blogs.msdn.com — News has now been leaked that Microsoft has enabled support for OpenGL to work with the Windows Vista compositing desktop, as of the most recent preview build. Previously Microsoft's plan had been force OpenGL to be translated to Direct3D, reducing performance by 50% and locking the OpenGL version to 1.4 only.
Mar 19, 2006 View in Crawl 4
digitaldudMar 20, 2006
Dugg because I'm the Eli who asked about it.
Closed AccountMar 20, 2006
"Somehow I think it's people like you who are spreading FUD especially since OpenGL isn't even a competitor of Microsoft."openGL isn't really a competitor (excusing the fact that it's in direct competition with microsofts directX product) however, linux and macOS and the like are... and guess what? they don't really have the option of using/implementing directX. so if microsoft has all these game developers only using DirectX (making a linux/mac port damn near impossible) what they're really doing is stopping avid gamers (like me) from kicking their filthy windows habit and moving all the way over to linux/macOS.microsoft always uses it's dominance in one market to affect all it's other ones... why do you think they're happy to lose billions in the console market? or even develop directX in the first place? i mean no one "pays" for directX where's it's market value? (this post contains rhetoric and the use of subtle insinuation)
Closed AccountMar 20, 2006
"OpenGL is just a spin-off from SGI's IrisGL with a whole bunch of vendor specific extensions, it's hardly some competing product."That's probably the most uneducated explaination of OpenGL I've read in a long time. If you knew anything about the ARB or OpenGL versioning, you'd know it's a far cry from it's IrisGL roots these days. You'd also know that nearly all the the extensions worth using are not vendor specific, but simply originate from either nVidia or ATi. You'd also know that most extensions get rolled into the core with new versions. AND, you'd also know that with each passing version, Microsoft has failed to update it's OpenGL.dll to faciliate usage of CORE technology without the use of extensions.
Closed AccountMar 20, 2006
it wasn't FUD, this article is about the 3rd option they have done, the Vista ICD.Before all their was going to be was MSOGL (Slows it down), or the legacy ICD (disables desktop compositing).I'm glad MS have gone down the "VIsta ICD" route, it's essentially that OS X does with OpenGL app's, and it doesn't cause much of a slowdown (if any).
2bluescMar 20, 2006
this site are got t3h uber pwnted by the DIGGGGGED effect!OH OH OH! PWNT!!!1111!11!!11!!!1! OH OH OH ! said the grape lady 503 == DIGGGGGGGGGGGGGGGED!!1!1!1!!!!!!!!!!!!!!!!!!!!!!111!
bgfelteninkMar 20, 2006
I guess you didn't comprehend the 'cross-platform' part of it. Even if developed on Linux it might be necessary/useful to have it work for Windows too.
Closed AccountMar 20, 2006Submitter
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Closed AccountMar 20, 2006Submitter
If you are writing programs, OpenGL and Direct3D aren't things you implement, they are things you use. Are you planing on starting your own video card manufacturing company?
ahewgillMar 20, 2006
"If OpenGL wants to compete for gaming, then it needs better games than Doom and Quake and Prey and such.""Who said anything about gaming? This would've really screwed things up for a lot of us 3D animators."and us 3D researchers.
ertyMar 20, 2006
gamedev.netYou can use most languages as long as there are bindings for it, but openGL is written in C and so most apps using it are written in C/C since that's the industry standard..Most Direct3d apps are written in C/C aswell, but f.ex. C# is an alternative.This is pretty old news anyway.
obkenobiMar 21, 2006
We need better rootkit support in Vista, for the ultimate DRM experience.
seamushcJun 16, 2006
Rootkit FTW!!!
baloourizaDec 19, 2009
That implies that it's necessary and useful to support Windows, a fact not in evidence.
baloourizaDec 19, 2009
Turned out you were wrong.