Who wants to break sh*t? (Awesome next gen visual effects) watch!
cgchannel.com — TSNStudios is introducing a groundbreaking technology for demolition visual effects. Extreme Loading ® technology allows filmmakers to employ demolition scenes in days instead of weeks or months, with greater realism and with more options, relegating pre-breaking and digital glue to things of the past.
- 1622 diggs
- digg it
- jggube, on 05/18/2008, -3/+94Can't wait to see this technology used in movies -- the demos look very stunning and realistic.
- Digisphere, on 05/18/2008, -5/+33Movies? how about some kinde of Crackown game?
- mcool119, on 05/18/2008, -0/+18Battlefield. Nuff said.
- strangewill, on 05/19/2008, -0/+2Knowing EA, they'd ***** it up.
- freqk, on 05/18/2008, -0/+10Could this technology possibly be in video games?
- altinnovation, on 05/18/2008, -4/+5Yes.
- Drazzim12, on 05/18/2008, -1/+15Nope.
Not with present technology, or at least with this level of detail. If you are familiar with programs like Realflow, you know that stuff like this takes forever to simulate. What you see in video games is simplified to such an extent, it can be done in realtime.- Dustmuffins, on 05/19/2008, -0/+1it WILL
- jongam, on 05/18/2008, -1/+8Have you seen the demo of Alan Wake?
http://www.youtube.com/watch?v=mV2AYoKc1u8
And that was from a couple of years ago. - mcool119, on 05/18/2008, -5/+1It's very similar to the particle engine in Star Wars: The Force Unleashed.
- lougoose, on 05/19/2008, -2/+1Wouldn't you NOT want to see it used in movies?
- reisrocks, on 05/19/2008, -1/+1Rigid body simulation has been used in movies for years.. the reason why you don't know is because it looks so good and real.
Some comments about this system though, all the demos were being done on brick type materials, all fractured sub objects were parallelepipeds (cubes or rectangles)... and there is no decent splitting.. if you notice the vase that breaks, the splits occur along the edges of the polygon faces. When is the last time you saw a vase break into perfect squares?? This is really amateurish.
Also the animators who made these tests/videos aren't respecting the scale of what they are doing.. unless that table really was made of bricks, and a couple of meters high...
This system might be good for games (and I wouldn't be surprised if this is 'Havok').. not for movies.- arkanebeats, on 05/20/2008, -0/+1As stated by TSNStudios:
"the point of those examples is that the geometry was built as you see it, and all the cracking and breaking were achieved on their own. Smaller pieces and different shape pieces can be used (non lego-like) after you decide this is the sim you like best. In other words, run it quickly with large blocks (less calculations) then when you are happy with the previs, run it with smaller elements." - reisrocks, on 05/22/2008, -0/+1a chain is only as strong as its weakest link. a demo is only as good as its worst piece. Putting a bad piece in a demo is saying to the world you don't know how to separate your good work from your previz.
- arkanebeats, on 05/20/2008, -0/+1As stated by TSNStudios:
- Abomonog, on 05/19/2008, -0/+1LOTR uses this technology in both of the series major battle. We've seen it.
- Nowaiman, on 05/18/2008, -152/+62*****' THING SUCKS
- Betrayal, on 05/18/2008, -1/+72if you're speaking of their server (85 diggs and already digg-effect) then yes.
- Singee15, on 05/18/2008, -41/+3Haha, did no one else realize this is a Bill Oreilly reference?
- MacTyler, on 05/18/2008, -2/+29We did, it's just that we only digg it when it is actually used in funny situations.
- idslite, on 05/18/2008, -6/+2NO!
- tabion, on 05/18/2008, -2/+12***** IT, WE'LL DO IT LIVE
- DrainBamaged138, on 05/18/2008, -5/+37give it a rest dude its getting old fast...
- br0wnstar, on 05/18/2008, -2/+17what does that mean 'to play us out'?
- jetcombo15, on 05/18/2008, -5/+14*****' THING SUCKS
- Volaitle86, on 05/19/2008, -0/+7We'll DO IT LIVE!
- wizzroom, on 05/19/2008, -0/+5***** IT! WE'LL DO IT LIVE! WE'LL DO IT LIVE!
- RickS2, on 05/19/2008, -0/+2There are no words there?
- MarkusGarvey, on 05/18/2008, -5/+57that is BAD ASS !!....
- GeekyGerge, on 05/18/2008, -4/+1BAD ASS?
THAT
IS
DEMOLITION- worldchanger, on 05/19/2008, -1/+0Sparta?
- GeekyGerge, on 05/18/2008, -4/+1BAD ASS?
- lazycat, on 05/18/2008, -14/+5This is sweat! Does any FPS game already use this technology?
- JaXaL, on 05/18/2008, -1/+14I doubt it but it would be awesome to have this technology in future games to make it more realistic.
- Snottlebocket, on 05/18/2008, -0/+2If Force unleashed lives up to it's promises it should get at least somewhat close. According to their stories they use a material based engine for their destruction. Ie. glass shatters, metal buckles, wood splinters and so on.
- patrflav, on 05/18/2008, -1/+5Adding sweat to an FPS wouldn't make it that much more fun, it's pretty superficial.
- lennybird, on 05/18/2008, -1/+2The closest thing I've seen to this in games, is the cinematic physics in Half-Life 2: Episode 2:
http://www.youtube.com/watch?v=dO26sd2ahrA - ff to about 1:30
http://www.youtube.com/watch?v=KNCgs_47t28
Can't find the one where a strider completely obliterates a building. The way valve does it is by implementing pre-rendered scenes into the game engine. So intense physics seen ins't being rendered and calculated in real time.
- JaXaL, on 05/18/2008, -1/+14I doubt it but it would be awesome to have this technology in future games to make it more realistic.
- Andyschism, on 05/18/2008, -1/+98Very cool but here are some direct links:
Homepage:http://www.tsnstudios.com/
Demo reel: http://www.tsnstudios.com/Demo_Reel.aspx- GothAlice, on 05/18/2008, -0/+18Here's a youtube mirror of their horribly slow demo reel:
http://youtube.com/watch?v=clm1bcvtZDU
They have their own channel with some other stuff, too.
- GothAlice, on 05/18/2008, -0/+18Here's a youtube mirror of their horribly slow demo reel:
- Gillos, on 05/18/2008, -19/+3NEXT-GEN? So you are saying this effect can't be done on the Wii, Playstation 3 or XBox 360? Probably true.
I bet a high-end PC could do it though.- Koskun, on 05/18/2008, -0/+5Did you even read the article? For that matter did you even read the description?
- Dylan47, on 05/19/2008, -0/+1*pretend this is that ascii art of a frustrated Picard*
- uziko, on 05/18/2008, -11/+7mirror
- esilverski, on 05/19/2008, -0/+5Youtube: http://www.youtube.com/watch?v=clm1bcvtZDU
- Latentsage, on 05/19/2008, -7/+2I am disappointed in you. A youtube link on digg, and it's actually a mirror? Not a rickroll? What is wrong with you?
:D
- takeo1775, on 05/18/2008, -22/+2I HAVE A BANANNA
- friendlyman, on 05/18/2008, -2/+3Mah spoon is too big
- BennFriedrich, on 05/18/2008, -3/+0It's "I AM a banana."
If you're going to randomly quote Hertzfeldt, at least get it right.
- bumcheekcity, on 05/18/2008, -65/+24AFK. Masturbating.
Oh, and: http://duggmirror.com/movies/Who_wants_to_break_sh ...- cyrusthevirus, on 05/18/2008, -0/+44Mirror don't work... Whenever u get back...
- MacTyler, on 05/18/2008, -1/+8not that you really care right now, but the mirror doesn't work.
- sourceholder, on 05/18/2008, -4/+18Does the DuggMirror EVER work?
Seems like everytime it's another disappoinment.
- TaterSalad77, on 05/18/2008, -8/+2I could see this technology being useful in engineering to simulate just how exactly this '*****' will break.
- JohnDavis730, on 05/18/2008, -1/+30imagine when this takes the leap into video game technology
- hcarlens, on 05/18/2008, -6/+110Looks like GTA V is gonna be awesome.
- josereyes0, on 05/18/2008, -18/+3That's what they all said about IV...
- SkubaEL, on 05/19/2008, -2/+3and it was?
- massivepanda, on 05/19/2008, -1/+0I'm more set along the lines of Call Of Duty 6 Future Warfare?
destructible environments**
orgasmic!
- josereyes0, on 05/18/2008, -18/+3That's what they all said about IV...
- diggerman32, on 05/18/2008, -10/+32There server's a demolition scene
- moletimer, on 05/18/2008, -0/+38*Their
- Checkerd, on 05/19/2008, -0/+1*Them's
- Memnochxx, on 05/18/2008, -3/+177One time I threw a cylinder into a wooden crate. The crate broke into 10,000 pieces. No joke.
- MazeKaz, on 05/18/2008, -6/+100One time I visited this website. The server broke into 10,000 pieces. No joke.
- alexlinebrink, on 05/18/2008, -1/+47One time I bought stock in a digital effects company with a similar demo real. The stock dropped 10,000 %. No joke.
- jc7012, on 05/18/2008, -3/+50One time I ordered a chocolate milkshake at a local restaurant. I got vanilla. No Joke.
- bluemist, on 05/19/2008, -20/+4One time I posted a stupid comment. I got Digged down. No joke.
- ChantryChantry, on 05/19/2008, -7/+1One time I took a screen of this and posted it as "This Is Why I Love Digg"
- misfitpanda, on 05/19/2008, -2/+15One time i used my scouter to see his power level and it was OVER 9000!
- BOMBSHELL, on 05/19/2008, -2/+1One time at band camp
- Black6x, on 05/19/2008, -0/+5Apparently there was no joke.
- matyre, on 05/20/2008, -0/+0I like turtles.
- summersam, on 05/18/2008, -1/+20Anyone got a mirror?
- aenima987, on 05/18/2008, -7/+58ɐuʎouǝ ƃoʇ ɐ ɯıɹɹoɹ¿
- desertDenizen, on 05/18/2008, -7/+1How did you do that?
- BlackCow, on 05/19/2008, -1/+1It's called google, use it!
- zeeky, on 05/18/2008, -2/+3http://dolboeb.org/upside/
- djblac, on 05/19/2008, -0/+1¡sʞuɐɥʇ
- ghaib, on 05/18/2008, -1/+1You're not helping one little bit!
- butterz730, on 05/18/2008, -1/+1˙ʇxǝʇ uʍopǝpısdn ǝɥʇ ǝʇsɐd puɐ ʎdoɔ oʇ ǝʌɐɥ noʎ
- desertDenizen, on 05/18/2008, -7/+1How did you do that?
- SolidSnak, on 05/18/2008, -6/+1there's a mirror in my bathroom
- aenima987, on 05/18/2008, -7/+58ɐuʎouǝ ƃoʇ ɐ ɯıɹɹoɹ¿
- ligyron, on 05/18/2008, -1/+16They should release a demo app so we can do this stuff ourselves
- AceyS, on 05/18/2008, -1/+1I know it's made for video game action but do you think it could easily render in realtime?
- massivepanda, on 05/19/2008, -0/+0uh I thought it was meant to replace the cost of demolition scenes in movies?
- AceyS, on 05/18/2008, -1/+1I know it's made for video game action but do you think it could easily render in realtime?
- superfirex80, on 05/18/2008, -9/+4Ageia has some competion for their PhysX engine!1
I can't wait!- BlackKnight6, on 05/18/2008, -0/+3Ageia got eaten up by Nvidia and since then there hasn't been much news on new PPU cards or the PhysX engine. I think PPU's came too late and CPUs have and are getting more and more spare cores that you can throw the physics on the spare cores. This way developers know CPUs are standard as well as multicore being standard but PPUs are far from standard.
- Alphaaaaaa, on 05/18/2008, -0/+1AMD's roadmap for the 48xx Radeons includes pure GPU driven physics acceleration, buuuut I think we were promised that a few years ago as well.
- BlackKnight6, on 05/18/2008, -1/+1While GPUs are very powerful and a great example of parallel processing, if physics is done on the GPU, thats more, grahically, you have to give up since you are taking up GPU cycles for physics also. I would rather quad and 8 core CPUs do the physics since they have the cores to spare. Crysis uses multicore very well, splitting the sound engine, physics engine, and AI across seperate cores to create higher, but most importantly, stable & fluid framerates.
- Nightsilencer, on 05/18/2008, -0/+3I think it's safe to assume that PPUs were a commercial flop... they were release just before dual core CPUs came into the scene, and dual core CPUs are very good at processing physics, so no need to have a dedicated hardware piece for that. Our current CPUs can handle physics pretty well.
- Alphaaaaaa, on 05/18/2008, -0/+1AMD's roadmap for the 48xx Radeons includes pure GPU driven physics acceleration, buuuut I think we were promised that a few years ago as well.
- stupidbrowner, on 05/18/2008, -0/+1
- sab0tage, on 05/18/2008, -0/+5Possibly from the next version of ATI cards, but not this company. TSNStudios do material based pre-vis demolitions simulations, which maybe could put the PhysX chip to good use, but it's not competing with it whatsoever.
- BlackKnight6, on 05/18/2008, -0/+3Ageia got eaten up by Nvidia and since then there hasn't been much news on new PPU cards or the PhysX engine. I think PPU's came too late and CPUs have and are getting more and more spare cores that you can throw the physics on the spare cores. This way developers know CPUs are standard as well as multicore being standard but PPUs are far from standard.
- Wootstapler, on 05/18/2008, -7/+2Dead.
- Dylson, on 05/18/2008, -3/+1Get better internets.
- NeoNcP, on 05/18/2008, -0/+23I want to see this in a red faction type game
- son1k, on 05/18/2008, -0/+4I was about to make a similar comment. The spec requirements would be extreme.
- CynicSight, on 05/19/2008, -0/+1Crysis all over again.
- son1k, on 05/18/2008, -0/+4I was about to make a similar comment. The spec requirements would be extreme.
- LoveYouSomeEric, on 05/18/2008, -0/+58Pretty awesome, but that vase seemed a little too sturdy.
- SealandRes1, on 05/18/2008, -1/+22It was a little too bouncy too.
- Nainto, on 05/18/2008, -0/+8Actually, I think if the vase were made of a thicker ceramic it would be more believable, but the vase in the video looks paper thin which makes it almost expected to shatter instantly.
- ZenMojo, on 05/18/2008, -1/+8It's fake...you can tell by the cross section.
- TomFrost, on 05/18/2008, -3/+3I hope to god you're joking.
- coresnake, on 05/18/2008, -1/+8I could tell from the pixels and from having seen quite a few demolitions in my time
- Mpulse, on 05/19/2008, -0/+1But in the Latin Vulgate, "Jehovah" starts with an "i."
- teddyrux, on 05/18/2008, -0/+8I thought the exact same thing. I watched a tiny piece of castle rip the entire foundation out from underneath it as it tilted sideways and then you see a vase drop and not shatter. They were clearly building castles out of ceramic and vases out of stone.
- Sujay, on 05/18/2008, -1/+76TSN Studios Demo Reel Mirrors:
http://www.youtube.com/watch?v=clm1bcvtZDU&fmt=18 - brbroman, on 05/18/2008, -2/+53Its an improvement over pong.
- ddlang18, on 05/18/2008, -2/+14Boom Blox 2?
- MOates, on 05/18/2008, -0/+5Damn that looks nice, love the re bar and concrete pillar.
- scarz99, on 05/18/2008, -10/+2The Crysis stuff looks better.
- BlackKnight6, on 05/18/2008, -1/+1Crysis is great and the best released so far BUT the stuff shown here is 100x better. But we won't this kind of stuff in games at this level of quality (physics wise) for a while.
- iamnobody8614, on 05/18/2008, -1/+29*sigh* I'm going to need a new computer.
- Verz, on 05/18/2008, -8/+8Am I the only one that thinks it looked a bit 'eh'? The only realistic material in there is the wood..
- Zaneris, on 05/18/2008, -0/+1Hey, it's just the start of things to come, you can't expect perfection right off the bat.
- BlackKnight6, on 05/18/2008, -0/+6Yea, I like how the wood glued itself to the cylinder....kidding aside, I think the brick wall covered with a layer of cement was the most realistic.
- punkcat, on 05/18/2008, -0/+4when i thought it was for games i was like YEAH, but movies?
if the strong of a movie is an explosion you can bet its going to suck hard.
- maldovix, on 05/18/2008, -0/+54If somebody invented a game where all you do is play god and hurl large objects at other large objects, I would be sold
- BlackKnight6, on 05/18/2008, -0/+1You can kinda do that in the Black & White games...
- devilmyarse, on 05/18/2008, -0/+4Boom Blox is quite similar to that.
- joeydoo, on 05/19/2008, -0/+1Just going to say that. Steven Spielberg made it as well... weird.
- holysocks, on 05/19/2008, -0/+1and be bored with it after 10 min
- JonTheGoose, on 05/18/2008, -0/+4The title of this article sounds like the next installment of the Burnout series.
- EntertainMe, on 05/18/2008, -12/+6THAT'S HOW THEY FAKED 911!!!!
IT WAS AN INSIDE JOB!!!!
RON PAUL 2008!!!!
/not really - ArthurSucks, on 05/18/2008, -5/+2http://www.tsnstudios.com.nyud.net/resources/DReal ...
- pauliusuza, on 05/18/2008, -4/+17How to break sh*t:
1. Make it
2. Freeze it
3. Hit it with a hammer - Gullop, on 05/18/2008, -4/+54Why is everything looking like it was make out of Lego.
- dasdef, on 05/19/2008, -0/+7because lego looks like everything
- Mononuclear, on 05/18/2008, -2/+20There were some parts that looked cool but why does everything break up into neat little squares? The shrapnel particles were basically all the same shape and size and not very realistic looking.
- punkcat, on 05/18/2008, -0/+10they had me thinking it was really cool until the vase.
- ethos, on 05/19/2008, -0/+2yeah, the element sizes were pretty large and blocky
- alexlinebrink, on 05/18/2008, -14/+9"...technology allows filmmakers to employ demolition scenes in days instead of weeks or months..."
Uhm... so this takes days to render? Why does Crysis look better real time? These seemed like some of the most UNrealistic demolition effects I've ever seen.
More pieces does not equal more realistic.- BlackKnight6, on 05/18/2008, -0/+14Well what we see here is a fine level of DMM "digital molecular matter". In Crysis, when you shoot a tree and it snaps, it creates the break right there and adds an already made model (the frayed tree bark) that looks like a realistically severed tree trunk on both ends. However, you can only keep breaking it down to a certain point, say, half a foot to a foot long.
In these videos, you can break down the materials all the way down to those tiny squares. They don't have to look like squares though, they can do what they did in Crysis and have a different shape come out of it. Though doing that adds that many more polys to render rather than a 6 sided (possibly 6 or 12 poly) square. Not only that but most of this demo has no textures, white test environs and so on; this didn't help make those tests look "real".
I also think this isn't really intended for games in real-time. Seems more of a better way to prototype scenes for movies or maybe create an animation for a game. They can create a demolition they want in the engine they have, record its animation and put that in the game engine as a scripted event, not real physics. That is the way I read the stuff from the site that is.- alexlinebrink, on 05/18/2008, -0/+1Good explanation!
For me, I guess, not knowing the 3d rendering market well enough, it is a kind of "good finished vid, or it didn't happen" type reaction. I believe you on the ability for this technology to scale a lot better than crysis, but man --- did you see those chunks? They didn't look anything like a real chunk of something exploding! And the bricks had great movement, but didn't break?!! Just a little cheesy right now. I'm sure textures will help a ton, but right now they aren't going to help enough to make it feel more realistic to me than what is already happening real-time in crysis. Pre-rendered movie effects should kick the sh*t out of real-time game graphics --- not just match or barely beat them.
- alexlinebrink, on 05/18/2008, -0/+1Good explanation!
- kawstick, on 05/18/2008, -0/+1It's not just more pieces that this technology provides. Destroying something in 3d is very time consuming. You have to break apart you object and convert it from a polygon into a mesh or particle system so it works properly with any physics system in place. That's just to blow something up, structural damage, collapses and material changes all have to be animated. This will save a lot of time, especially when it becomes more refined as they release newer builds.
- BlackKnight6, on 05/18/2008, -0/+14Well what we see here is a fine level of DMM "digital molecular matter". In Crysis, when you shoot a tree and it snaps, it creates the break right there and adds an already made model (the frayed tree bark) that looks like a realistically severed tree trunk on both ends. However, you can only keep breaking it down to a certain point, say, half a foot to a foot long.
- DaemonNivas, on 05/18/2008, -2/+39Their freshest and most cool Demo on Youtube:
http://www.youtube.com/watch?v=VzzHR5JBoh4&feature ...- Anoobis, on 05/18/2008, -0/+4almost but not quite. further up Sujay posted this one: http://www.youtube.com/watch?v=clm1bcvtZDU&fmt=18 which is this months.
- tbrads, on 05/19/2008, -0/+1are they using this in the new star trek?
- FireandFlame, on 05/18/2008, -12/+5OMG All games will have graphics that look like 404 errors!
Uncalled for I know... Digg me down - Autofac, on 05/18/2008, -7/+19Yeah it would be nice. But used in movies and it's only contributing to the problem of CGI and digitized film.
Alien (1979) had a working budget of $11,000,000--roughly $32,000,000 today.
SW Episode 3: Revenge of the sith had a working budget of 113,000,000.
I think we should praise new technology like this, but understand that it's not real. In my mind, for film, nothing beats the real thing. I'll take the visual effects in Alien over the painfully obvious CGI animation in Alien or the latter Matrix trilogy any day.- psylence, on 05/18/2008, -1/+14Duh?
Unfortunately if you want to blow up the Empire State building or the White House, licensing this tech would be slightly less than doing it for real.- gannondork, on 05/19/2008, -0/+1Though much less fun.
- daxmedflax, on 05/18/2008, -2/+0The latter Matrix trilogy?
- iamausername, on 05/19/2008, -2/+0you had me until matrix.
- Autofac, on 05/19/2008, -0/+3I will agree that it's great for some scenes, but I just have beef with the overall trend of CGI and computer generated-everything.
As far as Matrix, the CGI was ***** in the second and third, I was really unimpressed. Still a phenomenal trilogy, but the first one stood out far more than the latter two in terms of not-crap-CGI.
- psylence, on 05/18/2008, -1/+14Duh?
- Theving, on 05/18/2008, -0/+11I want this in an online fps and I want the flying pieces to hurt when they hit people. That would be so cool.
- JAFFA, on 05/18/2008, -0/+1Yeah ...... Cept it will almost ALWAYS be YOU they hit .... :-(
- dvdcpu, on 05/18/2008, -0/+5WTF KILLED ME!??? OMG U FUKING HACKER WALLHAX!!!11!
- praisethelard, on 06/06/2008, -0/+1Leave. Leave before I call the admin!! eeeeEEEEEEEEEe!!!1
- debuffplx, on 05/18/2008, -11/+2Seen better effects in Crysis. This is'nt even real time ffs. ffs.
- Nerolus, on 05/18/2008, -0/+2A bunch of physical objects stacked isn't exactly demolition, it's making up for the lack thereof. This system takes existing objects and destroys them. This is a demo, by the way.
Noob.
- Nerolus, on 05/18/2008, -0/+2A bunch of physical objects stacked isn't exactly demolition, it's making up for the lack thereof. This system takes existing objects and destroys them. This is a demo, by the way.
- Tddupre, on 05/18/2008, -0/+6they blew up the f'n command center!!!
- Blobbzer, on 05/18/2008, -0/+29You can do similar things (though not as complex) with Phun:
http://phun.cs.umu.se/
My advice: Load the tower break simulation, clone the tower 4 times, stack one on top of the other, DESTROY!
Great fun, especially with 0.1x Time :)- tikiman453, on 05/19/2008, -0/+1WHEN is that available for windows?
- protito, on 05/19/2008, -0/+1mm now... go to downloads..
- erbbysam, on 05/18/2008, -2/+7This really isn't anything new.
See: http://www.blastcode.com/gallery/index.php
for some cool stuff, and this is actually used in alot of major movies(see full list at link, such as King Kong)
Whoever is creating the software from the link above is merely competing with their tool which is also a Maya plugin.- sab0tage, on 05/18/2008, -0/+1It's not competing with Blastcode. It's a different solution to a different problem.
- pwnadog, on 05/18/2008, -0/+0Here's a direct link to the trial:
http://www.blastcode.com/accounts/TRIAL16/BlastCod ...
- blackwatermojo, on 05/18/2008, -0/+7these arent actual effects, if you actually read whats on their website, these are just previsualization tools. theyre not actual effects.
- sab0tage, on 05/18/2008, -0/+1Don't know why people get dugg down for being correct these days, I've done my bit to correct that mistake +1 digg.
- punkcat, on 05/18/2008, -2/+34who the ***** would pay someone to render a vase breaking?
damn spend $12 and break a real one.- buhby, on 05/18/2008, -6/+1Cause chances are you can't get the right shot right away, plus the cost of hiring a camera guy and then paying to develop the film (which is a ***** ton of money). Cheaper to just hire an animation company and have them do it since they will specialize in it and get it done with a few days.
- Zcrubby, on 05/19/2008, -0/+3Ohh and you also don't get the cool bounce effect!!
- joshmiao, on 05/19/2008, -0/+1You can't do it in one with the real thing?
Think how many times you can reshoot that in a day.
- buhby, on 05/18/2008, -6/+1Cause chances are you can't get the right shot right away, plus the cost of hiring a camera guy and then paying to develop the film (which is a ***** ton of money). Cheaper to just hire an animation company and have them do it since they will specialize in it and get it done with a few days.
- PsychoDesigns, on 05/18/2008, -2/+7why is almost everyone is assuming it is for games?
its not real time.. Its something like Realflow or Houdini.. It is too many calculations to do 30 times a second..you can tell everything is pre-rendered... Its pretty cool though - YodaJones, on 05/18/2008, -0/+1Now that's nice! Very realistic. Can't wait to see more work from these folks at TSN Studios.
- Zpanzer, on 05/18/2008, -0/+4Well, a ingame version of this stuff would be DMM(Digital Molecular Matter), used in forexample the upcomming starwars game, The Force Unleashed.
Go check out the tech demo here;
http://www.gametrailers.com/player/29964.html
And wikipedia site about DMM:
http://en.wikipedia.org/wiki/Digital_Molecular_Mat ...- TheSlinky, on 05/19/2008, -0/+0Anyone know if there's gonna be a PC release for The Force Unleashed?
- BiIlyMays, on 05/18/2008, -1/+0Please sir may I have some more ?
/Oliver off- Emnsta, on 05/19/2008, -0/+1MOARR??
- xaphoo, on 05/18/2008, -1/+5Everything seems to be made up of little square bits, even glass and ceramic vases.
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