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39 Comments
- randomroyalty, on 09/19/2008, -4/+34Kudos to SGI!
- aypee, on 09/19/2008, -4/+29Thank you SGI. Great news!
- markdarb, on 09/19/2008, -0/+21It's great when a company is understanding and cooperative in issues like this, instead of plain stubborn.
- YodaJones, on 09/19/2008, -4/+22Good news from you folks at SGI !
- axelschnell, on 09/19/2008, -4/+21Great news!
- adodson, on 09/19/2008, -4/+20Thank you, SGI!
- AmazingSteve, on 09/20/2008, -0/+15Man, remember when SGI was the last word in graphics? I remember getting an Octane at work for running Maya and having 2 Onyx 2's to render to and thinking... "man, it doesn't get any better than this." We turned one of the Onyx chassis into a beer fridge last spring. Sad. We paid a small fortune for all that gear too and that was barely 6 or 7 years ago. My current work rig is a PC and it PLUS the software license still doesn't approach what the Octane alone cost back in the day.
- wahjava, on 09/19/2008, -4/+19Thanks SGI :)
- FreeDeb, on 09/19/2008, -3/+16Hooray!!
- sinfuegos, on 09/19/2008, -4/+16Great news! Thanks SGI!!
- eponce, on 09/19/2008, -4/+16Great SGI !!!
- superm401, on 09/19/2008, -4/+16Thanks SGI!
- chicaneuk, on 09/20/2008, -0/+12Now if we could only get games devs switching back to OpenGL in their droves and ditching DirectX, the last sticking point for many people who can't quite get away from Windows to alternative platforms would be one step closer to dissolving..
- virglltibbs, on 09/19/2008, -4/+16Cheers SGI!
- AmazingSteve, on 09/20/2008, -0/+8Yeah, but at least I don't need my well worn copy of Unix for Dummies anymore. Still, I miss the purple box of doom.
- Laibcoms, on 09/20/2008, -1/+9Well, there is nothing to say but thank you to SGI and it means also that SGI will get more positive response and WOM from the FLOSS Community around the world.
- zonk3r, on 09/20/2008, -0/+7Yup, makes you feel old doesn't it?
- Nurven, on 09/20/2008, -2/+8FOSS FTW!
- mangee, on 09/20/2008, -2/+6Thanks FSF and SGI!
- inactive, on 09/20/2008, -1/+5Yes! Thank you to SGI - they are definitely among the Good Guys!
- jonr1, on 09/20/2008, -0/+4Too little, too late... or so it would seem
http://www.tomshardware.com/reviews/opengl-directx ... - init100, on 09/20/2008, -0/+4Why not use a ready-to-use 3D engine like Ogre3D, Irrlicht or CrystalSpace? They are all cross-platform, open source, and abstract away Direct3D and OpenGL so that you don't have to use them directly. The former two also have .NET bindings if that's what you want to use.
http://en.wikipedia.org/wiki/OGRE3D
http://en.wikipedia.org/wiki/Irrlicht_Engine
http://en.wikipedia.org/wiki/Crystalspace - inactive, on 09/20/2008, -1/+5Congrats SGI !!!!
[Digg Bot 2.0 Unregistered Version] - U001, on 09/20/2008, -3/+6Thanks SGI!
- narlzac85, on 09/20/2008, -0/+2This doesn't change the fact that the OpenGL specification is not open to community discussion and is full of old garbage that is unnecessary nowadays. Progress is slow moving or non-existant in the OpenGL world. I don't see whats so special about this code release since the specs are already open and the code to implement it is already built in to every single platform in some way (graphics drivers).
- thedaylights, on 09/20/2008, -0/+2A response to Firefox's new EULA?
- Nintendesert, on 09/20/2008, -1/+3After reading the article on Digg banning the script monkeys and then reading the first 10 replies on this article, I just gotta wonder...
- init100, on 09/20/2008, -0/+2Someone should fork the OpenGL specification to make it more appropriate for gaming, and not let the CAD companies hold back progress for their narrow purposes. Of course, someone would also need to persuade the hardware manufacturers (nVidia, ATI, Intel) to support the forked interface in their graphics drivers.
- inactive, on 09/20/2008, -0/+2are the first 10 comments bots or what?
- inactive, on 09/20/2008, -0/+2Way to go SGI! I have fond memories of the SGI workstations our engineering department used for years. They were the cat's ass! I may have to look in to an SGI workstation again, just for the experience.
- painmedic, on 09/20/2008, -0/+2Sweet, its nice to hear companys doing good things.
- Rosco, on 09/20/2008, -0/+1Let's hope this new open license improves that.
- Iwantawii, on 09/20/2008, -0/+1In my humble not-a-very-good programmer opinion, I think OpenGL lags in terms of SDK options. They really need to come out with an elegant, managed .NET package. Managed DirectxX/XNA is light years ahead of OpenGL in this, it's retardedly straightforward to get your 3D vision up and running as soon as you start learning XNA. OpenGL requires at least 2 boxes of kleenexes to get an elegant, object oriented "world" for you to begin focusing on content.
- mdoverkill, on 09/20/2008, -0/+1The only workstations that SGI sells are the Virtu VS series which are just rebadged BOXX systems that cost more.
- inactive, on 09/20/2008, -0/+1Hated their switch from IRIX... but now I'm seeing the light
- OsamaK, on 04/08/2009, -0/+0"Free" License is the best word to say.
- brijin, on 09/21/2008, -0/+0Woohooo.. Great !!!
- amarlow, on 09/21/2008, -0/+0An excellent move from SGI!
- RobotBuddha, on 09/20/2008, -8/+1Blah blah blah Mr. SGI!



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