youthedesigner.com— A common list of issues designers have to deal with while working with clients on projects and how to avoid or solve those issues in a professional manner.
Nov 30, 2007View in Crawl 4
These are pretty good. He can expand on these tips though.For instance:"9. Asking for Way to Many Revisions" You can demand for more money for each revision/redesigns.
Here's one that's not on there that comes up way too often. Quoting an estimate on a project, which the client then goes and shops around with for over a month, and when nobody will do it for the same price or will produce s**t for the same price, they come back to you and want a quick turn around because their deadline is coming up soon.
But if someone is paying all the money and assuming all the risk on the success or failure of your design, I'm sorry you can't have all the control. Here's a fact of life that a lot of designers I've worked with fail to realize: If you want all the control, then you have to front all the cash and assume all the risk. BTW, when I say risk I mean risk = threats + opportunity. FAR too many designers don't understand this fact of life. I'm a designer too, I just have a background in electrical engineering, not graphical design. The sooner you as a designer realizes this fact, the more prosperous and less stressful life will be.
A golden rule that applies to design and all other forms of business:FASTER, BETTER, CHEAPERMake your client aware that they can have two but must be prepared to compromise on the third.Faster & Better = Wont be cheapFaster & Cheaper = Wont be the bestBetter & Cheaper = Join the queue - it wont be fast!
raikuDec 1, 2007
These are pretty good. He can expand on these tips though.For instance:"9. Asking for Way to Many Revisions" You can demand for more money for each revision/redesigns.
kajicoDec 1, 2007
Here's one that's not on there that comes up way too often. Quoting an estimate on a project, which the client then goes and shops around with for over a month, and when nobody will do it for the same price or will produce s**t for the same price, they come back to you and want a quick turn around because their deadline is coming up soon.
prammyDec 1, 2007
"Or if you want a hot girlfriend you have to imagine her yourself."This is true for most people on digg anyway.
babar77Dec 1, 2007
But if someone is paying all the money and assuming all the risk on the success or failure of your design, I'm sorry you can't have all the control. Here's a fact of life that a lot of designers I've worked with fail to realize: If you want all the control, then you have to front all the cash and assume all the risk. BTW, when I say risk I mean risk = threats + opportunity. FAR too many designers don't understand this fact of life. I'm a designer too, I just have a background in electrical engineering, not graphical design. The sooner you as a designer realizes this fact, the more prosperous and less stressful life will be.
constantcDec 1, 2007
I paraphrase Greer Allen, Printer to Yale: "Dear client, your options are good, cheap & fast. You may choose two, but you may not have all three."
teabagginzDec 2, 2007
That sucks.... what also sucks is that happens way too common.
russyDec 4, 2007
A golden rule that applies to design and all other forms of business:FASTER, BETTER, CHEAPERMake your client aware that they can have two but must be prepared to compromise on the third.Faster & Better = Wont be cheapFaster & Cheaper = Wont be the bestBetter & Cheaper = Join the queue - it wont be fast!
lolo2007Mar 1, 2008
Here's one that's not on there that comes up way too often. Quoting an estimate on a project, which the client then goes and shops around with for over a month, and when nobody will do it for the same price or will produce s**t for the same price, they come back to you and want a quick turn around because their deadline is coming up soon.<a class="user" href="http://download.paramegsoft.com/">http://download.paramegsoft.com/</a><a class="user" href="http://game.paramegsoft.com/">http://game.paramegsoft.com/</a>