next-gen.biz — Why do so many of our characters fall flat? In his weekly game design column, Activision's James Portnow explores why so many videogame characters turn out to be "anemic marionettes." Sep 14, 2007 View in Crawl 4
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It's quiet in here... can you hear the echo?
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No comments yet
It's quiet in here... can you hear the echo?