tgdaily.com — During a demonstration at Nvidia?s headquarters in Santa Clara, we got a glimpse of Adobe?s "Creative Suite Next" (or CS4), code-named ?Stonehenge?, which adds GPU and physics support to its existing multi-core support.
May 23, 2008 View in Crawl 4
ayavaronMay 24, 2008
You're thinking small. Imagine a 3D paintbrush which would use a physics system and the input of your tablet to determine how the hairs hit the canvas and interacted with the existing colors. Imagine further, different hair widths, brush materials, flexibilities and shapes. They wouldn't even have to be like paintbrushes: You could paint with rocks, sponges, toothbrushes, Godzillas. Sky's the limit with 3D, physical brushes.
nugxMay 24, 2008
For real man! Flash and DW CS3 are both bugged out to hell and back.
bosskeyMay 25, 2008
I think you're right, I think I did read that somewhere. And do you know why they moved that initialization to the first use of the text tool? Because everybody was complaining about how long it took Photoshop to load the application! So they decided to speed up application loading by, among other things, deferring font loading until the text tool is first used. You gotta do it somewhere.
Closed AccountMay 25, 2008
There's a reason it's called windows, not fullscreens.
daftmonkMay 27, 2008
Very true, and it can't do everything Photoshop can. But it's very good at what it CAN do!
joe8packMay 27, 2008
the GPU has direct access to a certain amount of memory located on the graphics card, this speeds up operations, because it doesn't have to fetch as much data across the interface bus. The GPU is dedicated to doing graphics, so things like primitives, vectors and shading (phong,rayshade etc.) and texturing can be done solely on the GPU without having to interrupt the CPU as well as transfer data back and forth across the bus and utilize system ram, so there are many places available that will provide a net gain, not to mention the fact that the o/s is grabbing a lot of CPU cycles and memory especially if its Vista, so by using the GPU you get more dedicated resources. Yer right the FPU is in the CPU since the 386dx/486dx days, all the Pentiums have built in Floating Point maths coprocessor.
mrbitchMay 27, 2008
re : " They sell way more on Windows but why would they drop their Mac base. "<a class="user" href="http://www.builderau.com.au/news/soa/Macromedia-love-in-sends-Adobe-CS3-sales-rocketing-/0,339028227,339283258,00.htm">http://www.builderau.com.au/news/soa/Macromedia-lo ...</a>" ... Sales of CS3 on the Mac make up about 75 percent of sales, consistent with CS2 sales, he added. "
mrbitchMay 27, 2008
RE : " You cant really believe that Photoshop's apple userbase is larger than its Windows users. Apple is less than 5% of total worldwide marketshare FFS. "<a class="user" href="http://www.builderau.com.au/news/soa/Macromedia-love-in-sends-Adobe-CS3-sales-rocketing-/0,339028227,339283258,00.htm">http://www.builderau.com.au/news/soa/Macromedia-lo ...</a>" ... Sales of CS3 on the Mac make up about 75 percent of sales, consistent with CS2 sales, he added. "