joystiq.com — Will Wright and co. "wanted sound that is just as procedural as the game itself," A program called "The Shuffer," which will use sampled bits and pieces to craft Spore's soundtrack, without ever creating "the same composition twice within a lifetime."
Jan 16, 2007 View in Crawl 4
capranJan 16, 2007
One of the weird titles on the old 3DO was one called CPU Bach designed by none other than Sid Meier. Not a game, but something extremely different for a console. It was basically a procedural music generator that created music in the Baroque style. <a class="user" href="http://www.gamespot.com/features/sidlegacy/cpubach.html">http://www.gamespot.com/features/sidlegacy/cpubach.html</a>I'm hoping this will be something similar to that.
Closed AccountJan 16, 2007
Spore, is there anything you can't do?
thejadedmonkeyJan 17, 2007
do you know where I could get my hands on a copy of CPU Bach?
vegangJan 17, 2007
Yes, I know that. But I still can't stand games with no endings. I need games that I can finish, put away, and go on to the next unplayed one. Obviously that's an unpopular opinion.
scrag10Feb 23, 2007
so does it just sample song bits at random? If they are samples they must have made a lot to stop it from being the same twice.
afryklundMay 6, 2010
This sort of stuff has been out there for a while, but I'm glad to see it getting some attention here on Digg. Anyone interested in doing this themselves need look no further than Max/MSP or it's free and open-source counterpart PureData.
tehjonezOct 5, 2011
That's sick!!