rasterwerks.com— Web-based FPS shooter with bots, cool weapons and online multiplayer! Made with Macromedia's Director (not flash). Check it outs.
Mar 16, 2006View in Crawl 4
Very cool, Software mode works on OS X, but is very slow. If you switch to OpenGL then its fine. Very impressive what they can make work in a browser these days.
Wow... pretty freakin' awesome. But, not the best, hence it's in beta, so after they work out all the bugs, even add a Brightness slider to the game and everything is good to go in the final version, I'm sure it's gonna be awesome, even more so!
Digg that! Just what we (Director developers) needed, a Shockwave Killer-App! Spread the news, real 3d games in your browser thanks to the one and only Shockwave plug-in!!Adobe should invest in revamping Director, combine the Shockwave 3d API's with Postscript 3d, and they could bring a real 3d standard to the web.Shockwave 3d is by far the most used plug-in on the Web that can generate hardware accelerated 3d (using OpenGL or DirectX). Java cannot do that, nor Active X nor any widely used plug-ins. Sure there are some VRML plug-ins that can do similar accelerated 3d, but you cannot do much in terms of interactivity using a Web VRML plug-in. While one could build a better interactive standard using VRML, Shockwave is here and already in use by millions, and there are a good bunch of unemployed Director pros that are ready to produce new software if it catches on.Flash is way more ubiquitous than Shockwave, but the latter still has a market share that surpass anything that can produce equivalent OpenGL/Direct X 3d. Also, people are usually not very hesitant to install the plug-in, since it's from Macromedia (now Adobe), a company they know for Flash and many other things.I hope Adobe sees the light, and doesn't neglect Director like Macromedia did in the last few years. Shockwave 3d is good, but hasn't changed much since version 8.5.I'm working on a Super Mario 64 editor, built with Director. I have a Shockwave demo where you can fly around some actual Mario 64 levels as decoded from the game. It's much less impressive than Phosphor, be warned. If you want to try it, look for: "peach castle" in google (with quotes). Please don't digg my page (yet) as it would fry my server!
I had heard rumblings a long time ago in PC Gamer about some company trying to put FPS games as Flash or Java (the specific example I think they used was Quake), but I never thought such a thing as this could be done. I hope whoever wrote the program will released the real build for free, because I damn sure will be playing for hours on end if there are new maps, weapons, and such. Holy s***--this stuff looks like N64-type gaming... like Turok or something of that caliber...
Adding bots will increase the strain on the host computer, essentially lag. If you mean replacing human players with bots then use, but simply adding them will make the problem much worse.
Closed AccountMar 16, 2006
I'll play let's go
shinynewMar 17, 2006
yea same also Geforce 6600
owlboyMar 17, 2006
Very cool, Software mode works on OS X, but is very slow. If you switch to OpenGL then its fine. Very impressive what they can make work in a browser these days.
myst3r1oMar 17, 2006
Wow... pretty freakin' awesome. But, not the best, hence it's in beta, so after they work out all the bugs, even add a Brightness slider to the game and everything is good to go in the final version, I'm sure it's gonna be awesome, even more so!
vtwinMar 18, 2006
Digg that! Just what we (Director developers) needed, a Shockwave Killer-App! Spread the news, real 3d games in your browser thanks to the one and only Shockwave plug-in!!Adobe should invest in revamping Director, combine the Shockwave 3d API's with Postscript 3d, and they could bring a real 3d standard to the web.Shockwave 3d is by far the most used plug-in on the Web that can generate hardware accelerated 3d (using OpenGL or DirectX). Java cannot do that, nor Active X nor any widely used plug-ins. Sure there are some VRML plug-ins that can do similar accelerated 3d, but you cannot do much in terms of interactivity using a Web VRML plug-in. While one could build a better interactive standard using VRML, Shockwave is here and already in use by millions, and there are a good bunch of unemployed Director pros that are ready to produce new software if it catches on.Flash is way more ubiquitous than Shockwave, but the latter still has a market share that surpass anything that can produce equivalent OpenGL/Direct X 3d. Also, people are usually not very hesitant to install the plug-in, since it's from Macromedia (now Adobe), a company they know for Flash and many other things.I hope Adobe sees the light, and doesn't neglect Director like Macromedia did in the last few years. Shockwave 3d is good, but hasn't changed much since version 8.5.I'm working on a Super Mario 64 editor, built with Director. I have a Shockwave demo where you can fly around some actual Mario 64 levels as decoded from the game. It's much less impressive than Phosphor, be warned. If you want to try it, look for: "peach castle" in google (with quotes). Please don't digg my page (yet) as it would fry my server!
maram500Mar 18, 2006
I had heard rumblings a long time ago in PC Gamer about some company trying to put FPS games as Flash or Java (the specific example I think they used was Quake), but I never thought such a thing as this could be done. I hope whoever wrote the program will released the real build for free, because I damn sure will be playing for hours on end if there are new maps, weapons, and such. Holy s***--this stuff looks like N64-type gaming... like Turok or something of that caliber...
carzorstelatisMar 23, 2006
Would be good if it wasn't written in Macromedia Bloatware. Seriously, the damn thing uses more RAM than Unreal Tournament!
naytenApr 6, 2006
Radical!
Closed AccountApr 27, 2006
W00T I WUV DIS GAME !!!!!?!!? OMG wtf :D
Closed AccountMay 1, 2006
It wont lemme do internet tho :'[
shadow503Dec 9, 2006
Adding bots will increase the strain on the host computer, essentially lag. If you mean replacing human players with bots then use, but simply adding them will make the problem much worse.
shadow503Dec 9, 2006
Go to network settings. Wait till someone starts a game who has port forwarding set up correctly.
spacelunaticJun 10, 2007
Still MEGA-DUGG worthy!
idkbutlike2Feb 28, 2008
Is anyone here running a public server I could connect to?
puredrifterJun 5, 2008
how can i find the IP address???and setups?
shadowrulzJul 17, 2009
hey some put in a recent IP adress for this game