techcrunch.com — Earlier this evening, as early adopters across the country started getting acquainted with their iPads, a very interesting (albeit short) video landed in our inbox: Crysis running on the just-released device. We?ve embedded the video below.
Apr 4, 2010 View in Crawl 4
kolop1Apr 4, 2010
Yeah, playing Crysis on a touch screen. Win!!!
ripersnifleApr 4, 2010
Worst. Controls. Ever.
retrorufioApr 4, 2010
Thanks, I had nearly forgotten that meme!
danconiaApr 4, 2010
I'm almost positive that you are *not* wrong. I had the same suspicions.
hedragonApr 4, 2010
But will it blend?
dysfunctionApr 4, 2010
Yes, superharris is correct. It's not a bandwidth issue; you just need the bandwidth to stream video at your desired resolution. Plenty of people have the bandwidth to stream 720p or even 1080p video. No, it's a latency issue. Open up a command prompt and ping a website. Any website, say Google or any other fast, dependable site. Over Wifi, that took 20ms for me; if you're wired it may be a bit less, but even a wired connection over the fastest cable or FIOS will never be less than 5ms. Let me tell you why even this much latency would cripple a service like Onlive.Now, I have a MIDI keyboard that I use with my computer; it sends signals over USB to a host application and plays virtual instruments running on my computer. In the host application, I can adjust the latency of this connection. If I set it to 20ms, I can't play: the delay between pressing a key and the corresponding sound being generated is very noticeable, often not sounding until I've pressed one or more keys further in the sequence, and I lose track of what I'm playing. I need latency of 5ms or less for smooth play. With Onlive, you'll have the same problem.With regular online gaming like MW2 or WoW, you can get away with lag of 100ms or more. When you press a button on your controller, it doesn't wait for that fact to be transmitted to the server before it displays your character performing the corresponding action. It displays it immediately, just as it does in singleplayer. Other players might see your character perform that action 50 or 100ms after you pressed the button, but that's not usually a big deal (the exception being when you *thought* you started shooting an enemy before he started shooting you, but you are killed anyway). In most situations it adjusts for the latency, and this occurs unnoticed, behind the scenes.But with OnLive you might have to wait 50ms, maybe more, after you press a button to see the corresponding action performed. And just as with the keyboard example, this will make it impossible to play. I don't know what the people behind these services are smoking.
faasnatApr 5, 2010
<a class="user" href="http://www.youtube.com/watch?v=lAl28d6tbko" rel="nofollow">http://www.youtube.com/watch?v=lAl28d6tbko</a>
iulnosliwApr 6, 2010
that's a relief. someone was bound to ask "but can it play crysis?" eventually