1. Make use of the radar, see where your teammates are dying and take that into account in your movement.2. If you run out of ammo in your primary, switch to your pistol until such times as you can reload and be safe doing so.3. Flashes and smokes are very effective in breaking eye flashpoints on maps.4. When aiming with most of the weapons, it is is best to aim high-chest region and fire a burst of 3-4, the first 2 will hit top chest and the last bullet will almost certainly be a headshot. 5. You should try all the weapons, but you'll find that you'll either be most proficient with the AK, M4 or AWP. Therefore these are the weapons you should train with the most.6. Don't just play the 1 map. Playing a range of maps improves your overall awareness, and will help you adapt to difficult circumstances even in maps you know very well.7. If you can afford to walk, do so. However remember that a moving target is also harder to hit. Try and find the right balance.8. Communicate with your team. The team who is better organised is always the one who wins.9. Defusal kits are only $200, and WILL make the difference between winning and losing sometimes. You can always afford at least 1 in your team.10. Don't spend ridiculous amounts of time and money getting gaming mice and keyboards, or using "pro" autoexecutables. If you don't have the underlying ability, then they won't make much of a difference. No matter how much you practice, 95% of you will never turn pro.Hang on a minute, what CSS are you guys talking about?
Nice techniques, too bad the way they did most of them isn't able to be validated as CSS of any level. Pop a couple of those into the CSS validator and see what comes out.
I make whatever I need with CSS on the fly because I understand it. Isn't that the point to make it easier to code what you want? If a technique is too difficult then don't use it. It will break easier in the future. The more I see stuff like this the more I smell old school tables and alignment complexities.
chestrockwellSep 2, 2008
I can't specifically give you that code, it was in the slides that we were given at AEA and I don't believe they wanted us to make those public, BUT he did post a couple examples to his website that you can use:- Demo: <a class="user" href="http://meyerweb.com/eric/css/edge/bargraph/demo.html">http://meyerweb.com/eric/css/edge/bargraph/demo.ht ...</a>- Article: <a class="user" href="http://meyerweb.com/eric/thoughts/2005/12/20/bar-graphs-with-style/">http://meyerweb.com/eric/thoughts/2005/12/20/bar-g ...</a>Edit: it's the exact same code
Closed AccountSep 2, 2008
Damn, I thought this would help me get better at Counter Strike...
phoetalitySep 2, 2008
1. Make use of the radar, see where your teammates are dying and take that into account in your movement.2. If you run out of ammo in your primary, switch to your pistol until such times as you can reload and be safe doing so.3. Flashes and smokes are very effective in breaking eye flashpoints on maps.4. When aiming with most of the weapons, it is is best to aim high-chest region and fire a burst of 3-4, the first 2 will hit top chest and the last bullet will almost certainly be a headshot. 5. You should try all the weapons, but you'll find that you'll either be most proficient with the AK, M4 or AWP. Therefore these are the weapons you should train with the most.6. Don't just play the 1 map. Playing a range of maps improves your overall awareness, and will help you adapt to difficult circumstances even in maps you know very well.7. If you can afford to walk, do so. However remember that a moving target is also harder to hit. Try and find the right balance.8. Communicate with your team. The team who is better organised is always the one who wins.9. Defusal kits are only $200, and WILL make the difference between winning and losing sometimes. You can always afford at least 1 in your team.10. Don't spend ridiculous amounts of time and money getting gaming mice and keyboards, or using "pro" autoexecutables. If you don't have the underlying ability, then they won't make much of a difference. No matter how much you practice, 95% of you will never turn pro.Hang on a minute, what CSS are you guys talking about?
knowlteySep 3, 2008
Nice techniques, too bad the way they did most of them isn't able to be validated as CSS of any level. Pop a couple of those into the CSS validator and see what comes out.
worldnickSep 3, 2008
I make whatever I need with CSS on the fly because I understand it. Isn't that the point to make it easier to code what you want? If a technique is too difficult then don't use it. It will break easier in the future. The more I see stuff like this the more I smell old school tables and alignment complexities.
borskaegelSep 4, 2008
You are welcome, douche.
simplyarunSep 16, 2008
If it can't handle IE6 it ain't no CSS. Half the world uses IE6.
imranexpNov 27, 2008
how about adding another one<a class="user" href="http://www.thinkflick.com/how-to/cool-css-rounded-corner-buttons-and-links/">http://www.thinkflick.com/how-to/cool-css-rounded- ...</a>A very cool round corner button purly built in css and a little image. Works with most browsers.digg if you like it.