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DragonAge.BioWare.com - EA presents BioWare's new dark fantasy epic Dragon Age: Origins. '9/10' from Game Informer.
63 Comments
- TannerC, on 10/11/2007, -3/+73His job rules.
- MainEvent007, on 10/11/2007, -3/+38From furniture mover to art director? That's quite a jump. Impressive, to say the least.
- sucks, on 10/11/2007, -5/+40his goatee no doubt won him the job
- Riggs54, on 10/11/2007, -5/+39Get this...
http://www.pixar.com/howwedoit/index.html#
Pixar says sometimes it takes them 90 hours to render ONE frame.
(Pixar movies run @ 24 frames / sec)
*****. - NinjaBoy, on 10/11/2007, -4/+28His pay probably does too.
- Feety, on 10/11/2007, -4/+25Do the sketches of the Rat remind anyone else of The Angry Beavers?
- civperc, on 10/11/2007, -2/+17soul patch ftw
- knuvue, on 12/05/2007, -1/+16Maya (modeling, texturing, animation) Renderman and a bunch of other various custom Pixar tools.
- titlesaysitall, on 10/11/2007, -4/+14They used magic borrowed from Disney.
- BritishGolgo13, on 10/11/2007, -0/+8Like vhektor stated, they use Maya. It's listed in the credits at the end of Monsters, Inc. and I'm sure all of the others. Then they specially made their own rendering engine which is Pixar Renderman. They also write a lot of their own development tools which can be used in conjunction with Maya so basically just about everything is customized.
- polyGone, on 10/11/2007, -1/+9On a side note, I saw Transformers, today. As a novice-level 3D modeler, it makes me want to cry. :)
- petemcfraser, on 10/11/2007, -1/+9No, No, and... No! Am I the only one who read this? It says a frame takes about 6 hours, though some have been known to take up to 90.
- sockpuppets, on 10/11/2007, -2/+10It's you.
- civperc, on 10/11/2007, -3/+11Um, no.
- chocobomog, on 10/11/2007, -2/+9Actually they do. Animation is done on bare-bones Linux OS boxes so that all resources go to Maya. Considering how heavy their rigs are, every byte of saved RAM/processing helps.
- Shriker, on 10/11/2007, -0/+7"What animation software do you use and what do you recommend to those hoping to work for a company like Pixar in the future?
Pixar uses its own proprietary software called Marionette, built and maintained in-house. Be sure to research other commercially available animation software programs. Animation Magazine (www.animationmagazine.net) and the Animation World Network (www.awn.com) are good resources.
In general, at Pixar we look for broad artistic and technical skills, rather than ability to run one package or another. We concentrate on finding people with breadth, depth, communication skills and the ability to collaborate. If you have those attributes, we can teach you the tools."
-- http://www.pixar.com/companyinfo/faq/jobs_faq.htm - drpcken, on 10/11/2007, -1/+7maybe if you went to college and worked hard instead of sitting on digg doing what you are doing, maybe you could have a nice job.
- polyGone, on 10/11/2007, -0/+6For certain scenes, they render out the area and cache the light. The first render takes forever, but the subsequent ones are quicker because the photon emission, FG, and GI are all calculated.
- inactive, on 10/11/2007, -7/+13Sacre bleu
- inactive, on 10/11/2007, -5/+9They sure as well didn't use Linux.
- nixoru, on 10/11/2007, -2/+6He's very talented.
- etx313, on 10/11/2007, -0/+4Gepetto? LOL That project hasn't moved in 6 YEARS. Also, Mayas track editor is far superior.
- lhnz, on 10/11/2007, -1/+4hm. I wonder how the movies rating is doing on imdb?
http://www.imdb.com/title/tt0382932/
Oh? So does this mean it's actually a good movie?! - dn11, on 10/11/2007, -1/+3i believe a lot of the animation tools are proprietary. they use renderman for rendering - which they also sell to the rest of the industry as a module because it's pretty much the best out there
- crash331, on 10/11/2007, -0/+2TFA mentions MenV.
"Pixar’s animation system MenV doesn’t use blend shapes, so the digital modelers don’t need reference examples of such facial expressions as smiling, frowning, neutral, and so forth. “With MenV, animators re-sculpt one element at a time,” says Deamer." - binorgog, on 08/07/2008, -0/+2He's HOT!
- Riggs54, on 10/11/2007, -3/+4They actually write everything themselves. They have their own software to do certain things once the models are made.
I forget the name... - Linuxology, on 10/11/2007, -0/+1I haven't seen this movie yet and I'm looking for it to be released in my country. If I've heard about it right, it has a scene where there is rain and tonnes of mice running around, fur getting wet, rain drops bouncing off fur, etc which should be a visual treat for anyone who has even a vague idea of how much work goes into that. That would have taken a hell of a monster workstation to perform the simulations, and forever to render. I'm really looking forward to that particular scene. It has to be the most complex simulation ever. I've always wondered when they'll be able to pull off a CG rain scene and its finally here. I can't wait to see it.
- dn11, on 10/11/2007, -2/+3never let anyone say that art can't pay - being a high end commercial artist or production designer like this dude can be very lucrative - and I'm sure very satisfying
- polyGone, on 10/11/2007, -1/+2Their compositors are all custom, too. Autodesk makes the Flame and three others I can't think of right now. They are custom and VERY expensive.
- civperc, on 10/11/2007, -1/+2http://www.terranuts.com/forums/showthread.php?t=4092
- prozoc, on 10/11/2007, -0/+1But just how large is Pixar's render farm? I'm going to assume they can render more than one frame at once.
- cekim, on 10/11/2007, -0/+1I was just about to say that...
- SpinMonkey, on 10/11/2007, -2/+3Not one bit
- Riggs54, on 10/11/2007, -1/+2Becuase I'm sure you worked for them...
- Iamonacomputer, on 10/11/2007, -0/+1Yeah, shallow films are way better than movies with any cinematic quality.
/sarcasm - Azdak, on 10/11/2007, -0/+1It's really great to hear about someone who worked their way through an artistic business, not just lucked their way into it
Good for him. - holygram, on 10/11/2007, -0/+1That is broken now.
- choopie911, on 10/11/2007, -0/+1Wow, I love hearing stories like this. Jealous of the talent.
- ikzeidegek, on 10/11/2007, -1/+1Great, here I thought I was alone in absolutely hating this thing. Scheissen's comment is an understatement. For me it rates nr.2 on my list of movies I hate most, right behind Titanic.
- panicofficer, on 10/11/2007, -2/+2It's always nice when these artists get some credit. Lou Romano's stuff is incredible.
http://louromano.blogspot.com/ - Linuxology, on 10/11/2007, -0/+0The render time depends on several factors - number of polygons, light sources, hair/fur. Add particles, fluid, etc and the render time will be considerably increased. Not all frames take 90 hours. They are rendered on a huge renderfarms normally consisting of atleast a thousand machines.
- kingfoot, on 10/11/2007, -1/+1it took over 4 hours on each frame of Cars, because of the lighting effects.
- mlostracco, on 10/11/2007, -3/+3Good thing the headline told me there were PICTURES because I thought it was just gonna be one of those solid blocks of text that are all the rage on the web, especially considering that the story is about drawings and CG renderings.
/sarcasm, obviously - doodoodoodoo, on 10/11/2007, -1/+1He's also the voice of Linguini and the teacher from The Incredibles.
- czecho, on 10/11/2007, -0/+0It was a wonderful picture, above all for the visuals. Hats off.
- crash331, on 10/11/2007, -1/+1The obviously don't make their movies on 1 machine. So divide that 665 years by the number of machines running.
And what movies are you watching at 45 mins? 90 mins is required in order for it to be a feature film. - monymkrmom, on 10/11/2007, -2/+2Oh yeah! you nailed it on the head!
- extremer, on 10/11/2007, -3/+3Anyone know what software they used to make these films? Any info is appreciated.
- kingfoot, on 10/11/2007, -1/+1I _DID_ cry...
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