kotaku.com— How did Microsoft pull it off? They were a boring, monolithic software company helmed by Bill Gates, the world's biggest geek. They made Windows. They made spreadsheet software and word processing programs.
Jan 31, 2008View in Crawl 4
from wikipedia "bungie studios"Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. The company concentrated primarily on Macintosh games during its first nine years of existenceBungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the operating system in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games or not publish for Mac at all. 1999, Bungie announced its next product, Halo, as a third-person action game for Windows and Macintosh.[citation needed] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).However, on June 19, 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's greatest hit[citation needed] (incidentally having evolved into a first-person shooter during its development). Mac and Windows versions of Halo were eventually released two years later, converted to those platforms by licensed third parties.
I beat Halo 3 like three times now, but am still trying to force myself to get back to Bioshock and finish the damn thing. That game just bores me for some reason.
Halo did not inovate. It ported from the PC, not that is a bad thing. In junior high alone I was playing lan games over Linux servers with my friends because our computer teacher was awesome & Linux fan. That was before the xbox1 was even out.
It wasn't a truely horrible game, but its game-play wasn't a step-forward and non co-op campaign was lacking. It had the HALO brand on it though. That's why its still so popular. That, and who's going to buy HALO 3, realize that its not all that revolutionary, and then not play it ever again?
doshindudeJan 31, 2008
It wasn't THAT big.....I consider Super Mario Bros. 3's launch much more epic than H3's was.
dansmeekFeb 1, 2008
from wikipedia "bungie studios"Bungie is an American video game developer founded in May 1991 under the name Bungie Software Products Corporation (more popularly shortened to Bungie Software) by two undergraduate students at the University of Chicago, Alex Seropian and Jason Jones. The company concentrated primarily on Macintosh games during its first nine years of existenceBungie was seen as a significant member of the Macintosh developer community in the 1990s. The mid-1990s, in particular, was a dire time for the Mac platform, with many rumors circulating about Apple's low sales, poor financial performance, and the impending death of the operating system in an industry dominated by Microsoft Windows. Bungie was one of the few publishers to develop primarily for the Mac platform during this time, rather than port PC-platform games or not publish for Mac at all. 1999, Bungie announced its next product, Halo, as a third-person action game for Windows and Macintosh.[citation needed] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).However, on June 19, 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's greatest hit[citation needed] (incidentally having evolved into a first-person shooter during its development). Mac and Windows versions of Halo were eventually released two years later, converted to those platforms by licensed third parties.
lhnzFeb 1, 2008
Ranked 32. I believe it's "welcome to his world" in that case. :P
dukeochutneyFeb 1, 2008
because its really not that great that of a game. i dont hate it cuz theres not enough uniqueness to hate
hockeyFeb 1, 2008
Man I wish I could digg you up to infinity for that one.
babywookieFeb 1, 2008
I beat Halo 3 like three times now, but am still trying to force myself to get back to Bioshock and finish the damn thing. That game just bores me for some reason.
babywookieFeb 1, 2008
pwned!
darkshroudFeb 2, 2008
Halo did not inovate. It ported from the PC, not that is a bad thing. In junior high alone I was playing lan games over Linux servers with my friends because our computer teacher was awesome & Linux fan. That was before the xbox1 was even out.
nanosgotnogameFeb 3, 2008
Bill Gates,Microsoft,Bungie,Halo = DYNASTY!!!!!
henhouse0Feb 11, 2008
Does drinking that turn you super powers!!??! :O
tjsocr1Feb 14, 2008
It became the biggest game evr because people talked about it on <a class="user" href="http://www.lamelime.com">http://www.lamelime.com</a> ;)
piouspeterFeb 16, 2008
It wasn't a truely horrible game, but its game-play wasn't a step-forward and non co-op campaign was lacking. It had the HALO brand on it though. That's why its still so popular. That, and who's going to buy HALO 3, realize that its not all that revolutionary, and then not play it ever again?