strategyinformer.com — Greg Zeschuk, the BioWare co-boss has today promised to improve the side-quest content for when Mass Effect 2 is released.It follows complaints that the original game was lacking in side-content and that it was tacked on as an afterthought.
Mar 12, 2008 View in Crawl 4
wageslavenMar 12, 2008
Basic? Directing your party's tactics and methods was hardly basic. You could just blast your way through if you liked, but you could also exploit weaknesses, use cover and have a much more satisfying battle than just a "shoot-em-up".We are getting *really* nit-picky here. The game was fantastic - perfect? not for everyone. But, as good as it gets.
blandymanMar 13, 2008
Actually, it wouldn't be TOO hard to generate the planets (though structures are a different story.)TerraGen (unless I'm mistaken on the name) randomly generates terrain based on seed values you give it for height diversity and things like that. I'm sure this technology could be expanded (if it's not already in the original software) to randomly generate bodies of water, mountains, and to place textures in the proper locations.A separate random dungeon generator could be developed to create buildings that were a little more diverse... Oblivion does this, but not random. All dungeons being generally the same (stones and some water) there were a bunch of different types of rooms created, and the connectors between these rooms all matched up... this allowed the developers to grab from this existing group (Lego block style) and piece them together... granted, it takes time to develop so many rooms, and if each planet is unique it would mean a lot of work... but it would mean a big difference from developers having to create 100 unique buildings and just 100 unique pieces they can throw together for each building.I hope I'm making sense. Honestly, this technology is very feasible, and although is sounds kinda like a lot of work and a lot of wasted space on the disc... it actually would SAVE space in the long run.Instead of 100 different buildings per region with similar room structure but unique in its own way (done by hand), this new method would use instancing to create these structures, allowing instead of loading a 25mb building with all unique textures, loading 100 500kB pieces that can be used over and over and over.
truekumaMar 13, 2008
It'd be interesting to see how Bioware can improve on this already pretty flawless game.
doomzMar 13, 2008
This game was terrible. All the indoor areas used the exact same floorplan 90% of the time, the number of skills/customisation options was nearly nil, the enemies were pretty much all the same the whole way through, and the combat was completely unispired. Play Oblivion/Lost Odessey/Any PC RPG for a real RPG experience. Mass Effect was an RPG-Lite for the console kiddies, who will inevitably digg me down now for pointing this out.
phantomjmMar 13, 2008
I'm hoping that the new side quests will be more in line with the trailer for the first game. Do you sacrifice a whole planet to save another? The quests in Mass Effect 1 have no real sense of urgency. If a whole planet is in jeopardy, why am I scrounging the galaxy for gas deposits instead? The galaxy really should be a more dynamic place with multiple problems happening at the same time. That would add to the morality model they were trying to implement as well as add to replay value.
djspin047Mar 13, 2008
Actual rewards for the side quests might be nice too.
mpwoodruffMar 14, 2008
Buried for lame. "Improved" is completely subjective.
gfnwMar 15, 2008
HOLY BOOBS IT DOES!?Damn me for not reading the manual.
gfnwMar 15, 2008
Please don't. We need more epic single player games, everything is online just for the sake of it these days. More games like Mass Effect and Oblivion, where the development focus is fully on making an awesome single player experience.
spanishbrowneMar 17, 2008
DocCochran - dunno why you're being dugg down.. you're hitting nails on heads as far as I'm concerned!
mhmdkhamisJun 9, 2008
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