wired.com — 8 years ago, Jason Kapalka & a couple of friends devised a puzzle game they called Bejeweled. Since its debut, Bejeweled addicts have frittered away around $300M -& more than 6B hours—on the game and its sequel. We asked Kapalka for his take on some of the most addictive puzzlers ever made and why we can't quit playing them....
Oct 26, 2008 View in Crawl 4
fr3ddieOct 27, 2008
true.
zizhouOct 27, 2008
...or a f**k ton of people playing the game and totaling that amount.
bigmikeOct 27, 2008
This article is WAY off. It's a scientific fact that people like to spin and people like to choose. If only there was a game based solely on spinning and choosing.
Closed AccountOct 28, 2008
Digging him up is enough to show that; you don't need to add a comment.
poonakaOct 28, 2008
What a terrible article.
ryosenOct 28, 2008
Reading that article *was* like looking at Bejeweled: seems interesting, looks pretty, but ultimately serves no useful purpose.
garfunkyOct 29, 2008
Yup. Buried for misleading title and bad article, why does it have so many diggs anyway?
Closed AccountNov 12, 2008
Haha, a fellow ARCer. I like your nips XD
PabloVirtuosoMar 16, 2011
That was insightfull