It's really not like World of Warcraft or any MMORPG at all because it simply isn't a game. Additionally, most MMORPGs don't allow in-game currency to be sold for cash.
Especially considering that no one really ever wanted the corporations there to begin with (aside from Linden Labs marketing department anyway). If anything, this is proof that you can't just plunk down some cash and buy into whatever the latest trend is in marketing. The sims that generate the most traffic generally have content that is engaging, or at the very least they actually pay SL residents to be there.
Well, you're asking the wrong crowd then: it's not a game. You should be asking the MySpace crowd.That said it isn't very big. Roughly 100K active users, although Linden Labs inflates that number for PR reasons.
No, you do not know multiple people that are making 6-figure incomes in SL. They are lying to you. They might be making 6 figures on paper, but not in reality. The Lindex is not a normal currency exchange. It is heavily manipulated by Linden labs. They jack up the exchange rate when you try to pull your money out. Your friends will not be able to get their money out at the "best ask" price in any reasonable volume, assuming they're even telling you the truth. I recently calculated the Gini coefficient for the SL income earners to be around 0.89. That's Amway territory. Virtually no one makes money in SL.That said, they might be making money if they're doing design work in return for USD directly. But in-game trading? No ah-ah.
If it's the same guy, "Lordfly Digeridoo" is someone who gets real-life paid contract work from at least one of those virtual world companies that hypes -err I mean promotes- Second Life. He gets paid to like it (ie, his perspective is worse than the average apologist).
nichaelJul 15, 2007
It's really not like World of Warcraft or any MMORPG at all because it simply isn't a game. Additionally, most MMORPGs don't allow in-game currency to be sold for cash.
violentvinylJul 15, 2007
Especially considering that no one really ever wanted the corporations there to begin with (aside from Linden Labs marketing department anyway). If anything, this is proof that you can't just plunk down some cash and buy into whatever the latest trend is in marketing. The sims that generate the most traffic generally have content that is engaging, or at the very least they actually pay SL residents to be there.
Closed AccountJul 15, 2007
Well, you're asking the wrong crowd then: it's not a game. You should be asking the MySpace crowd.That said it isn't very big. Roughly 100K active users, although Linden Labs inflates that number for PR reasons.
stochioJul 16, 2007
No, you do not know multiple people that are making 6-figure incomes in SL. They are lying to you. They might be making 6 figures on paper, but not in reality. The Lindex is not a normal currency exchange. It is heavily manipulated by Linden labs. They jack up the exchange rate when you try to pull your money out. Your friends will not be able to get their money out at the "best ask" price in any reasonable volume, assuming they're even telling you the truth. I recently calculated the Gini coefficient for the SL income earners to be around 0.89. That's Amway territory. Virtually no one makes money in SL.That said, they might be making money if they're doing design work in return for USD directly. But in-game trading? No ah-ah.
bemenakerJul 16, 2007
DUH!!!
psixtydegreesJul 16, 2007
Not yet.
psixtydegreesJul 16, 2007
If it's the same guy, "Lordfly Digeridoo" is someone who gets real-life paid contract work from at least one of those virtual world companies that hypes -err I mean promotes- Second Life. He gets paid to like it (ie, his perspective is worse than the average apologist).
sandrinoJul 16, 2007
I never got second life, what was supposed to be cool about it? The companies that rushed to it were morons.