and music. Programming at its best.
Mar 3, 2006View in Crawl 4
kohan69: If you read the kkreiger page (<a class="user" href="http://www.theprodukkt.com/)">http://www.theprodukkt.com/)</a> you'll notice that not only did they write the thing in C, but they license their procedural content generation tool to one and all. Trying to write complex game code these days in ASM is like trying to saw off your own arm with a chicken bone.
etx313Mar 4, 2006
Dugg for the demo scene. I'm not much of a programmer, but I've had my eye on the demo scence since I got my first amiga. :)
monkeygetMar 4, 2006
vurlix comment is really interesting but i don't agree with : " Some programming languages have obscenely large language runtime libraries anywhere between 10-20 MB (like .NET, Java) which cannot be stripped. Those language implementations are unsuitable for this kind of work."Instead of using system libraries they use the library og the language.For example there is the Java 4K, where people must create java games with only 4k (that's 4096 byte!) : <a class="user" href="http://javaunlimited.net/games/java4k_2005.php?min=0&max=25&sort=2&order=0&screen=1">http://javaunlimited.net/games/java4k_2005.php?min=0&max=25&sort=2&order=0&screen=1</a>
kohan69Mar 4, 2006
<a class="user" href="http://www.nathangillett.com/2006/02/10/64k-project/">http://www.nathangillett.com/2006/02/10/64k-project/</a>NOTHING beat that NOTHING 96k doom3 graphics? impossible? not w/ assembly
goobityMar 4, 2006
I love stuff like this. Assembly rules
recluseMar 4, 2006
WowIts hard to beleive that was done in assembly but I guess anything is possible.
ravuyaMar 4, 2006
kohan69: If you read the kkreiger page (<a class="user" href="http://www.theprodukkt.com/)">http://www.theprodukkt.com/)</a> you'll notice that not only did they write the thing in C, but they license their procedural content generation tool to one and all. Trying to write complex game code these days in ASM is like trying to saw off your own arm with a chicken bone.
sanjeewamadNov 17, 2008
To get idea about how to program microcontrollers using Assembly language refer this series of articles "Microcontroller Programming in Assembly Language" at <a class="user" href="http://www.promeganet.com/?p=897">http://www.promeganet.com/?p=897</a>