I download games, and the only reason is the price. I wouldn't care about buying a s**tty game if it was only $20, but they are $50 for months after launch. I think Call of Duty 4 is still $50, and World at War is almost launched. Companies can make millions and millions in profits per game, but that hurts only the consumer. I understand that a companies purpose is to make money, but no one is going to continue to buy overpriced products. I propose a little guideline to follow:1.No game shall ever be priced more then $302.No game shall have DRM past the install key3.Patches are obtained directly from the site, using the install key to start the downloadIf companies use these three simple guidelines, I would gladly buy every single game I play.
Internet piracy is not theft, it's copyright infringement. You're not stealing a physical object... the original object in question still exists, you've simply copied it.While, sure, you could argue, "why pay for something when you can get it for free", but most people who *can* afford something *will* buy it. God knows I couldn't afford Photoshop while I was going through college... but when you start working, you can write it off as a work expense.For a lot of people, music piracy is a tool for discovery. You find new bands, new music, etc... if you like them, you might buy one of their CDs or go see them in concert. Therefore, while initially you're infringed on a copyright, you've actually created a new customer and new sales.
Closed AccountSep 10, 2008
I download games, and the only reason is the price. I wouldn't care about buying a s**tty game if it was only $20, but they are $50 for months after launch. I think Call of Duty 4 is still $50, and World at War is almost launched. Companies can make millions and millions in profits per game, but that hurts only the consumer. I understand that a companies purpose is to make money, but no one is going to continue to buy overpriced products. I propose a little guideline to follow:1.No game shall ever be priced more then $302.No game shall have DRM past the install key3.Patches are obtained directly from the site, using the install key to start the downloadIf companies use these three simple guidelines, I would gladly buy every single game I play.
runromSep 11, 2008
If I pirate something...then I just do it. No sugar coated justification other than I just don't feel like paying.
Closed AccountSep 11, 2008
The problem is that if you limit the game to $30 that will limit how much companies will be willing to spend on production costs.
zippoSep 11, 2008
Internet piracy is not theft, it's copyright infringement. You're not stealing a physical object... the original object in question still exists, you've simply copied it.While, sure, you could argue, "why pay for something when you can get it for free", but most people who *can* afford something *will* buy it. God knows I couldn't afford Photoshop while I was going through college... but when you start working, you can write it off as a work expense.For a lot of people, music piracy is a tool for discovery. You find new bands, new music, etc... if you like them, you might buy one of their CDs or go see them in concert. Therefore, while initially you're infringed on a copyright, you've actually created a new customer and new sales.