blog.wired.com — "The minor inconvenience of having to plug the classic controller into the Wii-mote aside, it's a decent pad. It's pretty small, as you can see in the pic, but the D-pad is large and in charge, and so are the y-x-b-a diamond buttons. I can't say for sure that I prefer it over the GameCube controller for playing Super Mario 64..."
Nov 29, 2006 View in Crawl 4
Closed AccountNov 29, 2006
Yep, Mario 64 had no rumble. Maybe you're thinking Mario Sunshine.
Closed AccountNov 29, 2006
weird..the US version didn't have rumble? my japanese one does.as far as secrets though, I guess that was Ocarina that used it.
robotkingNov 29, 2006
My nes controller didn't have a rumble and as far as I can recall neither did golden axe. No game needed a rumble. In those days kids would hop to the side with mario and sway the controller in every direction. Rumble hah who needed that.
fragilityNov 30, 2006
It was hell finding my classic controller but I really love it. Nintendo is famous for crafting great controllers and it doesn't fall short. By the way dcarpenter85, I don't believe you can change the layout of the buttons. The A and B buttons are actually placed exactly where you would need them so I see no problem using it. I've played Zelda and Wario's Woods with no problems whatsoever.
grumbelNov 30, 2006
The 'shell' was only a Photoshop job from IGN, it wasn't an official Nintendo thing, just a picture of how stuff might look like based on speculation.
grumbelNov 30, 2006
It could actually be quite hard, if not impossible. The Gamecube is 'emulated' by the Wii in hardware and once the Wii boots into Gamecube mode, there is a good chance that there is no way back into Wiimote without reboot (thats at least the case for GBA mode on the NintendoDS) and neither a way to access the Bluetooth stuff. This is most likly also the reason why you still have to use Gamecube Memory Cards for Gamecube games.
grumbelNov 30, 2006
Yep, I am really wondering why Nintendo didn't simply go with the N64 controller design, it would have been perfect for Virtual Console games thanks to each three-grip design, which allowed both a large and confortable dpad as well as an analog stick in an ergonomic position, it also has all the right buttons in the right place.The classic controller as is on the other side looks ok for NES and SNES games (analog triggers could however get a bit annoying), but awful for some N64, since it simply lacks the 6 face buttons (A, B and 4x C) of the N64 controller and instead only has 4. Not a big deal for games using C for camera, but some did use them for other means.
gizzmo0411Nov 30, 2006
I like it! The retro SNES look with the added funtions of the trigger buttons and sticks make for a tight, functional unit with the ability to expand in the future. One of the more exciting speculations for me was the idea that the Wiimote could be clipped onto the controller for two added functions: rumble, and motion sensing. I'm imagining all kinds of crazy things you could do with a game like "Super Smash Bros." with the motion sensing. Or...Imagine a "Mario Kart" where you bump the other players by moving the controller...needless to say I'm excited.Also if you read the comments on this blog down at the bottom you see one of the commenters talked about a secret desire for the return of the "Power Glove". I'll take it a step further and suggest a MOTION SENSING Power Glove. Imagine a sleeker design for it, a thin white glove rather than the "robotic arm" look of the original "Power Glove", and add in the motion sensing capability. Plug the glove into the Wiimote and use both...Or have two gloves a la "Johnny Mnemonic" or "Minority Report". The possibilities are endless! Endless I say!!!!!
jonnyqNov 30, 2006
totorototoro is right about OOT. In OOT, there was an item you could dig up in the middle of kakariko village that looked just like the rumble pak and it would rumble near secrets.Edit: I THINK it was kakariko village... and it did help the game quite a bit.