gedmaheux.wordpress.com — Could the Iconfactory's first game become the ideal addiction for iPhone owners? They're looking for your help to get word to Apple that this simple, challenging application would make the ideal touch-sensitive game. Grassroots all the way baby!
Jun 24, 2007 View in Crawl 4
cleverboyJun 24, 2007
ChiefTypist, I have to point out that I don't think iPhone needs to "open up a bit" to get games that are not "pretty mediocre". Just not true. The platform supports Quicktime for sound, and enhanced video animation. Embed objects can be referenced very easily, and can overlap each other, unlike in Internet Explorer. I can sympathize that your game may have very tough timing requirements though (as well as intellectual property concerns). There is a HUGE degree of functionality available through combining the midi/sound functions of Quicktime with the graphical capabilities of the canvas object. I could give you some links if you're interested, but definitely type "DHTML Lemmings" into Google and see what you get (plays well on Safari, no Flash, might induce smile causing memories). You can contact me through Figma.com. I'm personally trying to push some cool stuff out before launch, but not trying to make a paying gig out of this, I appreciate your position all the more. I'm just excited about Web 2.0 on a Quicktime equiped browser as well (I'm anxious to see if some fun ideas of mine will fly).
ksudesignerJun 24, 2007
The phone supports cocoa, yes, but in no way does Apple allow developers to install cocoa apps on the phone. I'm not holding my breath over that though, this thing will be hacked quicker than anybody thinks.
skinfitzJun 25, 2007
Nice idea except iPhone is a closed platform you can't install anything on and it doesn't even have Flash, so good luck with that.
adolfojpJun 26, 2007
Queue iPhone apologists saying that web apps are better than an SDK for this sort of app in 5... 4... 3... 2...