techspot.com — Almost exactly four years after the release of its predecessor, OpenGL 2.0, OpenGL 3.0 is here and now has a vendor officially supporting it. Nvidia announced this week that they are the first vendor to do such, with a beta driver package available that supports OpenGL 3.0 and GLSL 1.30.
Aug 17, 2008 View in Crawl 4
aqtransAug 18, 2008
When Nvidia's Linux drivers suck as bad as ATIs did and they're forced to. Either that happens, or Nvidia feels the need to.
moducAug 18, 2008
yes, when will we see software taking advantage of this? That's the most important point, because without it, you're not using anything. But Nvidia releasing it is definitely a milestone though. Any good comparison between OpenGL 3.0 and Microsoft's latest DirectX version?
wtf69Aug 18, 2008
Check this 22:00<a class="user" href="http://www.youtube.com/watch?v=r8mU7DD7D0Q">http://www.youtube.com/watch?v=r8mU7DD7D0Q</a>I totally agree with them. Open source drivers for Linuxare never gona come and its a good thing
djchesterAug 18, 2008
Nvidia Quadro.. Quattro are Audi cars: <a class="user" href="http://en.wikipedia.org/wiki/Audi_Quattro">http://en.wikipedia.org/wiki/Audi_Quattro</a>
honoredmuleAug 18, 2008
But here's the problem:If OpenGL is not the appropriate technology to compete against DirectX, what is? If Khronos won't fulfill that need for an open, competitive real-time rendering API, a new standard needs to be introduced so that, at the very least, Microsoft isn't granted exclusive control of the gaming market by default, in perpetuity.We need this for the sake of the future of gaming (and other future uses of real-time rendering), for the sake of other operating systems, and for a chance at using and participating in publicly-accountable technology.