appleinsider.com — Once thought to be building Flash for the iPhone mostly on its own, Adobe has mentioned at the World Economic Forum that it's not only continuing work on the animation plug-in but has teamed up with Apple to make it a reality.
Jan 31, 2009 View in Crawl 4
upeneffFeb 1, 2009
I don't know how much direction would change in a couple weeks. It sounds like this Flash thing has been in the works for a while. And remember Apple typically doesn't like to announce things before they're ready, better to say nothing and never fail, than to announce everything and never provide.I think that would be the change at Apple if there has been one in weeks, it would be how much information they allow out. I think all these other projects would have been in the works too long, and disprove that it's because Jobs is gone.
minnepinneFeb 2, 2009
Apple has the copy/paste patent ready. <a class="user" href="http://tinyurl.com/cayx49">http://tinyurl.com/cayx49</a>The question is, what are they waiting for?
queue29Feb 2, 2009
Apple realized Android is going to get it, and there are going to be many phones running android sometime around summer of this year
13373h4x0rFeb 3, 2009
"NSResponder"! LOL! Mac/iPhone developer DETECTED!Anyhow, I said "top-selling apps". Like it or not, simple apps like "iFart", "Wobble", "Steam", "iBeer", "Koi Pond", etc, are the top-selling apps. All of them could have been implemented in Flash. No joke.And what awesome frameworks are you talking about? The camera, accelerometer, multi-touch, and geo-location? Four more ActionScript classes, and voila, Flash chops out more of the native app space. Seriously, only about 8 functions would be required to construct a complete bridge to that functionality.Flash could use OpenGL for presentation of 2D elements. About the only thing remaining is an interface for true 3D models. I'm not sure where Flash is at right now with 3D. I know that a company called "Papervision" took advantage of Adobe's slow progress of implementing 3D and made their own ActionScript library to implement "painter's algorithm" to great success (essentially software rendering in Flash!)... Anyhow, you can emulate many 3D effects through the various 2D transformations offered in Flash; enough to implement a lot of the games in the app store.My first iPhone app took a month to develop and was pure OpenGL and sold 10,000+ copies between Dec. 6th and Dec. 26th, and has sold a similar amount in January. So, not "nibware". But I can see how the availability of Flash could easily and instantly flood the market with 1,000,000 free and possibly pornographic apps, and there is little hope of getting noticed in that ocean, let alone get paid...I really believe what I wrote: Flash on the iPhone would almost completely eliminate the paid-apps market.
crazlunaticFeb 5, 2009
for someone to develop a paid app of it so they can reap in millions off royalties
easymusicFeb 9, 2009
<a class="user" href="http://www.freeflashbox.com/">http://www.freeflashbox.com/</a>Design your website in flash with this easy to use web application!
shemale6Jul 24, 2009
<a class="user" href="http://www.hollandlove.com">http://www.hollandlove.com</a>