bit-tech.net— Bit-tech writer Joe Martin sits down with Martin Lancaster, writer for Crysis, and Rob Yescombe, writer for Haze, and discusses how to write a FPS game and some of the problems involved in the process.
Jul 23, 2007View in Crawl 4
Great article :P"We’re staying in first person for all of Haze – narrative scenes and all. We figured that there’s nothing too difficult about telling a story in first-person as long as you write one that’s fitting for that style. Hell, you experience the story of your life in first person, so how hard could it be? ‘Story of your life’. God that sounds ridiculous. Make sure you put ‘Said in Hilarious Way’ next to that."He told us, hilariously."
blackmagic2Jul 23, 2007
Great article :P"We’re staying in first person for all of Haze – narrative scenes and all. We figured that there’s nothing too difficult about telling a story in first-person as long as you write one that’s fitting for that style. Hell, you experience the story of your life in first person, so how hard could it be? ‘Story of your life’. God that sounds ridiculous. Make sure you put ‘Said in Hilarious Way’ next to that."He told us, hilariously."
willycornbreadJul 23, 2007
Everyone knows all you really need is a god cardboard box model.
sexyleeJul 23, 2007
I remember my brother used to play CS all the time and I was wondering why. Then I tried it out and it was so much fun. I always die first though :-(
kinggorillaJul 24, 2007
Finally I can create Monkeys With Guns:Combat Devolved
findlinks007Jan 31, 2008
<a class="user" href="http://www.gamesmd.com">http://www.gamesmd.com</a>