Technical Metroid (8-bit) level design and how it works

mdb.classicgaming.gamespy.com — These kinds of things always fascinated me. This is the technical explanation of how "rooms" and level design actually work in the NES Metroid cart. It is amazing to see how the developers made a massive world (for its time) with such limited capacity and design capability. Many NES games follow the same "room" data design. Dec 1, 2006 View in Crawl 4