eetimes.com— "Playstation inventor Ken Kutaragi, who will retire as chairman and group CEO of Sony Computer Entertainment Inc. on June 19, is already thinking ahead to Playstation 4 and beyond."
Apr 27, 2007View in Crawl 4
As long as silicon process technology continues to advance, there's no reason why Sony wouldn't make a Playstation 4. It's hard to imagine now, but I'm sure there are many ways they can improve on the graphics or physics. However, that's about all I see that they will improve upon unless they can do something unique with user input like the Wii. They are probably already designing the PS4 to target 45nm or 32nm process technology which will be available in the next couple years.
He would be an idiot to not be working on the PS4 already. It shouldn't be released anytime soon, but they have to start thinking about their next product at least as soon as they ship the current one.
There was a quote a while back, that the PS4 would not have physical games (That is, no removable medium) only downloadable. The quote came out some time before the PS3 hit the shelves, so the source had to emphasize that it was PS4, not PS3. I knew back then that PS4 was going to happen, and frankly, I thought that Sony should not have let quotes out on a console two releases out. <a class="user" href="http://www.gamesindustry.biz/content_page.php?aid=18802">http://www.gamesindustry.biz/content_page.php?aid=18802</a>I link to the same quote, but different story from the one I read.
Excuse me, but the consoles from 10 years ago were significantly different from each other. While the PSone had discs, the N64 had cartridges and an Analog stick, which Sony promptly copied for use in their Dual Shock controller. Sega also copied this with their revamped controller, but they suffered from the problem of being too similar to the PSone and getting crowded out of the market, prompting the Dreamcast in '99. By building similar systems, the Sega Saturn and the Sony PlayStation fought over third party developers (who were perfectly willing to support disc based systems since they were cheap to manufacture and thus they have less overhead if the game were to flop. This was one saving grace with the N64: Although fewer games were released, meaning a fair number of great games passed the console by, those that were released generally were of a high quality to meet the expectations of the consumer and thus sell well. The interface has pretty much been locked down for a generation with all of the previous consoles sporting the dual analog approach. 30 years ago, you had the Intellivision which offered a unique control interface for each game (with a slip cover over the controller to tell you what each button would do) which might be similar to a HUD on a PC game like StarCraft. 15 years ago you had the Jaguar with 40 buttons on the damn joystick. As for games that could only be done on the PS3, the answer is the same as games that can only be done on the 360: those which are contractually exclusive to the console. Luckily there seem to be fewer of those around this generation at least with third party developers going cross-platform (GTA4 and Guitar Hero 3 come to mind).I'm more than likely getting a Wii at some point but for now I'm on the fence with both the 360 and the PS3, and it has nothing to do with hardware. As far as me and the average consumer are concerned, it's all pretty much the same old dual analog. The fact that the 360 has a triple core processor while the PS3 has 8 or something doesn't really have any real impact on the game selection.The fact that the 360 has no market penetration in Japan means that guys like Capcom and Square Enix will continue to support Sony while Bioware and Bungie are likely to support their corporate sponsor. Tecmo and Team Ninja have a tendancy to support the most powerful system out there at the time, but they might choose to continue to support M$ because of the library they've built up on the system. They are developing Ninja Gaiden for the DS, so maybe they'll eventually get a taste for the Wii, who knows.
yournamehereApr 28, 2007
didn't Walmart just announce that the HD-DVD format is the clear winner? with Walmart saying it there's allot backing it up.
crossaxel412Apr 28, 2007
ok, um, when did they mention Wii2?
doppler00Apr 28, 2007
As long as silicon process technology continues to advance, there's no reason why Sony wouldn't make a Playstation 4. It's hard to imagine now, but I'm sure there are many ways they can improve on the graphics or physics. However, that's about all I see that they will improve upon unless they can do something unique with user input like the Wii. They are probably already designing the PS4 to target 45nm or 32nm process technology which will be available in the next couple years.
bootesApr 28, 2007
He would be an idiot to not be working on the PS4 already. It shouldn't be released anytime soon, but they have to start thinking about their next product at least as soon as they ship the current one.
meekotheraccoonApr 28, 2007
There was a quote a while back, that the PS4 would not have physical games (That is, no removable medium) only downloadable. The quote came out some time before the PS3 hit the shelves, so the source had to emphasize that it was PS4, not PS3. I knew back then that PS4 was going to happen, and frankly, I thought that Sony should not have let quotes out on a console two releases out. <a class="user" href="http://www.gamesindustry.biz/content_page.php?aid=18802">http://www.gamesindustry.biz/content_page.php?aid=18802</a>I link to the same quote, but different story from the one I read.
triplehelixApr 28, 2007
maybe you should have taken a peak at the highs sony's stock has been posting recently.
chicken2niteApr 29, 2007
Excuse me, but the consoles from 10 years ago were significantly different from each other. While the PSone had discs, the N64 had cartridges and an Analog stick, which Sony promptly copied for use in their Dual Shock controller. Sega also copied this with their revamped controller, but they suffered from the problem of being too similar to the PSone and getting crowded out of the market, prompting the Dreamcast in '99. By building similar systems, the Sega Saturn and the Sony PlayStation fought over third party developers (who were perfectly willing to support disc based systems since they were cheap to manufacture and thus they have less overhead if the game were to flop. This was one saving grace with the N64: Although fewer games were released, meaning a fair number of great games passed the console by, those that were released generally were of a high quality to meet the expectations of the consumer and thus sell well. The interface has pretty much been locked down for a generation with all of the previous consoles sporting the dual analog approach. 30 years ago, you had the Intellivision which offered a unique control interface for each game (with a slip cover over the controller to tell you what each button would do) which might be similar to a HUD on a PC game like StarCraft. 15 years ago you had the Jaguar with 40 buttons on the damn joystick. As for games that could only be done on the PS3, the answer is the same as games that can only be done on the 360: those which are contractually exclusive to the console. Luckily there seem to be fewer of those around this generation at least with third party developers going cross-platform (GTA4 and Guitar Hero 3 come to mind).I'm more than likely getting a Wii at some point but for now I'm on the fence with both the 360 and the PS3, and it has nothing to do with hardware. As far as me and the average consumer are concerned, it's all pretty much the same old dual analog. The fact that the 360 has a triple core processor while the PS3 has 8 or something doesn't really have any real impact on the game selection.The fact that the 360 has no market penetration in Japan means that guys like Capcom and Square Enix will continue to support Sony while Bioware and Bungie are likely to support their corporate sponsor. Tecmo and Team Ninja have a tendancy to support the most powerful system out there at the time, but they might choose to continue to support M$ because of the library they've built up on the system. They are developing Ninja Gaiden for the DS, so maybe they'll eventually get a taste for the Wii, who knows.