edge-online.com — Apple claims 62 per cent of the UK music player market, 78 per cent in the US, and the market for games on iPhone is thriving. We sat down with Greg Joswiak, Apple’s VP of iPod and iPhone product marketing, to find out why he thinks the App Store will revolutionise the portable gaming market.
Jan 20, 2009 View in Crawl 4
anath47Jan 22, 2009
You obviously don't have an iPhone.
hardeep1singhJan 22, 2009
See them live to find out the difference.They also have a java version of Brothers in Arms that works on every damn phone around but you need to see the n-gage version to find out the difference.
imautobotJan 22, 2009
Actually I know exactly what I'm talking about. The iPhone browser has crashed on me as many as 5 times in one day. And text boxes like this pose a rather big problem for it. Suggest you try using an iPhone to leave comments on Digg. After about 5 or ten attempts, you'll fully understand what I am talking about. And it's still lacking FLASH! WTF? Apple is suppose to be a pioneer, why hasn't it raised the bar and added Flash support?As for gaming, Super Monkey Ball is a delight for the eyes, but seriously lacking in the control department. Maybe if someone makes some kind of attachment with analog sticks and buttons, the iPhone might make progress as a game device. But to do that would be like apple admitting they made a design mistake, and they are too proud to do that. That's why they won't let a competing browser on the phone. Because they'd have to admit that Safari sucks then.
echosphereJan 22, 2009
Well times change, even technology. Evolve or get replaced.
Closed AccountJan 23, 2009
You obviously haven't tried playing a platformer on an iPhone, tactile response is necessary.