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pipsquillionJul 20, 2010
ah barrels, ragdolls and we can now add this to the awesome evolution of computer physics demos.
nextwiggin4Jul 21, 2010
This is awesome...but the rabbit one struck me as odd.
norse77Jul 21, 2010
*no rabbits were harmed in the making of this video.
johnagainJul 21, 2010
and when the rabbits struck you they collapsed into a blob. I'd say you faired better than the rabbits.
veriixJul 21, 2010
That's what she* said.
*Alice
gerrylazloJul 21, 2010
would you prefer a teapot?
blendermfJul 21, 2010
If you actually want to know, it's the Stanford Bunny, one of many models in the Stanford 3D Scanning Repository that is used extensively in computer graphics and physics tests. (Other common models you see will include the Happy Budda and the Dragon, all seen here http://graphics.stanford.edu/data/3Dscanrep/ )
These models are quite well known in this field, almost as well known as what gerrylazlo mentioned, the Utah/Newell teapot.
nextwiggin4Jul 21, 2010
Very Interesting. didn't know that, thanks.
beelzJul 21, 2010
HL3?
heasbyJul 21, 2010
Wow.
jeffcox111Jul 21, 2010
I loved Stunts.
Closed AccountJul 21, 2010
i wonder what sort of hardware will be required to run things like this in realtime
luckyasnJul 21, 2010
The blood of a virgin.
Fortunately, 99% of diggers will be able to run it.
heasbyJul 21, 2010
Does masturbation count?
Closed AccountJul 21, 2010
Windows
* Intel® Pentium® 4 or AMD Athlon® 64 processor (Intel Core™2 Duo or AMD Phenom® II recommended); 64-bit support required
* 64-bit operating system required: Microsoft® Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1 or Windows® 7
* 2GB of RAM
* 3GB of available hard-disk space plus 2GB of space for optional content; additional free space required during installation (cannot install on removable flash-based storage devices)
* 1280x1024 display with OpenGL 2.0–compatible graphics card
* DVD-ROM drive
-------------------------------------------------------------------------------------------------------------------------------
Mac OS
* Multicore Intel processor with 64-bit support
* Mac OS X v10.5.7 or v10.6
* 2GB of RAM
* 4GB of available hard-disk space plus 2GB of space for optional content; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on removable flash-based storage devices)
* 1280x900 display with OpenGL 2.0–compatible graphics card
* DVD-ROM drive
oriondrJul 21, 2010
I'm guessing more than the system requirements, those looked prerendered. The reason I say this is because the in-editor shots showed considerably less polish & at a lower framerate.
noheadhorsemanJul 21, 2010
1280x900?
flangepieceJul 21, 2010
@noheadhorseman it's like SXGA but you have to physically cut a 60-pixel column off the right-hand side of your screen to work =)
adamk0310Jul 21, 2010
You mean the physics sim or the Vimeo embedded movie?
Closed AccountJul 21, 2010
but can it run Crysis?
johnagainJul 21, 2010
this thing will create Crysis 5
lohphatJul 21, 2010
Meh. Still suffers from the old problem of too much residual motion -- everything looks like it's made of rubber or Jello.
The initial sim of dirt/sand was very convincing but the fabrics and other solids just kept bouncing around far too long after a real solid would have stopped.Comment is buried, click here to see the rest.
crazyhorse13Jul 21, 2010
That's because they were simulating rubber/jello, which is a bit more impressive than solid blocks of wood.
fr0stbyte124Jul 21, 2010
It's trivial to increase the friction in a simulator like that. They simply chose not to because it looked neater.
sexyboboJul 21, 2010
What is really new here? i have seen people releasing videos of this type of stuff for 5 years.
A lot of this looks like the nvidia Physx water demo from 2 years ago
http://www.youtube.com/watch?v=u-O-ent8fS4
http://www.nvidia.com/content/graphicsplus/us/download.asp (at the bottom if you want to run it on your pc)Comment is buried, click here to see the rest.
stubearJul 21, 2010
That's like trying to claim a Toyota Prius is a Ferrari 599. While both are cars, one is in a slightly different class of car then the other.
vandangoJul 21, 2010
I can't believe you made me waste 5 sec to watch that s**tty NVIDIA demo. I'd have rather have been Rick Rolled
John DoeJul 21, 2010
This will be perfect for the BP Oil Cleanup simulator!
effzeeJul 21, 2010
Now make TES V damnit!
fr0stbyte124Jul 21, 2010
Lol, they're just keep using the same half-assed implementation of Havoc that they did for TES IV and Fallout 3.
dbetaJul 21, 2010
I've been playing with Blender the past few days. Although not quite as advanced as what they are showing, Blender has some awesome physics modeling powers.
http://www.youtube.com/results?search_query=blender+physics
http://www.youtube.com/results?search_query=blender+softbodys
badgrenolaJul 21, 2010
I know it's not necessarily a physics sim, but if you have an hour or two the new Blender releases are capable of some ridiculously good looking particle sims (smoke, fire etc...)
http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-2/
sklassenJul 21, 2010
I've been enjoying Mograph 2 for Cinema4D. The ease of use and results you get are fantastic. Worth checking out.
I also toyed around with RealFlow which I thought was amazing (and it is) but this demo blows it away!
snowdonjamesJul 21, 2010
you can't spell bodies.
dbetaJul 21, 2010
Or I typed soft body in the search first, copy/pasted the URL then noticed it needed to be plural and threw an s on there without paying attention.
blendermfJul 21, 2010
Yeah, Blenders new smoke simulation is great.
And well your at it, play around with fluid simulations too. (That's been there for a while though)
and soft bodies and cloth simulation too I guess.
Closed AccountJul 21, 2010
and free doesn't hurt. http://www.blender.org/
p3rfec7d4rkJul 21, 2010
still doesn't beat DOA xtreme beach volleyball
itwasonlyajokeJul 21, 2010
Why is this not in all AAA game titles?
WHY?!
everglow89Jul 21, 2010
Because it's not in any game titles... And it won't be for a loooong time. This is for animations.
etx313Jul 21, 2010
it's not real-time.
fuzzynyankoJul 21, 2010
It actually is.
cathJul 21, 2010
Not really. You can simulate some on the things real-time. But you still need to render it.
thekitchensinkxJul 21, 2010
Processing power isn't nearly good enough to render this kind of quality in real-time, much less alongside all the other game things going on.
Here's hoping we'll be able to later, though.
atsymbolJul 21, 2010
It can be done very quickly with a decent server farm, though.
Closed AccountJul 21, 2010
Not 30-60 fps though, which you need for gaming.
simplyfungusJul 21, 2010
Did anyone notice the animation stutter slightly during the real-time design demonstration where 4 pieces of cloth were falling. If it stutters with 4 pieces of cloth in real-time, just imagine trying to do an entire scene in real-time. This is solely for animation for now, but I look forward to being ever amazing at how they can make animations appear real.
bigp3rmJul 21, 2010
Mind = Blown
omnirusaJul 21, 2010
Can someone make a simulation for all my cables, and show me how over time they insist on tangling themselves.
dball48Jul 21, 2010
I seriously considered posting a link to some kind of tentacle porn here. I've decided to take the high road. Pay it forward.
Closed AccountJul 21, 2010
For me, cables = asshairs
silentjJul 21, 2010
Your asshairs get tangled? Or you plug your cables into your butt?
Closed AccountJul 22, 2010
Can it be both?
drhadrJul 21, 2010
Especially headphone cables in pockets!
nard3456Jul 21, 2010
The worlds greatest mystery.
lukeatronJul 21, 2010
I actually saw an article about exactly this a year or two ago. Some people came up with a mathematical model for things getting tangled. I can remember seeing a video of their model in action. It showed how a wire ends up being tangled after random forces being applied for some time (i.e. headphone wire in your pocket as you're walking around).
I'll be dammed if I can remember where I came across it though. Probably here.
dicepackageJul 21, 2010
Video tape your cables when no one is around and then play the tape back. What you will find is that cables are busy tangling themselves while you sleep.
aitironbirdJul 21, 2010
In Soviet Russia cables tangle you!
morpheousmartyJul 21, 2010
http://www.livescience.com/strangenews/071003-knots-form.html
dude10Jul 21, 2010
Unless I missed something, there was no mention this was realtime. All that was mentioned was "interactive framerates," which means it runs only fast enough to design with it. Pre-rendered physics aren't particularly impressive.
The bunny is used because it is a standard in 3d modeling for benchmarking and testing.
lebeagleJul 21, 2010
Real time on a kick ass render farm maybe, I long for the day when this type of stuff is available in the viewport. Hopefully I'll see it before I retire.
tcratJul 21, 2010
Actually, you can tell by looking at it what is in the viewport, and what is rendered. There are quite a few times where whats shown is actually being done in the viewport (cloth around the 50s mark, the fluids around 1:08... you can even see with the bunny example the viewport vs the render).
joest23Jul 21, 2010
I wonder how long it will take to have capabilities matching this in video games. This blows away the newest PhysX and Havok stuff used in games like Crysis 2 and Cryostasis.
penpalJul 21, 2010
I love watching s**t like this, especially tech demos for stuff like Euphoria and PhysX and stuff... basically I just love tech demos. Anyone have any more videos?
lvaneedeJul 21, 2010
Wow, thats even cooler than PhysX
hazard99Jul 21, 2010
IS THIS REAL LIFE?!
tektrixterJul 21, 2010
IS THIS JUST FANTASY?
newflyerJul 21, 2010
So close...
johnagainJul 21, 2010
CAUGHT IN A LANDSLIDE.....
daviejerJul 21, 2010
Meaow Meaow Meaow Meaow...Reality
nard3456Jul 21, 2010
NO ESCAPE FROM REALITY
/trying to save thread
craighwkJul 21, 2010
IM JUST A POOR BOY!
simplyfungusJul 21, 2010
NOOOOO this is incorrect!! hold the pressus!!
a117Jul 25, 2010
OPEN YOUR EYES, LOOK UP TO THE SKIES AND SEEEEEE!
crunchydeluxeAug 1, 2010
DO I HAVE STITCHES??
sprucecabooseJul 21, 2010
Nope, just some anesthetic.
craighwkJul 21, 2010
IM JUST A POOR BOY
gamewizardJul 21, 2010
This looks more real than real life!
Closed AccountJul 21, 2010
You need to get out more.
butterbeeJul 21, 2010
This Real Time + Augmented Reality + 3D Visor Overlay =
combatchuckJul 21, 2010
Best. Porn. Ever.
101melodyJul 21, 2010
s**t, I was thinking games, but yes - porn..... you win, sir.
paintingJul 21, 2010
how does computers work?
bluelinesJul 21, 2010
Is it wrong to want to eat some of this stuff?
2smarttJul 21, 2010
Breathtaking
clarselJul 21, 2010
Incredible. Looking at the way everything behaves you can only tell it's a computer simulation at the very beginning or when everything hits the invisible walls. What I'm wondering is how long these simulations took and at what processing speed
ghostalkerJul 21, 2010
I'm not exactly sure what I just saw... but it was pretty amazing.
armedrebelJul 21, 2010
What is something like this used for? Besides looking awesome.
drwebzJul 21, 2010
mainly game development and CG in general
scaronJul 21, 2010
currently film and animation effects
simplyfungusJul 21, 2010
Granting larger... 'assets' to female actresses. Go go Tomb Raider!
nerddtvgJul 21, 2010
I just nerdgasmed. Excuse me a moment.
becuzitJul 21, 2010
What's with the bunnies.
anaxaJul 21, 2010
Think of the bunnies.
R.I.P.
shanosJul 21, 2010
Now games are going to take 15 years to make.
nismoskysJul 21, 2010
What was that about Gran Turismo?
tcratJul 21, 2010
Same program used to create Metal Gear Solid 3 / 4, Devil May Cry 4, Bayonetta, Resident Evil 4 and 5, Dead Rising, Street Fighter 4, Final Fantasy 13, Fable / Fable 2.....
The tech is already out there. It just might take several years to be able to pull it off in a real-time environment where shaders are being used instead of just showing implicit objects.
drwebzJul 21, 2010
Supercool!
tonymangJul 21, 2010
These physics flash physics simulations are not as cool as the ones in this video but you may like them anyway.
http://www.stmary.ws/highschool/physics/home/animations3/default.htm
I make them for my hs physics class.
mburke1124Jul 21, 2010
I teach biology. But you never know when this stuff will come in handy! Bookmarked! Thanks
alexownzyouJul 21, 2010
bunny mutilation makes me sad :(
Closed AccountJul 21, 2010
Pretty cool stuff in its own right for sure, though I seem to remember another technology promising to revolutionize things and ended up not doing squat.
Yes, Im talking to you PhysX
lebeagleJul 21, 2010
My overclocked core i7 crawls with physics sims just like my pentium 4 did back in the day. We need better tech and I don't particularly care if it comes from intel, nvidia or amd/ati.
atsymbolJul 21, 2010
Server farm.
bestenemyJul 21, 2010
The issue is parallel programming. When simulating particle based effects very few things can be done in parallel. Normally the program has to process one particle or voxel before moving onto the next. Multiple CPU's therefore, cannot speed up calculation. If you cache particles or fluids in a 3D package, you'll often notice that only one of the threads is used.
Games can benefit from multi-core and multi-threaded systems, because they process multiple independent streams of data. Sound, graphics, I/O communication, AI logic can all be ran simultaneously with limited interaction, and the programs can be split into threads easily. In physics, things are much more difficult. In order to behave realistically, a sim has to treat the environment as a whole, and that means, processing every element sequentially.
Personally, I feel saddened by this engine development. It was the lack of a fluid engine and limited scripting features that made me switch to Maya back when XSI was at version 3.0. Now I feel like Maya's beginning to lag behind. Maya 2011 is a complete mess.
usma1000Jul 21, 2010
I doubt we're going to see these in games in the near future. Games can't even do real cloth and water simulations yet. This seems like a great addition to XSI/ICE. I can't wait to buy it.
spookyttwsJul 21, 2010
They murdered all those poor cubes.
turiousJul 21, 2010
I was particularly impressed by the cloth physics.
patat0fourJul 21, 2010
Hhmmm..... Jell-O rabbit !
hobofatsJul 21, 2010
when i saw the fabric simulations i thought "finally, we can have real capes in mmos!"
phatbyteJul 21, 2010
NO ESCAPE FROM REALITY....
sw0rdzJul 21, 2010
Looks like a really nice program, but it won't run on most home computers. I'm curious what the specs for the computer that ran that simulation!
tcratJul 21, 2010
It's Autodesk's Softimage. It already runs on most computers (though ICE takes advantage of more cores). I think the free ModTool even includes a fair bit of ICE functionality if you wanted to play around with it for free. Though it won't have some of the cooler new bits (Phil Taylor, the guy behind the Character Animation Tools, helped work with it so that you can now rig without needing bones and weights, crazy stuff - http://www.develop-online.net/news/30724/How-Softimages-ICE-Kinematics-will-revolutionise-animation )
doomsanJul 21, 2010
What OS are you using?
tcratJul 21, 2010
It's sad that in 2 days, this video has done more for advertising Softimage/ICE than Autodesk has done in an entire year.
donkeybonggggJul 21, 2010
CAD FTW
Closed AccountJul 21, 2010
Don't want to digg, at 1337 Diggs...
memillsJul 21, 2010
More evidence that the entire universe is itself a computer simulation...