blizzplanet.com — Snowflake Entertainment held a fansites Q&A to discuss details of their ambitious Project Revolution - a Starcraft to Warcraft 3 total conversion mod. It will allow players to experience Starcraft RTS in 3D using the Warcraft 3 Engine. Read the Q&A transcript.
May 29, 2006 View in Crawl 4
bennyboy371May 29, 2006
OH MY GOD YES PLEASE. I don't even install other games, other than a SNES emulator.
camonzMay 30, 2006
OMGZergRush ^^;;
enoughropeMay 30, 2006
You get more hits if you can fool the readers into thinking there's new Starcraft coming out.
athingMay 30, 2006
You don't *need* those though.
basoukazumaMay 30, 2006
Warcraft 3 was a step backwards from StarCraft. In StarCraft you were allowed to have a lot of more soldiers on the battlefield which made the battles way more epic. True, Warcraft is set in pre-technological times so it was more accurate to have such a low limit on soldiers.The more soldiers under your command the better.
caughtthinkingMay 30, 2006
Why is this project even going forward? Hasn't blizzard shut down every attempt to release some sort of community Starcraft game? Also, I'm definitely of the opinion that starcraft belongs in an isometric environment, but I'd enjoy any new version of the game.Blizzard is required to stop all attempts if you think about it. People love Starcraft so much they would release N number games if they could. That would directly eat into any earnings Blizzard could make off future releases. Plus, (this is the great secret with community development), there are so many passionate developers out there that a game could be released that was better than anything offered by Blizzard proper.
skizotenigmaMay 30, 2006
- AI Mods - Warcraft 3's AI is _dramatically_ different, any lingering elements of War3's AI will probably kill the impression that I'm playing Starcraft again. Getting the unique AI of each unit down will be tough, certain units in SC have unique quirks about their AI (Zerg Queens, Siege Tanks, High Templar, Dark Templar, Reavers) that are so trademark Starcraft (atleast to me and others I've spoken with). Even lacking this unnecessary uniqueness weakens the game in my eyes (maybe I'm in a select group of players however).We have one of, if not THE best AI programmer for warcraft 3 do the AI for our mod. He is a very by the numbers kind of guy and i have no doubt they will function just as SC's AI does only better and smarter than they ever were.- Unit Movement AI - Since it's a little different than enemy AI, movement in Starcraft is also very different from War3's AI. I'll just itemize here- Troop Movement - War3's units travel in bands, units try to travel the same speed and keep in a close group, Starcraft's AI travels in straight lines, it's up to the player to monitor and control armies, this is a critical element that keeps Starcraft as a micro intense game and War3 as a so-so "n00b" game.- Unit AI - Once again certain units move very uniquely, in Starcraft you can't debate, certain units are much more mobile than others. Zerglings fit into the smallest cracks of the map where NO other unit (save flying) has an ability to go, Goliaths and Dragoons move in very strange fashion are much more micro intense than you would first think.There are bits of war3 that we cannot remove. the formations part being on of those. if you turn off the formations (there is a button by the minimap) they function very close to the SC method. We do know about unit sizes, but we're not too keen on "stacking" such as 50 wraiths in the space of one. zerglings will still be able to sneak into small spots etc, as we DO have the ability to edit the bounding sizes of units.But if you want the true starcraft experience, you already have it. I would think those interested in this mod would be more open to new and different possibilities. Whatever shortcomings of AI and movement, should at least be made up for by Warcraft 3's improved ergonomics & UI. That was really the only beef I had with starcraft anyways, but it's been addressed somewhat by the latest patches (i.e. right-click waypoints). Also, starcraft just wouldn't be starcraft without lot's of units, W3's 90 supply just isn't going to cut it, and the units need to be quick and responsive which might be a problem with the W3 engine, idunno.we've already upped that effciently to 150. we are doing our best to make it so you don't need a CRAY to play it. the only issue is a 12 player game with 150 units is going to be a LAG fag. try a GOOD tower defense and you'll see what i mean.Also important is preserving certain dynamics, such as how zealots & zerglings will engage... A wall of zealots should slaughter zerglings, but in the open, zerglings will be able to surround and easily defeat scattered zealots. A single zergling can easily kill a single marine, but a group of marines can slay a steady stream of zerglings. How stuff like that will work out, we'll see... if the mod ever sees the light of day.we are going by the numbers given to keep the statistics as to the thousandth decimal point accurate and to keep the equilibrium. one ling will still a marine while 4 marines can mow down a stream of lings. we're keeping tabs on all of this.Thanks for the input,Skizot EnigmaProject Revolution Leader(sorry about the beefy post, there is no italic or bold function to mark what is a quote here.. :( )
Closed AccountMay 31, 2006
This looks great! I wish your site had rss though :(.
trickyJun 9, 2006
<a class="user" href="http://youtube.com/watch?v=RyW7LfKlyrI&search=starcraft">http://youtube.com/watch?v=RyW7LfKlyrI&search=starcraft</a>CHECK THAT OUT. 3D STARCRAFT IS AWESOME. No idea where it's from tho.Maybe from <a class="user" href="http://mods.moddb.com/1530/starkiller/?">http://mods.moddb.com/1530/starkiller/?</a>
psbpv3oJul 25, 2006
Why dont they make starcraft 2? It would probably sell even better than wow.
razicopApr 18, 2008
wow, its really nice, thanks for share this!