pcper.com — A researcher at Intel has written an article that describes how real-time ray tracing for gaming is considerably closer than you might thing thanks to technologies like Intel's Larrabee. The article compares ray tracing and rasterization and even shows how current titles could benefit from the technique.
Jan 17, 2008 View in Crawl 4
vigileJan 17, 2008Submitter
We'll have to see - I've asked for comments from NV and AMD's engineers about these theories so we'll see if/what they reply.
Closed AccountJan 18, 2008
I don't see why they should be scared, as rainfever pointed out- to a degree though - its only a mater of nVIDIA developing RT stacks together with existing DX an openGL stacks.Also as article pointed out, Ray tracing requires multiple cores in order to render optimal 30+ FPS i.e. multiple CPUs I don't see why they wouldn't keep the current trend - CPU reserved for algorithmiic computation, GPU for graphical, which eventually would lead to development of multiple GPU cores. nVIDIA and ATI can only profit from this
nickmayerJan 18, 2008
I doubt ATI is all that scared, since they've merged with AMD, I'd bet they are even excited!