arstechnica.com— A new report by Pricewaterhouse Coopers predicts that the gaming industry will soon surpass the music industry in the US, and spending on games has already exceeded spending on music globally.
Jun 23, 2007View in Crawl 4
- In terms of longevity - I can still enjoy music from the early days of recording. I can still play it. Most old games I thought was fun no longer appeal to me. Those that do won't run, even with properly setup emulators such as DOS Box.- Video games are an active form of entertainment. Music is passive. I can enjoy a song while lying in bed with my eyes closed. Can't do that with games. Sometimes I wish I didn't need eyes for playing. Maybe then they wouln't be so red.- No rootkits? Some people would argue that Starforce proteciton is no better than DRM. What about Steam games? No root kit, but hell of alot more annoying when you have ot wair for an hour just to install the game. With music I hit the play button and get what I want right away.- Counterfit video game makers and distributors do get sued, as well as those that operate illegal servers for subscription-based multiplayer games.- No tabloids? Most gaming magazines are worse than tabloids. Format wars, console wars, games based on movies, moveis based on games... Uwe Boll, blah blah blah.- Video games don't alienate audience. They simply loose it once servers get flooded with hackers, campers, kids and team killers. I'm all for video games. I'm just saying there are 2 sides to every argument.
dude, you are comparing apples and oranges. Music != games. While I agree with most of your points, they are not the reason why I buy games instead of music or why I prefer to spent XX amount of dollars on games, then on music CDs.Music is totally different area of entertainment, applied differently to our everyday living. You can't do work and play games. You can't have sex and play games (or maybe you can i never tried it) ..you can't enjoy games in way you are enjoying music. The only reason i pay for games is that because i think there is much more work involved in developing a game then a music CD/track + game industry doesn't have concerts of 100000 people in a stadium. while music artist are getting their income from the tours as well, which in my humble opinion should be their primary income, game industry gets their primary income from game Cd's. . If you are playing music = then earn it and play it to the masses, not record a CD with you just singing, and whinge about it when someone downloads your track. However, saying that, game industry is not a saint either. Often, there is lack of the support if launch of a game is not successful - there are no patches, no bug fixes, etc...it can be also over-hyped ) and be on a top shelves as "masterpieces" while they are crap. It tries also to protect products with its own DRM (star-force) , etc...In terms of business and marketing. music = games. same s**t. The only thing is that a game industry is still young, wait until after 20 years, when EA becomes new universal/sony you name it.
I'm not surprised at all. Unlike music many game aren't a rip-off. Hell, a few weeks ago I was browsing the musical selection at Barnes and Nobles and came to realize how much of a rip-off music really is. It was $22 for a K.I.S.S. album. I believe KISS is from the the 1980's. The actual content only lasted an hour or so. This is why you don't pay for music. Because the record industry feels that it is their job to screw you over.
Some games did indeed install root-kits on your system. Some versions of StarForce were found to have a vulnerability that could be exploited to obtain Admin access by an attacker. They fixed them and refuted the claims, and then it happened again! There was also at least one case were a commercial game shipped with a virus (Marburg virus on the game WarGames).
sepeteusJun 24, 2007
Piracy is so killing the game industry...
ivanisavichJun 24, 2007
People buy music??
bestenemyJun 24, 2007
- In terms of longevity - I can still enjoy music from the early days of recording. I can still play it. Most old games I thought was fun no longer appeal to me. Those that do won't run, even with properly setup emulators such as DOS Box.- Video games are an active form of entertainment. Music is passive. I can enjoy a song while lying in bed with my eyes closed. Can't do that with games. Sometimes I wish I didn't need eyes for playing. Maybe then they wouln't be so red.- No rootkits? Some people would argue that Starforce proteciton is no better than DRM. What about Steam games? No root kit, but hell of alot more annoying when you have ot wair for an hour just to install the game. With music I hit the play button and get what I want right away.- Counterfit video game makers and distributors do get sued, as well as those that operate illegal servers for subscription-based multiplayer games.- No tabloids? Most gaming magazines are worse than tabloids. Format wars, console wars, games based on movies, moveis based on games... Uwe Boll, blah blah blah.- Video games don't alienate audience. They simply loose it once servers get flooded with hackers, campers, kids and team killers. I'm all for video games. I'm just saying there are 2 sides to every argument.
Closed AccountJun 24, 2007
dude, you are comparing apples and oranges. Music != games. While I agree with most of your points, they are not the reason why I buy games instead of music or why I prefer to spent XX amount of dollars on games, then on music CDs.Music is totally different area of entertainment, applied differently to our everyday living. You can't do work and play games. You can't have sex and play games (or maybe you can i never tried it) ..you can't enjoy games in way you are enjoying music. The only reason i pay for games is that because i think there is much more work involved in developing a game then a music CD/track + game industry doesn't have concerts of 100000 people in a stadium. while music artist are getting their income from the tours as well, which in my humble opinion should be their primary income, game industry gets their primary income from game Cd's. . If you are playing music = then earn it and play it to the masses, not record a CD with you just singing, and whinge about it when someone downloads your track. However, saying that, game industry is not a saint either. Often, there is lack of the support if launch of a game is not successful - there are no patches, no bug fixes, etc...it can be also over-hyped ) and be on a top shelves as "masterpieces" while they are crap. It tries also to protect products with its own DRM (star-force) , etc...In terms of business and marketing. music = games. same s**t. The only thing is that a game industry is still young, wait until after 20 years, when EA becomes new universal/sony you name it.
Closed AccountJun 24, 2007
I'm not surprised at all. Unlike music many game aren't a rip-off. Hell, a few weeks ago I was browsing the musical selection at Barnes and Nobles and came to realize how much of a rip-off music really is. It was $22 for a K.I.S.S. album. I believe KISS is from the the 1980's. The actual content only lasted an hour or so. This is why you don't pay for music. Because the record industry feels that it is their job to screw you over.
mutedJun 24, 2007
Writing music is free... I'm pretty sure.
stillanonymousJun 24, 2007
Some games did indeed install root-kits on your system. Some versions of StarForce were found to have a vulnerability that could be exploited to obtain Admin access by an attacker. They fixed them and refuted the claims, and then it happened again! There was also at least one case were a commercial game shipped with a virus (Marburg virus on the game WarGames).