arstechnica.com— A new PS3 SDK allows developers to use horizontal scaling, but why won't Sony allow full use of their hardware scaler?
Jan 28, 2007View in Crawl 4
System LongevityDon't allow developers to use all the available hardware at first. Then, just as the graphic quality is peaking, give them access to the hw scaler.True... it doesn't make a whole heck of a lot of sense but neither have a lot of their decisions lately.
interesting....People were complaining almost everything about the ps3 (everybody saying Sony is so stupid for not an upscaler & other stuff)I guess everybody under-estimated Sony too much. Maybe they got other stuff under their Sleeves.
Well, it would be nice for them to show their cards because their profit is tanking and the bad press on the PS3 is racking up. If Sony has something amazing to show us in the PS3, now is about as good a great time as any to reveal the big secrets. Should Sony wait a year to give us something impressive when the market has ignored it totally?It would be nice if the PS3 had some decent features and a great set of release titles, and then Sony hints at new stuff in the future to increase further hype, but even those I know that have the PS3 are bored of it, bored of waiting for all the good games to come out, and bored of stupid problems like having to wait for a download to finish before doing anything else.Sony should put it all on the table now rather then keeping it up their sleeves because the PS3 ain't doing too well by any measuring stick.
@andydumi:How does it contradictory?You said that the developer can develop at any resolutions he want and the hardware will scale it. Please read the articles again. There's no vertical upscaler in PS2 that we know of so it has to be done through software.Folks, I know the headline says "PS3 Hardware Scaler", but it's not the same as 360's scaler. PS3's is much more limited and my best guess why Sony didn't want developers to use it? Because it's not good enough to be used for games. Maybe it's there just for regular dvd playback or HDTV since that's where you usually find this type of scaler.
I think Sony (like Microsoft) wants to discourage developers from having to worry about scaling. The 360's story is "write your game at any resolution, and let the hardware make all the decisions about how to draw it to the screen." Sony, I'm sure, wants to deliver the same message. It would be a nightmare for developers if they had to write the code to handle various scaling scenarios depending on the TV. You'd also end up with inconsistency between games who implement this differently, which would agitate customers. If Sony has the hardware to do it, they'll no doubt release a patch for the system, rather than release functionality in their SDK and push all of this work onto the game developers.
scorpion1169Jan 29, 2007
System LongevityDon't allow developers to use all the available hardware at first. Then, just as the graphic quality is peaking, give them access to the hw scaler.True... it doesn't make a whole heck of a lot of sense but neither have a lot of their decisions lately.
davibeJan 29, 2007
interesting....People were complaining almost everything about the ps3 (everybody saying Sony is so stupid for not an upscaler & other stuff)I guess everybody under-estimated Sony too much. Maybe they got other stuff under their Sleeves.
topher06Jan 29, 2007
Well, it would be nice for them to show their cards because their profit is tanking and the bad press on the PS3 is racking up. If Sony has something amazing to show us in the PS3, now is about as good a great time as any to reveal the big secrets. Should Sony wait a year to give us something impressive when the market has ignored it totally?It would be nice if the PS3 had some decent features and a great set of release titles, and then Sony hints at new stuff in the future to increase further hype, but even those I know that have the PS3 are bored of it, bored of waiting for all the good games to come out, and bored of stupid problems like having to wait for a download to finish before doing anything else.Sony should put it all on the table now rather then keeping it up their sleeves because the PS3 ain't doing too well by any measuring stick.
brombieJan 30, 2007
@andydumi:How does it contradictory?You said that the developer can develop at any resolutions he want and the hardware will scale it. Please read the articles again. There's no vertical upscaler in PS2 that we know of so it has to be done through software.Folks, I know the headline says "PS3 Hardware Scaler", but it's not the same as 360's scaler. PS3's is much more limited and my best guess why Sony didn't want developers to use it? Because it's not good enough to be used for games. Maybe it's there just for regular dvd playback or HDTV since that's where you usually find this type of scaler.
tr1dentJan 30, 2007
I think Sony (like Microsoft) wants to discourage developers from having to worry about scaling. The 360's story is "write your game at any resolution, and let the hardware make all the decisions about how to draw it to the screen." Sony, I'm sure, wants to deliver the same message. It would be a nightmare for developers if they had to write the code to handle various scaling scenarios depending on the TV. You'd also end up with inconsistency between games who implement this differently, which would agitate customers. If Sony has the hardware to do it, they'll no doubt release a patch for the system, rather than release functionality in their SDK and push all of this work onto the game developers.