gamernode.com— The Assassin's Creed producer recently sat down for an interview to talk about gameplay design, player immersion, personification of land mines, sandboxes and...flower boxes(?) in the upcoming title.
Oct 3, 2007View in Crawl 4
You know, I was kind of lost on this whole story arc in Megatokyo about the zombie fans and the idol - then I see Jade and the reaction she gets on the internet and everything made sense.
I like the comparison between land mines and ACs more dynamic hazards. As gamers, we've become used to avoiding the typical array of landmines, spiketraps, and Pirhanna Plants. I think it will be more challenging (and probably more intuitive) to see a combination of people (a box carrier next to a drunk, for example), and proactively see that as a potential hazard.
arcadianOct 4, 2007
You know, I was kind of lost on this whole story arc in Megatokyo about the zombie fans and the idol - then I see Jade and the reaction she gets on the internet and everything made sense.
jmzenOct 4, 2007
I like the comparison between land mines and ACs more dynamic hazards. As gamers, we've become used to avoiding the typical array of landmines, spiketraps, and Pirhanna Plants. I think it will be more challenging (and probably more intuitive) to see a combination of people (a box carrier next to a drunk, for example), and proactively see that as a potential hazard.
vazelOct 4, 2007
SHE IS A GODDESS I WORSHIP HER AND I ASPIRE TO STALK HER ONE DAY.
evoxOct 7, 2007
I'd be nice to see a jade raymond related article without all the "omg she's hawt" comments popping up.still, I'd hit that...